BloatedGuppy said:
I've reached an aggravation threshold with the debate many threads ago, so you're getting a relatively short temper from me on the topic. I do apologize for that. I maintain, however, that people storming a thread where the OP is evidently aware of DRM in order to tell him all about the DRM is people just looking for ANY outlet to spew about it. It gets tiring. God forbid I was actually looking for information on the game play, all I'd ever find is people excited to tell me the game contained DRM.
I'm sorry that I pushed that button for you, then.
I personally wasn't intending to use this thread for an agenda regarding DRM, although you might find that hard to believe given my discussion with you so far.
I did give my review of gameplay as well as the DRM, after a post or two in reply to you.
But personally, I think the question "Is it good despite the DRM?" is adequately answered by "No, the DRM ruins it." but I guess that's just a matter of opinion.
BloatedGuppy said:
Have you? What's a fair amount of time to spend with a sandbox/simulation game in order to have a strong opinion on it? 10 minutes? An hour? With a beta version? I guess it's always possible either you or he stayed up until midnight to play your pre-order copy, and played it all night, and are just now drawing punchy, tired conclusions after your massive SimCity binge. But I think we both know that isn't the case.
You assume again, but actually I have. Admittedly, only perhaps three hours playing it, back in the "open beta" which was really a demo. But I have been reading reviews, opinions and videos extensively, beyond that, because I've been trying to decide whether or not to actually buy the game.
I can't speak for the other guy, though.
BloatedGuppy said:
Rachmaninov said:
DRM doesn't work, and it's a drum that people like EA should stop beating.
You know, I'd actually like to see some metrics on DRM. As much as I loathe EA and think they can't take a breath without inciting a riot through sheer force of stupidity, they didn't get to be a huge corporation through an endless succession of poor decisions. I'm willing to bet that someone somewhere has a pie chart demonstrating that DRM does, in fact, "work" to some extent. It'll be an interesting race between the "We've created the strongest DRM evar!" lobby and the "We stripped all the DRM from this game!" lobby to see which generates more profits. Sadly, I'm almost willing to bet it'll be the former. Motherfuckers who pride themselves on pirating the DRM ridden games tend to pirate the DRM free ones as well.
The difference between "the strongest DRM evar!" and DRM-free is one day. One day of not being downloaded. That going on the example I mention below about Assassin's Creed 3, from the pirate-loathing Ubisoft. One day would amount to some sales, bought by impatient people who couldn't wait until the next day to pirate it, but I don't think that'd count for much.
I'd be interested to see figures, too. And then, against those figures, which I suspect to be small, the number of manhours of hoop-jumping in total made by all the customers who did pay.
Gabe Yaden said:
You've proved the your own thought wrong with, "regardless of DRM/ still available for download Illegally" Its not Punishing the consumer, the consumer has a product that they have paid for.
I'm not sure how you think I proved my own thought wrong.
Regardless of DRM, it'll still be available for download illegally, so the only effect DRM has is to force the paying consumer to do things like always be online.
Take for example the problem with the servers today. They are full. The paying customers cannot play their game, and that is solely because of the DRM. That is punishing the consumer.
And what does the DRM do to the pirates? It delays them perhaps a day. Take this for example:
Ubisoft delayed Assassin's Creed 3 for a month, on the PC only, so they could plan the DRM so as to avoid piracy.
The result of one month's planning? Assassin's Creed 3 is uploaded to torrent websites
one day later. Not exactly what I'd call a victory, but absolutely typical.
Pirates always crack the DRM in no time flat. So by adding requirements like logging in, like verifying codes and maintaining a steady internet connection, you are only making life more difficult for the people who pay, and not the people who don't.
Gabe Yaden said:
I like your analogy about the security guard but it doesn't really hold up in some areas.
Thanks, I'd be interested in hearing the weaknesses so I might perfect it, if you wouldn't mind. Maybe a PM, if you feel it is too off-topic? Or you can answer it in the thread, I don't mind.