Should Diversity be addressed within the narrative or should it be a non-issue?

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Silvanus

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Areloch said:
I feel you may miss my point.

In essence, why does everyone assume that every single character in every single game is straight, and that unless explicitly told so, none of them could be gay, or trans or what have you? That strikes me as something somewhat insulting at breadth if you context it to real people: "Gay people don't exist unless I have daily confirmation they continue to".

You don't need to be told every day that random people you meet on the street may be gay, or trans or what have you. However, because it's irrelevant to your day-to-day doings as WELL as theirs, it isn't brought up.
Romantic sub-plots are very common. That's the form it takes; not characters just randomly stating their sexuality, but characters mentioning a relationship or past relationship. That happens extremely frequently.

Assuming that silent character #45 could, hypothetically, be gay does not equal the frequent canon straight characters and relationships. It's not the same thing.


Areloch said:
Having said that, I think it would be good to see more games that emphasize character drama that have characters like this. They would provide very unique insights to explore. However, requiring X number of random characters in games to at some point in the experience arbitrarily affirm that they are gay seems patronizing to both sides.
Nobody is suggesting that. I've only seen requests that gay people occasionally be portrayed in the same way that straight people are; often its incidental, sometimes it's plot-relevant. Either way, we all take it for granted when it's straight, but people begin calling it pandering as soon as it's done with gay people-- even when the balance is still gigantically in favour of heterosexuality.
 

Areloch

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Silvanus said:
Areloch said:
I feel you may miss my point.

In essence, why does everyone assume that every single character in every single game is straight, and that unless explicitly told so, none of them could be gay, or trans or what have you? That strikes me as something somewhat insulting at breadth if you context it to real people: "Gay people don't exist unless I have daily confirmation they continue to".

You don't need to be told every day that random people you meet on the street may be gay, or trans or what have you. However, because it's irrelevant to your day-to-day doings as WELL as theirs, it isn't brought up.
Romantic sub-plots are very common. That's the form it takes; not characters just randomly stating their sexuality, but characters mentioning a relationship or past relationship. That happens extremely frequently.

Assuming that silent character #45 could, hypothetically, be gay does not equal the frequent canon straight characters and relationships. It's not the same thing.


Areloch said:
Having said that, I think it would be good to see more games that emphasize character drama that have characters like this. They would provide very unique insights to explore. However, requiring X number of random characters in games to at some point in the experience arbitrarily affirm that they are gay seems patronizing to both sides.
Nobody is suggesting that. I've only seen requests that gay people occasionally be portrayed in the same way that straight people are; often its incidental, sometimes it's plot-relevant. Either way, we all take it for granted when it's straight, but people begin calling it pandering as soon as it's done with gay people-- even when the balance is still gigantically in favour of heterosexuality.
I will admit, I dislike the "obligatory romantic interest" in movies and games, straight pairing or otherwise. So people wanting 'identical treatment', while fair, puts an unpleasant taste in my mouth all the same.

I do mean what I said though. I would much prefer to see a game focusing on interpersonal drama and have a gay or trans character be one of - if not THE - main characters. I think that would be an amazing game. And I'd like it considerably more than a token male romantic interest than a female one.

But yes, my main argument was against tokenism. I'm all for having legit characters with relationships on either side. But if it doesn't serve the story, tossing them in is tokenism, and I hate it regardless of if it's straight or gay.
 

Thaluikhain

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Areloch said:
In essence, why does everyone assume that every single character in every single game is straight, and that unless explicitly told so, none of them could be gay, or trans or what have you? That strikes me as something somewhat insulting at breadth if you context it to real people: "Gay people don't exist unless I have daily confirmation they continue to".

You don't need to be told every day that random people you meet on the street may be gay, or trans or what have you. However, because it's irrelevant to your day-to-day doings as WELL as theirs, it isn't brought up.
We live in a heteronormative society, where people are assumed to be straight unless specified otherwise.

We've just have a thread about this www.escapistmagazine.com/forums/read/18.862122-Assuming-Heterosexuality [www.escapistmagazine.com/forums/read/18.862122-Assuming-Heterosexuality] and overwhelmingly most people said it was alright to assume people are straight.

Remember the controversy when Rowling said Dumbledore was gay? Imagine if she mentioned instead an ex-girlfriend, nobody would bat an eye.

Similarly, a lot of people were very annoyed when the movie version of Hunger Games had Rue be a black girl, instead of white, like she was in the books. Only, she wasn't said to be white in the books, she was specified as being black, but only in passing, and many people apparently missed that and therefore automatically assumed she was white.

