Romantic sub-plots are very common. That's the form it takes; not characters just randomly stating their sexuality, but characters mentioning a relationship or past relationship. That happens extremely frequently.Areloch said:I feel you may miss my point.
In essence, why does everyone assume that every single character in every single game is straight, and that unless explicitly told so, none of them could be gay, or trans or what have you? That strikes me as something somewhat insulting at breadth if you context it to real people: "Gay people don't exist unless I have daily confirmation they continue to".
You don't need to be told every day that random people you meet on the street may be gay, or trans or what have you. However, because it's irrelevant to your day-to-day doings as WELL as theirs, it isn't brought up.
Assuming that silent character #45 could, hypothetically, be gay does not equal the frequent canon straight characters and relationships. It's not the same thing.
Nobody is suggesting that. I've only seen requests that gay people occasionally be portrayed in the same way that straight people are; often its incidental, sometimes it's plot-relevant. Either way, we all take it for granted when it's straight, but people begin calling it pandering as soon as it's done with gay people-- even when the balance is still gigantically in favour of heterosexuality.Areloch said:Having said that, I think it would be good to see more games that emphasize character drama that have characters like this. They would provide very unique insights to explore. However, requiring X number of random characters in games to at some point in the experience arbitrarily affirm that they are gay seems patronizing to both sides.