So, uh, I was really infuriated with the shotguns in a lot of videogames and this thread was the first to pop up. I didn't want to create yet *another* thread so I'll use this one from 2008.
Anyway, here's the biggest issue with balancing shotguns. Shotguns are versatile. That's a problem in videogames, imagine how convoluted would be the shotgun gameplay if you had access to a supply of 2 3/4" 00-buck, 3" 000-buck, 2 3/4" #4 buck, 2 3/4" slugs? Heck, put Dragon's Breath, breaching rounds, flechettes and FRAG-12 because videogames are supposed to be ludicrous!
Imagine if you could chose 2/3 kinds of ammo from this selection. It's easy to manipulate your ammo supply in real life, but how would videogames handle this? With the press of a button you would pop a shell into the tube so that your 2nd shot would be different? Or if you're out of ammo, simply put it trough the ejection port and pump forward?
This wouldn't fly well with consoles because of the limited mapping of controls. The game shouldn't have equipments or killstreaks to free up buttons.
Now the spread. I think it's ridiculous to have the pellets simply vanish after ~600 inches, specially when the spread is so wide and each pellet so weak (at that distance) that it's pretty much useless before the vanish point. I mean, the SPAS-12 in MW2 has a respectable range of 18 meters. In Black Ops it's already losing power after 2.5 meters.
I think that the only way to achieve a somewhat usefulness with shotguns is keeping the spread a little toned down, just enough for quick kills in CQC but tight enough to actually hit at 12 meters. Also, 3 or 4 pellets should travel straight with an almost realistic spread and more damage drop off than rifles but less or equal than pistols.
Amnestic said:
In all seriousness though, do you expect them to be realistic? And your points are kinda contradictory. On the one hand you're exclaiming that the shots shouldn't appear so widespread, you're then saying that from a meter away, the buckshot spread to nearly two feet wide from a meter away, which is further apart that in most video games. Make up your mind.
>I once stood right next to a wall a meter away fired the shotgun the scatter was nearly 2ft across! (I dont remember the game right now if I do later I will say so) - in game
>a scatter 2ft across is what you get at 50 yards with wide spread ammo not with standerd 12gauge shells. - real life
Not contradictory.