Areloch said:
But yes, my main argument was against tokenism. I'm all for having legit characters with relationships on either side. But if it doesn't serve the story, tossing them in is tokenism, and I hate it regardless of if it's straight or gay.
If, say, you have a crowd scene, and in it you can see two people flirting, whether or not they are a the same gender is going to decide whether or not they are a token.
 

briankoontz

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It should always be addressed, because it begs a lot of questions. Even if the game is a "mindless shooter", there's always a context that the game world exists in. So it matters if the murderous protagonist is white, black, a man, a woman, straight, gay, transgender, a robot, an alien, or a sentient tree.

And the more the game has narrative and "meaning", the more important is the precise identity of the protagonist.

It's completely fine for the player to be allowed to choose aspects of the protagonist, including their gender, sexuality, and ethnicity. But the vast majority of games which allow this currently *ignore it* except for very trivial issues like the grammar that NPCs use when speaking with the protagonist (saying "he" instead of "she").

Every developer that allows these kind of player choices need to take the choice seriously, and deal with the choice appropriately. Not crow about how they support "diversity" in gaming by giving players choices that affect the world only in the most shallow possible ways, and even then barely at all.

A game featuring Trayvon Martin for example would mean something completely different if the player chooses his ethnicity as caucasian, for example, or perhaps selects transgender. The game could make a POINT of how different ethnicities can produce very different outcomes in a situation - the player could do one playthrough as a black Trayvon and another as white.

Developers possibly make the excuse to themselves that the world they are creating is "post-gender" and "post-racial" so it doesn't matter to the world what the player chooses for his protagonist. But this itself is merely an assertion and there is never any historical proof given by the developer for this supposed aspect of the world, and it's incredibly ridiculous and convenient that so many game worlds have this feature, when no society in human history has ever managed it.
 

JohnFei

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Robert B. Marks said:
It really depends on the story.

I am very much for diversity. I am very much against tokenism. Let me provide a racial example.

There was a British series called Merlin, which cast a black actress as Guinevere. Now, the actress was great, and since Guenevere is supposed to be exotic and beautiful, a black Guenevere can really knock this out of the park. But, it didn't - and it didn't because the fact that she was black should have meant something in the narrative, but it didn't. Nobody gave her uncomfortable stares, nobody treated her as exotic, none of the things that she should have faced as a visible minority in a time when there really were none in that setting occurred. So, she became a token minority.

On the other hand, look at Copper and The Knick - there are black characters there, but the fact that they are black means a LOT in the narrative. In Copper, the fact that the doctor is black means that every time he does an autopsy, the main characters have to hide the source. In The Knick, the black doctor has to face some truly disgusting racism.

Then, if you take something set in England today, race means fairly little, so the fact that somebody is black (or brown, etc.) shouldn't really mean anything to the narrative.

Take that to sexuality, and the same principles apply. If you have a setting wherein somebody's sexuality should matter, then in the narrative it needs to be addressed. On the other hand, if it's a setting and story where sexuality shouldn't matter (such as, say, Torchwood), then it's just part of the background of the character.

All that said, as TVTropes sometimes likes to say, sometimes anvils need to be dropped. There's a great moment in Starship Troopers (the book), where you find out at the very end that Rico is a Filipino. Sometimes the point about diversity needs to be driven home, and that character who you assumed to be heterosexual turns out in the end to be gay (and speaking as somebody who has met my share of gay people, a lot of them do not set off a "gay-dar" - they're just like everybody else, except they have different romantic inclinations).

But, it all depends on the story and the context.
Agree with most of this.

My main hesitance with stories that make diversity and tolerance their center focus, is that they're usually run-o-the-mill oppression quests and sob stories. And I say this as an Asian bi. The ol' identity politics story about the Chens and Wangs being racially and sexually oppressed until they breaks down or does something about it? It's only interesting and meaningful for the first couple of times you read it. After that it becomes so predictable it's honestly embarrassing and might as well be an extension of token diversity.

I'm also leary of stories that try to 'drive home a point' by dropping an anvil after leading the reader on. By that expression alone, you know these stories tend to make a pretty arrogant assumption that their readers are 'problematic' and need to have an anvil dropped on their head. Usually, the argument is that if you don't have 'problematic' ideas, it wouldn't be an anvil. IMO, it's kafkatrapping and quite disrespectful, even insulting, to assume that you know better than your readers, and assume that just because they have some problematic' ideas, they deserve your literary shock therapy.
 

Thaluikhain

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JohnFei said:
My main hesitance with stories that make diversity and tolerance their center focus, is that they're usually run-o-the-mill oppression quests and sob stories. And I say this as an Asian bi. The ol' identity politics story about the Chens and Wangs being racially and sexually oppressed until they breaks down or does something about it? It's only interesting and meaningful for the first couple of times you read it. After that it becomes so predictable it's honestly embarrassing and might as well be an extension of token diversity.
Yeah, you're not the first to make that observation.

If the story is about a gay guy, it's going to be about how awful it is to be a gay guy. Which...um...there's a problem there.

