nomotog said:
endtherapture said:
nomotog said:
endtherapture said:
nomotog said:
We could just pitch different game ideas.

I do kind of think you can judge a game when it doesn't take a risk or do anything new. Begin diverse or taking a rarely see perspective helps improve a game in my eyes. You know because it's something new and not often seen.
I think it depends what it does with the diversity. If there's a black warrior in medieval France, it better have something interesting to say about his presence there - such as him being a soldier of fortune or a mercenary. If it's just him being a normal knight with nothing interesting to say about his race then it sucks.
There is a little bit of value in just the visual diversity, but ya you don't want it to be just skin deep. You want to explore what it means a little.
Yeah and if they can't make it mean anything, better to not do it at all.
That is not what I mean. I mean ideally you want to explore every aspect of your character, but that is not a requirement to include the character. You can just drop a female knight into medieval France and not explore what that means to any degree. You don't want to lock diversity behind extra requirements because then some people will use that as an excuse to not even try.
Ni, I disagree. If you drop an atypical character into a scenario where they don't "belong" per say, I think the game should explore that and come up with a justification for it, it only serves to add to the story.
For example, in the latest Dragon Age game, you can play various different races, however they aren't just model swaps to appease the masses. If you pick an elf, you'll approach the story in a different way, with different beliefs and prejudices leveled against you than a human character. That's really important and makes the whole game so much more special.
So it shouldn't be diversity for diversity's sake, it should have diversity for a reason and with suitable explanation and storyline behind it.