shotguns in games

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TOGSolid

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Jul 15, 2008
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frederichvon said:
that reminds me of stalker shadow of cherynobl, it takes 100 shotgun shells to kill a man a few feet away unless you aim for the face, great game nonetheless
That's pretty much all of the guns in vanilla Stalker, not just the shotguns. I still <3 that game though.
 

DanielPowell33

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Jun 9, 2009
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I found the Call of Juarez Bound in Blood shotgun to be very effective at a decent range. Probably one of the most realistic shotguns in video games.

But yes, in most games they suck at ranges other that 2 feet.
 

ElPatron

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Jul 18, 2011
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So, uh, I was really infuriated with the shotguns in a lot of videogames and this thread was the first to pop up. I didn't want to create yet *another* thread so I'll use this one from 2008.


Anyway, here's the biggest issue with balancing shotguns. Shotguns are versatile. That's a problem in videogames, imagine how convoluted would be the shotgun gameplay if you had access to a supply of 2 3/4" 00-buck, 3" 000-buck, 2 3/4" #4 buck, 2 3/4" slugs? Heck, put Dragon's Breath, breaching rounds, flechettes and FRAG-12 because videogames are supposed to be ludicrous!

Imagine if you could chose 2/3 kinds of ammo from this selection. It's easy to manipulate your ammo supply in real life, but how would videogames handle this? With the press of a button you would pop a shell into the tube so that your 2nd shot would be different? Or if you're out of ammo, simply put it trough the ejection port and pump forward?

This wouldn't fly well with consoles because of the limited mapping of controls. The game shouldn't have equipments or killstreaks to free up buttons.

Now the spread. I think it's ridiculous to have the pellets simply vanish after ~600 inches, specially when the spread is so wide and each pellet so weak (at that distance) that it's pretty much useless before the vanish point. I mean, the SPAS-12 in MW2 has a respectable range of 18 meters. In Black Ops it's already losing power after 2.5 meters.


I think that the only way to achieve a somewhat usefulness with shotguns is keeping the spread a little toned down, just enough for quick kills in CQC but tight enough to actually hit at 12 meters. Also, 3 or 4 pellets should travel straight with an almost realistic spread and more damage drop off than rifles but less or equal than pistols.


Amnestic said:
In all seriousness though, do you expect them to be realistic? And your points are kinda contradictory. On the one hand you're exclaiming that the shots shouldn't appear so widespread, you're then saying that from a meter away, the buckshot spread to nearly two feet wide from a meter away, which is further apart that in most video games. Make up your mind.
>I once stood right next to a wall a meter away fired the shotgun the scatter was nearly 2ft across! (I dont remember the game right now if I do later I will say so) - in game

>a scatter 2ft across is what you get at 50 yards with wide spread ammo not with standerd 12gauge shells. - real life

Not contradictory.
 

Zeckt

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Nov 10, 2010
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Shotguns are absolutely useless for me half the time because I usually always play on max difficulty making it literally impossible to get close enough to enemies to ever be effective. I almost always ignore it. I'm more a mid range assault rifle type of girl anyways.
 

Mirroga

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A shotgun which is realistic in games would incapacitate enemies even if they were 10-15 meters away with just one shot and will take about at least 2-3 seconds to reload. I'm sorry but I'd rather have challenge and balance in games in exchange for my suspension of disbelief.
 

Redingold

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Mar 28, 2009
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Don't you know how shotguns work in videogames? Clearly you need educating.

 

Scrustle

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Yeah this is a thing that's been a video game trope for a really long time, and yeah it's annoying. I guess they do it since in video games combat tends to be a lot closer range than in real life, so they have to reduce the range of weapons comparatively, and also balance the game. I still think they could and should give shotguns a longer range in plenty of games they are in without it upsetting the balance.
 

Cazza

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As most FPS's are CQC the shotgun would be the weapon of choice for everything so they nerf it. I mean "balance it". Take COD4 as an example there is like only 2 maps where a real shotgun wouldn't be practical. The rest take the shotgun.
 

Owyn_Merrilin

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Cazza said:
As most FPS's are CQC the shotgun would be the weapon of choice for everything so they nerf it. I mean "balance it". Take COD4 as an example there is like only 2 maps where a real shotgun wouldn't be practical. The rest take the shotgun.
This. Videogame maps tend to be small compared to real life battlefields. Real life shotgun range is pretty much videogame assault rifle range. The maps just aren't big enough to make anything aside from a shotgun useful without cutting down the ranges on everything.

Of course, there are a few games where shotguns have pretty decent range. I used to shred enemies from across the map with the Doom shotgun, and the one in the original Left 4 Dead has decent range too (or at least it does on easy.) I also remember the shotgun in F.E.A.R. being incredibly satisfying, but I can't remember now if it had anything to do with the range or if it was just because it was the most powerful basic gun in a game with awesome gunplay.

Oh, honorable mention goes to the Battlefield games, which have maps big enough to support shotguns with decent range.
 

TehCookie

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Shotguns are there to make up a different style of play (close range) and to be different from the other guns. It's a balancing mechanic rather than mimicking reality. Same with 1 hit knife kills and being able to take more than one bullet. I also likes games the further they are from reality.
 

Ando85

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Apr 27, 2011
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I thought about this before. Take Call of Duty for example. I love how people ***** and moan when they are killed by a shotgun from far away. Far away being maybe 10 feet.
 

Smooth Operator

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Fire exchange in video games happens at distances of 10 feet, in reality they are at 100 feet, that is why guns are at least 10x less accurate plus another 5x for faulty aim to make any sort of semblance of firefights.

Forever and always the anwser is video games, don't think realism, think how does it feel.
 

Chimpzy_v1legacy

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Owyn_Merrilin said:
I also remember the shotgun in F.E.A.R. being incredibly satisfying, but I can't remember now if it had anything to do with the range or if it was just because it was the most powerful basic gun in a game with awesome gunplay.
Probably the latter. Using bullet time to run up to an enemy, unloading the shotgun on his head at point blank range and watching him disintegrate into red mist is indeed immensely satisfying.

Some of the shotguns in Mass Effect 3 are useful at longer ranges, most notably the Geth Plasma Shotgun, Crusader and Graal Spike Thrower. It should be noted however that none of these three fire buckshot.

Though even the less accurate shotguns can become effective at a distance by adding a smart choke mod. It's pretty funny to explode a Phantom's head with a Claymore from over 50ft away.