JohnFei said:
I'm also leary of stories that try to 'drive home a point' by dropping an anvil after leading the reader on. By that expression alone, you know these stories tend to make a pretty arrogant assumption that their readers are 'problematic' and need to have an anvil dropped on their head. Usually, the argument is that if you don't have 'problematic' ideas, it wouldn't be an anvil. IMO, it's kafkatrapping and quite disrespectful, even insulting, to assume that you know better than your readers, and assume that just because they have some problematic' ideas, they deserve your literary shock therapy.
Dunno about this so much. Sure, there are good and bad ways to do it, but dropping the anvil by itself...not seeing this as a problem.
 

Areloch

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thaluikhain said:
Areloch said:
In essence, why does everyone assume that every single character in every single game is straight, and that unless explicitly told so, none of them could be gay, or trans or what have you? That strikes me as something somewhat insulting at breadth if you context it to real people: "Gay people don't exist unless I have daily confirmation they continue to".

You don't need to be told every day that random people you meet on the street may be gay, or trans or what have you. However, because it's irrelevant to your day-to-day doings as WELL as theirs, it isn't brought up.
We live in a heteronormative society, where people are assumed to be straight unless specified otherwise.

We've just have a thread about this www.escapistmagazine.com/forums/read/18.862122-Assuming-Heterosexuality [www.escapistmagazine.com/forums/read/18.862122-Assuming-Heterosexuality] and overwhelmingly most people said it was alright to assume people are straight.
This is true, but even if we agree that it's normal to assume heterosexuality, we also know that gay people exist, even if they're not the norm. If you were to look out over a city scene, one could assume that a handful of people in that crowd would be gay, even if they don't explicitly inform you of that.

Remember the controversy when Rowling said Dumbledore was gay? Imagine if she mentioned instead an ex-girlfriend, nobody would bat an eye.

Similarly, a lot of people were very annoyed when the movie version of Hunger Games had Rue be a black girl, instead of white, like she was in the books. Only, she wasn't said to be white in the books, she was specified as being black, but only in passing, and many people apparently missed that and therefore automatically assumed she was white.
I recall hearing about the Dumbledore thing, but I admittedly never got to reading the books and didn't particularly pay much attention to the fans, so I was not aware it was a big deal. I read about the "reveal", went 'Huh, interesting.' and that was more or less my experience. Somewhat saddening that it was apparently that big of a deal, but it likely went against people's own personal interpretation of the character, similarly to the hunger games thing.

That's less open for interpretation compared to the Dumbledore situation though, especially if it specifically stated she was black. But yes, if someone consuming a media has their own interpretation of characters or events - a "headcanon" - being informed it was wrong will invariably rile people up, regardless if it was a character's sexuality, race or story development.

Not that I believe it is justified to get mad to the point of an actual controversy, but I think it's normal human behavior when you get invested into something.

Areloch said:
But yes, my main argument was against tokenism. I'm all for having legit characters with relationships on either side. But if it doesn't serve the story, tossing them in is tokenism, and I hate it regardless of if it's straight or gay.
If, say, you have a crowd scene, and in it you can see two people flirting, whether or not they are a the same gender is going to decide whether or not they are a token.
Hm, now that is an interesting example. In my head, I was imagining a more open expression of it, which is why I attributed the 'token' label. If all you see is two men or women flirting, or holding hands or what have you in passing - not framed via a flashing sign - then I wouldn't have any issue with that. That would be right at home in my above mentioned "crowded city" example above.

I was considering something more like how some people thought Cortez was going to be when they first heard about him in Mass Effect 3. I remember people worrying about him being a token 'fabulous' gay character.

Then you met him in the game, and the only time it actually came up was several conversations in, when he made a passing comment about a husband - and only after Sheperd asked about loved ones.

From there, to see if further, you had to personally engage to the character. This is the kind of thing I greatly appreciate because it's much more akin to reality, and would be what I'd like to see more of. But I do think just walking down the street in Watchdogs or any other game where you see people doing normal day to day, and seeing 2 guys holding hands, or two girls flirting at a bar, would also be perfectly fine, because that's not really tokenism.
The characters aren't there TO be gay, they are part of the scene anyways. But they are ALSO gay. Which I believe to be the defining difference.
 

Netrigan

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Areloch said:
I have to wonder.

If you were to go about your normal day, doing the things as you do - getting ready for work, hit the grocery store, maybe see a movie after dinner and so on - but every day, you have a random person come up to you and soliloquise about how they are gay. Would that serve any purpose for function to your day other than confirming that "Yes, gay people exist"?

Because that is what this sort of requirement-of-mention feels like it would be to me. We know gay people exist, trans people, and everyone else. We don't need a daily reminder for that to continue to be true. I don't see how games should be different.

As others have said, if interpersonal drama is a main part of the story, and some of your characters' genders, sexual orientation and so on would be relevant to the issue, then I see no problem at all with the characters bringing it up.

