You Can said:
I think that if the fans say that something didn't work or that something was broken listening to them is probably a good idea but that pandering to them usualy creates a lesser product overall.
Yeah. While they are cool elements in some games, not every game needs bullet time, over-the-shoulder 3rd person, swords, jetpacks, guns, crowbars, destructible scenery, kung fu, customizable weapons, a visible experience and stats system (I have always said it would be coolest to have a game just do that sort of thing on its own, depending on, for example, what weapons a player uses... but not in every game) customizable characters, customizable weapons, customizable loadouts, C4, silent 1st person protagonists, not-silent 1st person protagonists, 4th wall breaking elements, inventories, morality systems (which end up almost always horribly weighted,) cars, planes, helicopters, stunt bonuses, Nazis, zombies, aliens, any combination of all of the previous elements, Nathan Fillian, Adam Baldwin, or cake. Honestly, yes, it is difficult to have a game without a least one or two of these elements. But if producers listened to fans all the time, every game would be a customizable Nathan Fillian with C4, a sword, a jetpack, kung fu, and bullet time versus Nazi-alien-robot-vampire-zombies that sound suspiciously like Jayne. And he would be fighting for pecan pie, because cake is getting a little stale.