Dr. McD said:
Odbarc said:
Borderlands doesn't have the #1 excuse and all it's weapons are high tech killing machines. I like how Borderlands handles headshots in that usually, it's a critical hit. Though no one ever starts to limp with knee shots as far as I know.
The thing is in Borderlands there's also the matter of the people themselves having been altered genetically or cybernetically given the easy availability. Even the average bandit probably has some basic enhancements for manual labour that aren't shown externally. And just look at the Goliaths.
The problem there is that this isn't true in cutscenes, so bandits tanking headshots is entirely a gameplay mechanic, the genetic manipulation done to bandits doesn't really give most of them superpowers, it's just an explanation for their insanity, weird proportions, and propensity for killing anything that moves, there's no evidence that they get significant upgrades, even goliaths are mostly just crazy mutants. Bandits get one-shotted by bullets in story scenes all the time, so while we can say that genetic mods make sense, its mostly just an excuse to preserve suspension of disbelief.
By that same level of stretching you can justify The Division's damage with their magic healing grenades, medkits that make your bullets do more damage, aid stations that teleport ammo, or backpacks that can carry 60 guns.
On-topic: I'll go with what seems to be the majority answer and say it depends on the game, games like the Division would not work with one shotting enemies, especially on PC: challenge, gear, and abilities would be thrown out the window in favor of just maximizing number of headshots.
The idea of stats effecting accuracy is something Bethesda did with Elder scrolls and Fallout 3. In Morrowind a low stat meant you missed most of your shots, which lead to dumb scenarios where you could swing a sword through an enemy and spend 10 minutes missing every swing because your skill isn't high enough. In Fallout it mostly resulted in people just spending most of their time in VATS rather than actually shooting if their small guns skill wasnt high enough.
This doesn't strike me as any more realistic than enemies tanking multiple headshots, it's still a stretch on suspension of disbelief, and has the added irritation of causing low stat skills to feel actively worthless rather than just ineffective. People definitely complained about the "realism" of missing hits in Morrowind, so while its a viable way to do things, you still end up with people complaining about their suspension of disbelief being broken.
Personally, I don't find it to be a big deal, whether destinies aliens, The Division's factions, Mass Effect's enemies, or Borderlands Bandits, the idea of unarmored enemies tanking headshots makes about as much sense as any other video game logic. I dont find it any harder to buy than Geralt sticking his sword through unarmored bandits multiple times, shops charging a government agent for equipment, hiding behind a wall to regenerate health after eating a grenade at point blank, carrying an arsenal of weapons without even wearing a backpack, having your sword pass harmlessly through an enemy because your skill level is low, and peasants in rags eating fireballs to the face.