But if you're playing a high action game like Call of Duty, where there's very little downtime, and characters exist purely to push you through the action, having one character stop to talk about how they like men would almost always be irrelevant and serving only to check off a 'diversity' box on a form somewhere.
Think of all the little ways people bring up their heterosexuality in public. They argue with their girlfriend. They go shopping together. They hold hands. There's pictures of them together. The dying soldier wants you to let Sally know his last thoughts were of her.

And in the game of inclusion, there's various stages to all this. First stage is usually making a bit too big of a deal about it, as the writer wants everyone to know just how cool he is with this group. Then we get into the quieter version, but still looking for ways to include this stuff in the scene. Then you just get to the point where there's gay couples dancing together or you're the best man at a gay wedding and gay couples of getting blown up by car bombs and people are just being unobtrusively gay in exactly the same way that straight couples are being unobtrusively straight all over the place.

Just to throw in my Doctor Who reference. Since the new series has debuted in 2005, there's only been one companion who didn't have a black boyfriend. At no point has anyone ever made any kind of deal about this. It just is. Clearly that many black boyfriends is over-compensating a bit for the typically all-white main cast, but no one thinks it odd that Billie Piper would have a black boyfriend. It's just completely normal within the world.
 

Thaluikhain

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Areloch said:
This is true, but even if we agree that it's normal to assume heterosexuality, we also know that gay people exist, even if they're not the norm. If you were to look out over a city scene, one could assume that a handful of people in that crowd would be gay, even if they don't explicitly inform you of that.
In the real world, sure. In a totally fictitious world, in a medium with a notable lack of gay people, not so much.

Areloch said:
I recall hearing about the Dumbledore thing, but I admittedly never got to reading the books and didn't particularly pay much attention to the fans, so I was not aware it was a big deal. I read about the "reveal", went 'Huh, interesting.' and that was more or less my experience. Somewhat saddening that it was apparently that big of a deal, but it likely went against people's own personal interpretation of the character, similarly to the hunger games thing.

That's less open for interpretation compared to the Dumbledore situation though, especially if it specifically stated she was black. But yes, if someone consuming a media has their own interpretation of characters or events - a "headcanon" - being informed it was wrong will invariably rile people up, regardless if it was a character's sexuality, race or story development.

Not that I believe it is justified to get mad to the point of an actual controversy, but I think it's normal human behavior when you get invested into something.
Sure, but my point is, if Dumbledore was revealed to be straight, or Rue was white, this would not have been such a problem, because that is the assumed default. Nobody was going to assume he was gay, or she was black because they weren't told otherwise.
 

Sight Unseen

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If it makes sense to their character and the narrative of the game for there to be diversity then have diversity. but shoehorning in diversity just for the sake of pleasing someone is the wrong way to go about it.
 

Sight Unseen

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thaluikhain said:
Areloch said:
This is true, but even if we agree that it's normal to assume heterosexuality, we also know that gay people exist, even if they're not the norm. If you were to look out over a city scene, one could assume that a handful of people in that crowd would be gay, even if they don't explicitly inform you of that.
In the real world, sure. In a totally fictitious world, in a medium with a notable lack of gay people, not so much.

Areloch said:
I recall hearing about the Dumbledore thing, but I admittedly never got to reading the books and didn't particularly pay much attention to the fans, so I was not aware it was a big deal. I read about the "reveal", went 'Huh, interesting.' and that was more or less my experience. Somewhat saddening that it was apparently that big of a deal, but it likely went against people's own personal interpretation of the character, similarly to the hunger games thing.

That's less open for interpretation compared to the Dumbledore situation though, especially if it specifically stated she was black. But yes, if someone consuming a media has their own interpretation of characters or events - a "headcanon" - being informed it was wrong will invariably rile people up, regardless if it was a character's sexuality, race or story development.

Not that I believe it is justified to get mad to the point of an actual controversy, but I think it's normal human behavior when you get invested into something.
Sure, but my point is, if Dumbledore was revealed to be straight, or Rue was white, this would not have been such a problem, because that is the assumed default. Nobody was going to assume he was gay, or she was black because they weren't told otherwise.
I wasn't one of the people that got really upset or angry when Dumbledore was revealed to be gay, but I think that part of the reason why that reveal was so bizarre was that:

a) it happened after the series was already over
b) there was, as far as I can remember, no indication or hints that he was gay in the story other than a lack of mentioning a wife...

It just came off to me as JK Rowling making one of her already defined, written, and dead characters and arbitrarily turning him gay as a show of support for the LGBT community after the fact.

As a counter example- When reading A Song of Ice and Fire for the first time, I never noticed or picked up on the fact that Renly and Loras were a gay couple. It wasn't until Game of Thrones the TV show very nearly hammered its viewers over the head that they were gay that I caught on. But when I went back to the text with that in mind, there were very clearly some seeds planted that hinted Renly was gay in the books too.
 

