I think there should be less sequels. But if you make a sequel you should make it for the fans of the original(s). If you don't want to do that, make a different game (it can be in the same universe if you want).
Sequels should improve on the originals, for the fans of the originals. They should consider their demographic relatively fixed, and not try to bring in a broader audience to the detriment of those who already like the game. They should listen to what the fans are saying, and carefully weight whether they can incorporate suggestions and criticisms and how that would affect the game. Fans are generally not game designers (although there are so many of them that a couple are bound to have good ideas that the developer wouldn't have thought of), but you can glean information from them. If a large portion of the fanbase makes the same stupid suggestion, you shouldn't necessarily incorporate it verbatim, but you should think about why they're making the suggestion and how you could satisfy their desires in a way that would positively affect the game.
A lot of people here seem to want to trust in the artistic vision of the design team, but I'm not so sure. I think that might be a good idea if they actually were the ones making all the decisions about the game design (and if they were mostly the same as the team that designed the original). But I think what we're seeing in a lot of games that this artistic vision is corrupted by publishers and marketers and the desire to make a lowest common denominator game in order to sell to the largest possible audience. That isn't art. That's just commerce.
Sequels should improve on the originals, for the fans of the originals. They should consider their demographic relatively fixed, and not try to bring in a broader audience to the detriment of those who already like the game. They should listen to what the fans are saying, and carefully weight whether they can incorporate suggestions and criticisms and how that would affect the game. Fans are generally not game designers (although there are so many of them that a couple are bound to have good ideas that the developer wouldn't have thought of), but you can glean information from them. If a large portion of the fanbase makes the same stupid suggestion, you shouldn't necessarily incorporate it verbatim, but you should think about why they're making the suggestion and how you could satisfy their desires in a way that would positively affect the game.
A lot of people here seem to want to trust in the artistic vision of the design team, but I'm not so sure. I think that might be a good idea if they actually were the ones making all the decisions about the game design (and if they were mostly the same as the team that designed the original). But I think what we're seeing in a lot of games that this artistic vision is corrupted by publishers and marketers and the desire to make a lowest common denominator game in order to sell to the largest possible audience. That isn't art. That's just commerce.