Thaluikhain

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Sight Unseen said:
I wasn't one of the people that got really upset or angry when Dumbledore was revealed to be gay, but I think that part of the reason why that reveal was so bizarre was that:

a) it happened after the series was already over
b) there was, as far as I can remember, no indication or hints that he was gay in the story other than a lack of mentioning a wife...

It just came off to me as JK Rowling making one of her already defined, written, and dead characters and arbitrarily turning him gay as a show of support for the LGBT community after the fact.
It has been interpreted less charitably as trying to look inclusive after the fact as well.
 

Netrigan

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Sight Unseen said:
If it makes sense to their character and the narrative of the game for there to be diversity then have diversity. but shoehorning in diversity just for the sake of pleasing someone is the wrong way to go about it.
You say that like it doesn't happen a bazillion times with a bazillion other things. Writers are constantly shoehorning in their opinions about this, that, or the other. Action movies often shoehorn in a completely unnecessary romantic sub-plot because they think it'll help them sell more tickets. They'll shoehorn in funny robots because it's 1978 and Star Wars was so cool you have to shoehorn funny robots into anything vaguely sci-fi. Movies shoehorn gun fights and car chases into stories where they stick out like a turd in the punch bowl. The most recent episode of Doctor Who clearly has a new character shoehorned into a plot where she serves no real purpose, probably because the show-runner has big plans for her later.

Shoehorning this stuff in is bad writing, but bad writing is constantly happening all around you. It's not wrong, it's just bad. Diversity is one of those things which takes a while for people to get the hang of. Not only from a writing perspective, but from an audience perspective which isn't used to see X, so therefore X must be wrong. Real world example: an athlete is drafted by a pro team and kisses his boyfriend and his rubbing his sexuality in our faces... straight athlete kisses his girlfriend and no one notices. There's a problem here and it's got nothing to do with the two dudes kissing.

Part of diversity is making those two dudes kissing nothing unusual. It just takes a while for people to get used to it and it often feels like it's shoehorned in there... and sometimes it is. Writers will get better at presenting it the more often they do it. Not too long ago I was talking about Sir Hammerlocke being gay in Borderlands 2 and the guy I was talking to didn't even realize he was gay because it was so casually mentioned.
 

Sight Unseen

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Netrigan said:
Sight Unseen said:
If it makes sense to their character and the narrative of the game for there to be diversity then have diversity. but shoehorning in diversity just for the sake of pleasing someone is the wrong way to go about it.
You say that like it doesn't happen a bazillion times with a bazillion other things. Writers are constantly shoehorning in their opinions about this, that, or the other. Action movies often shoehorn in a completely unnecessary romantic sub-plot because they think it'll help them sell more tickets. They'll shoehorn in funny robots because it's 1978 and Star Wars was so cool you have to shoehorn funny robots into anything vaguely sci-fi. Movies shoehorn gun fights and car chases into stories where they stick out like a turd in the punch bowl. The most recent episode of Doctor Who clearly has a new character shoehorned into a plot where she serves no real purpose, probably because the show-runner has big plans for her later.

Shoehorning this stuff in is bad writing, but bad writing is constantly happening all around you. It's not wrong, it's just bad. Diversity is one of those things which takes a while for people to get the hang of. Not only from a writing perspective, but from an audience perspective which isn't used to see X, so therefore X must be wrong. Real world example: an athlete is drafted by a pro team and kisses his boyfriend and his rubbing his sexuality in our faces... straight athlete kisses his girlfriend and no one notices. There's a problem here and it's got nothing to do with the two dudes kissing.

Part of diversity is making those two dudes kissing nothing unusual. It just takes a while for people to get used to it and it often feels like it's shoehorned in there... and sometimes it is. Writers will get better at presenting it the more often they do it. Not too long ago I was talking about Sir Hammerlocke being gay in Borderlands 2 and the guy I was talking to didn't even realize he was gay because it was so casually mentioned.
I don't understand your comment... You spend half your post saying that shoehorning things into stories is bad writing and then say BUT WAIT!!!! We should be shoehorning diversity into stories because DIVERSITY!!!

If the diversity fits well within the narrative that you want to tell and enhances the story and makes the characters meaningfully more deep and interesting then diversity is great! The Walking Dead game is IMO a great example of diversity: strong female characters, strong child characters, lots of racial and ethnic diversity. And it all fit really well because it added to the depth of the characters and therefore the story.
 

Bruce

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The thing is diversity is not something you address, it is something you use. It is an expanded toolkit of characters, ideas, cultural constructs and suchlike that you use to enrich your worlds.

This is why the issue goes so hand-in-hand with the issue of cliche gaming plots, and bad story-telling. When there is a lack of diversity - things become very samey by definition.

By introducing it, you can give your world more eyes it can be seen through.
 

Areloch

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thaluikhain said:
Areloch said:
This is true, but even if we agree that it's normal to assume heterosexuality, we also know that gay people exist, even if they're not the norm. If you were to look out over a city scene, one could assume that a handful of people in that crowd would be gay, even if they don't explicitly inform you of that.
In the real world, sure. In a totally fictitious world, in a medium with a notable lack of gay people, not so much.
Touche, I suppose.

Areloch said:
I recall hearing about the Dumbledore thing, but I admittedly never got to reading the books and didn't particularly pay much attention to the fans, so I was not aware it was a big deal. I read about the "reveal", went 'Huh, interesting.' and that was more or less my experience. Somewhat saddening that it was apparently that big of a deal, but it likely went against people's own personal interpretation of the character, similarly to the hunger games thing.

That's less open for interpretation compared to the Dumbledore situation though, especially if it specifically stated she was black. But yes, if someone consuming a media has their own interpretation of characters or events - a "headcanon" - being informed it was wrong will invariably rile people up, regardless if it was a character's sexuality, race or story development.

Not that I believe it is justified to get mad to the point of an actual controversy, but I think it's normal human behavior when you get invested into something.
Sure, but my point is, if Dumbledore was revealed to be straight, or Rue was white, this would not have been such a problem, because that is the assumed default. Nobody was going to assume he was gay, or she was black because they weren't told otherwise.
I see you're unfamiliar with fan-fiction writers/fandom. A lot of theme assume everyone is gay if they give even a sideways glance at another character.

I half jest, but I have no doubts that there are many people that would be upset with that sort of thing. They tend to not be so loud as the other side, from what I've seen.

But I have several friends that read gay fanfiction (I enjoy talking with them about it. Amusingly, those fan-fictions tend to do better storytelling than many mainstream writers) and they've seen some backlash to a ambiguously gay character in a show turning out to be straight.

So it's not an unheard of reaction, but I will agree it wouldn't be as loud.

Netrigan said:
Areloch said:
Snip for space.
Think of all the little ways people bring up their heterosexuality in public. They argue with their girlfriend. They go shopping together. They hold hands. There's pictures of them together. The dying soldier wants you to let Sally know his last thoughts were of her.

And in the game of inclusion, there's various stages to all this. First stage is usually making a bit too big of a deal about it, as the writer wants everyone to know just how cool he is with this group. Then we get into the quieter version, but still looking for ways to include this stuff in the scene. Then you just get to the point where there's gay couples dancing together or you're the best man at a gay wedding and gay couples of getting blown up by car bombs and people are just being unobtrusively gay in exactly the same way that straight couples are being unobtrusively straight all over the place.

Just to throw in my Doctor Who reference. Since the new series has debuted in 2005, there's only been one companion who didn't have a black boyfriend. At no point has anyone ever made any kind of deal about this. It just is. Clearly that many black boyfriends is over-compensating a bit for the typically all-white main cast, but no one thinks it odd that Billie Piper would have a black boyfriend. It's just completely normal within the world.
As I contemplated, and agreed with thaluikhain above, I would have exactly no problems with seeing that sort of domestic behavior.

Like I articulated, walking down the street in Watchdogs and seeing 2 male charactes holding hands, or 2 girls flirting at a bar and so on would be the sorts of thing I would be completely alright with and would like to see more of.

It's the characters that are there expressly to be gay that are the problem. If you have a character that happens to be gay while existing as a character, then there is no problem. It's when the character exists purely to fill the role of being gay where tokenism arises and I develop a problem with.
 

Netrigan

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Sight Unseen said:
Netrigan said:
Sight Unseen said:
If it makes sense to their character and the narrative of the game for there to be diversity then have diversity. but shoehorning in diversity just for the sake of pleasing someone is the wrong way to go about it.
You say that like it doesn't happen a bazillion times with a bazillion other things. Writers are constantly shoehorning in their opinions about this, that, or the other. Action movies often shoehorn in a completely unnecessary romantic sub-plot because they think it'll help them sell more tickets. They'll shoehorn in funny robots because it's 1978 and Star Wars was so cool you have to shoehorn funny robots into anything vaguely sci-fi. Movies shoehorn gun fights and car chases into stories where they stick out like a turd in the punch bowl. The most recent episode of Doctor Who clearly has a new character shoehorned into a plot where she serves no real purpose, probably because the show-runner has big plans for her later.

Shoehorning this stuff in is bad writing, but bad writing is constantly happening all around you. It's not wrong, it's just bad. Diversity is one of those things which takes a while for people to get the hang of. Not only from a writing perspective, but from an audience perspective which isn't used to see X, so therefore X must be wrong. Real world example: an athlete is drafted by a pro team and kisses his boyfriend and his rubbing his sexuality in our faces... straight athlete kisses his girlfriend and no one notices. There's a problem here and it's got nothing to do with the two dudes kissing.

Part of diversity is making those two dudes kissing nothing unusual. It just takes a while for people to get used to it and it often feels like it's shoehorned in there... and sometimes it is. Writers will get better at presenting it the more often they do it. Not too long ago I was talking about Sir Hammerlocke being gay in Borderlands 2 and the guy I was talking to didn't even realize he was gay because it was so casually mentioned.
I don't understand your comment... You spend half your post saying that shoehorning things into stories is bad writing and then say BUT WAIT!!!! We should be shoehorning diversity into stories because DIVERSITY!!!

If the diversity fits well within the narrative that you want to tell and enhances the story and makes the characters meaningfully more deep and interesting then diversity is great! The Walking Dead game is IMO a great example of diversity: strong female characters, strong child characters, lots of racial and ethnic diversity. And it all fit really well because it added to the depth of the characters and therefore the story.
The reason stuff gets shoe-horned into things is because someone has a reason. It may be stupid, it may be noble, but there's a reason. The big-breasted lawyer wearing a dress two sizes too small was shoe-horned into said movie for a reason.

It's just bad writing.

It happens. It happens all the fucking time. It's the default setting in video games where they shoehorn in another crappy sewer/warehouse level because, shit, we have to pad this game out somehow. And let's shoehorn in a shitty boss fight even though it doesn't make any sense, because you have to have a big epic boss fight.

And I don't always disagree with the underlying reasoning. That big boss fight at the end of the game makes the finale seem more epic... but can we figure out how to make it epic *and* fit in with the rest of the game. And I love seeing big boobs in too tight clothing, but can we make that a character who should look like that. And, yes, getting rid of outdated prejudices is a noble cause and it would be super-great if you can do that in a way that doesn't stick out.

But it's video games. The writing is kind of notorious for sucking. If we waited around for them to get their act together, we may never see another AAA game released... ever. The writing has been steadily getting better, but 75% of Hitman: Absolution still feel shoehorned into the plot... why are we in a strip club? Why are we in a wrestling match? Why are their Fetish Nuns here?

I'm not going to recommend setting up special rules for not shoehorning in diversity. It's part of the learning curve. Writers figure out how to do a better job by writing. Mistakes will be made. It's part of the process.
 

Netrigan

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Areloch said:
Netrigan said:
Areloch said:
Snip for space.
Think of all the little ways people bring up their heterosexuality in public. They argue with their girlfriend. They go shopping together. They hold hands. There's pictures of them together. The dying soldier wants you to let Sally know his last thoughts were of her.

And in the game of inclusion, there's various stages to all this. First stage is usually making a bit too big of a deal about it, as the writer wants everyone to know just how cool he is with this group. Then we get into the quieter version, but still looking for ways to include this stuff in the scene. Then you just get to the point where there's gay couples dancing together or you're the best man at a gay wedding and gay couples of getting blown up by car bombs and people are just being unobtrusively gay in exactly the same way that straight couples are being unobtrusively straight all over the place.

Just to throw in my Doctor Who reference. Since the new series has debuted in 2005, there's only been one companion who didn't have a black boyfriend. At no point has anyone ever made any kind of deal about this. It just is. Clearly that many black boyfriends is over-compensating a bit for the typically all-white main cast, but no one thinks it odd that Billie Piper would have a black boyfriend. It's just completely normal within the world.
As I contemplated, and agreed with thaluikhain above, I would have exactly no problems with seeing that sort of domestic behavior.

Like I articulated, walking down the street in Watchdogs and seeing 2 male charactes holding hands, or 2 girls flirting at a bar and so on would be the sorts of thing I would be completely alright with and would like to see more of.

It's the characters that are there expressly to be gay that are the problem. If you have a character that happens to be gay while existing as a character, then there is no problem. It's when the character exists purely to fill the role of being gay where tokenism arises and I develop a problem with.
I have a Mistakes Will Be Made attitude to all this.

You really can't expect someone to figure out how to perfectly nail diversity without a lot of trial and error. If you're a writer who believes there should be more gay characters in fiction, then you put them in there and try to make it work. People see your work, respond to, praise the bits worthy of praise, point to mistakes, suggest corrections, etc. You try again, hopefully doing a better job of it.

If you get noticed by your peers, maybe they decide to give a go, too. They bring a different sensibility to it. They get feedback after it's published.

Maybe a gay professional thinks, "no, no, no, that's not how it is at all" and they come in with their perspective. People in the audience get inspired by it, they come in and open up their brains. Everyone is learning and growing and getting better at portraying gay people in fiction. Some folks aren't confident about their ability to write gay characters, but are on board, so they make sure they put gay characters in the background of their work.

What you call Tokenism might be the thing which inspires someone to write. Maybe it's because they felt included for the first time in their life. Maybe they're just insulted by it and want to show how it really is.

This stuff just doesn't spring forth fully formed. It's a long arduous process involving tons of different people, often riffing on one another's work. Yes, I can point to works where a gay character is horribly shoehorned in and say "if you're a writer, you don't want to be doing that", but that doesn't mean that wasn't a valuable step in the learning curve. Hell, that might be a valuable lesson in What Not To Do... like the movie, Cruising.
 

Silvanus

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Areloch said:
I have to wonder.

If you were to go about your normal day, doing the things as you do - getting ready for work, hit the grocery store, maybe see a movie after dinner and so on - but every day, you have a random person come up to you and soliloquise about how they are gay. Would that serve any purpose for function to your day other than confirming that "Yes, gay people exist"?
Nobody is suggesting this.

People are suggesting that gay people be portrayed, occasionally, in precisely the same way straight people are already. Straight characters do not soliloquise about their sexuality, but relationships are very, very common in media (as are mentions of relationships).

Again, nobody has suggested some highly unnatural focus on the sexuality. Oddly, nobody finds it particularly unnatural or forced when a straight relationship pops up, as they do all the time, in every medium.
 

Areloch

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Silvanus said:
Areloch said:
I have to wonder.

If you were to go about your normal day, doing the things as you do - getting ready for work, hit the grocery store, maybe see a movie after dinner and so on - but every day, you have a random person come up to you and soliloquise about how they are gay. Would that serve any purpose for function to your day other than confirming that "Yes, gay people exist"?
Nobody is suggesting this.

People are suggesting that gay people be portrayed, occasionally, in precisely the same way straight people are already. Straight characters do not soliloquise about their sexuality, but relationships are very, very common in media (as are mentions of relationships).

Again, nobody has suggested some highly unnatural focus on the sexuality. Oddly, nobody finds it particularly unnatural or forced when a straight relationship pops up, as they do all the time, in every medium.
Indeed, no one in this thread has suggested such a ham handed approach, but I've seen people demand gay characters added, even hapazardly, as long as they are "represented" and I think that approach would do more harm than good. It seems I may have unintentionally implied I was referring to people in this thread. I was actually referring to the extreme side of this demand of diverse representation, not the more reasonable requests.

A Lot of the normal domestic representation, such as people holding hands, a peck on the lips as they walk out the door, flirting at a bar, or a picture on a nightstand are all things that could easily be integrated into development of a game with a little of forethought and minimal cost.

I feel rather than demanding an amorphous 'DIVERSITY' goal, just having background characters do these actions and let the game randomly assign character models to be male or female for those pairings would be well sufficient for any character that isn't the main focus of the story. It presents a realistic, honest image and is as important as background characters need to be.

Obviously characters that are the focus of the story should be handled more directly.

Netrigan said:
Areloch said:
Netrigan said:
Areloch said:
Snip for space.
I have a Mistakes Will Be Made attitude to all this.

You really can't expect someone to figure out how to perfectly nail diversity without a lot of trial and error. If you're a writer who believes there should be more gay characters in fiction, then you put them in there and try to make it work. People see your work, respond to, praise the bits worthy of praise, point to mistakes, suggest corrections, etc. You try again, hopefully doing a better job of it.

If you get noticed by your peers, maybe they decide to give a go, too. They bring a different sensibility to it. They get feedback after it's published.

Maybe a gay professional thinks, "no, no, no, that's not how it is at all" and they come in with their perspective. People in the audience get inspired by it, they come in and open up their brains. Everyone is learning and growing and getting better at portraying gay people in fiction. Some folks aren't confident about their ability to write gay characters, but are on board, so they make sure they put gay characters in the background of their work.

What you call Tokenism might be the thing which inspires someone to write. Maybe it's because they felt included for the first time in their life. Maybe they're just insulted by it and want to show how it really is.

This stuff just doesn't spring forth fully formed. It's a long arduous process involving tons of different people, often riffing on one another's work. Yes, I can point to works where a gay character is horribly shoehorned in and say "if you're a writer, you don't want to be doing that", but that doesn't mean that wasn't a valuable step in the learning curve. Hell, that might be a valuable lesson in What Not To Do... like the movie, Cruising.
That's a reasonable outlook. I personally would prefer for people to put forth a minimum of effort up front as I mention above and most of this issue would disappear for basic representation in media. It wouldn't resolve the lack of main character representation, but it would alleviate them not appearing at all.

That said, while it's reasonable and definitely how media advances, I do like to retain my right to cringe horrifically at bad representation, ha ha.

Also, as I'd mentioned prior, I don't like it when you have the "obligatory love interest" trope even when it's a heterosexual pairing, so I'm not going to like it when it's a gay couple shoehorned in either. But you are correct. That awful representation may motivate someone that actually has any idea what they're doing to step in and show people how it's done.