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Teddy Roosevelt

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Alright, I'm into RTS type games, and I play for the battle strategy. Company of Heroes was great for me, but Now I'm looking for something more modern. I'm looking at World in Conflict, but I don't know what kinds of characteristics it has. Alright, here's a list of things I'm looking for in World in Conflict. Can you guys give me the deal on these, using CoH as a reference point, if possible? Thanks.

1. Large battles. I'm looking for massive battle where I can really get into the fight, so this would mean a high population cap, if any at all (I hope there isn't one), and huge maps with plenty of strategic detail.

2. Control interface for units. Is this game something that makes you select and control each individual soldier like Age of Empires (nothing against AoE), or is it squad based, like CoH?

3. Tactical battle control. I'm looking for something where I can really manipulate my armies and positions. Are the combat engines realistic as far as how the game works when the shooting starts and when men have to take cover? Do they run to cover or stand in a perfect line in the open? Also, do I have options such as digging in with trenches and such?

4. Finally, and this is really a shot in the dark, but nonetheless something I've prayed to see in an RTS forever... Is there any kind of customization? Am I aloud to possibly make my own faction, or at least manipulate an existing one, or am I stuck with what they give me?
 

crimson5pheonix

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As far as tactical big battles, go for Supreme Commander. And presumably 2. For unit control interface and tactical battle control, Dawn of War 2 and presumably 1.
 

Disaster Button

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Everything you described sounds like Supreme Commander 2. Deffinitely one for large battles and tactical control. There isn't any customization except for your research tree but the sheer scale of battles will keep you interested forever.

Dawn of War 1 is also something you should get, although there's a much smaller scale in it than Supcom2 you wouldn't be able to tell and its really fun, you also get to customize your own army schemes.
 

Teddy Roosevelt

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crimson5pheonix said:
As far as tactical big battles, go for Supreme Commander. And presumably 2. For unit control interface and tactical battle control, Dawn of War 2 and presumably 1.
I mean as far as these things being in World in Conflict. And I have Supreme Commander. I'm looking for more of a modern game, and World in Conflict is my interest at the moment.
 

The Infinite

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crimson5pheonix said:
As far as tactical big battles, go for Supreme Commander. And presumably 2. For unit control interface and tactical battle control, Dawn of War 2 and presumably 1.
I agree with you pretty much. (Also Epic Megaman Juno Avatar) If you want massive battles Supreme Commander is the place to go. Dawn of War 2 is Company of Heroes put in Warhammer 40k universe so you might enjoy that.

Though to answer your queries about World in Conflict the battles are large but not extremely large. Though you do call in heavy munitions from outside the battlefield. The control interface in it is squad based, so you have a squad of whatever type of unit. It's a very much tactical game but there is no customization to army in World in Conflict.
I'm really hoping that I read what you were asking properly...
 

crimson5pheonix

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Teddy Roosevelt said:
crimson5pheonix said:
As far as tactical big battles, go for Supreme Commander. And presumably 2. For unit control interface and tactical battle control, Dawn of War 2 and presumably 1.
I mean as far as these things being in World in Conflict. And I have Supreme Commander. I'm looking for more of a modern game, and World in Conflict is my interest at the moment.
Well I haven't played many RTS games, so I kinda just have to spam SupCom2. Otherwise, maybe Starcraft 2?
 

Teddy Roosevelt

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The Infinite said:
crimson5pheonix said:
As far as tactical big battles, go for Supreme Commander. And presumably 2. For unit control interface and tactical battle control, Dawn of War 2 and presumably 1.
I agree with you pretty much. (Also Epic Megaman Juno Avatar) If you want massive battles Supreme Commander is the place to go. Dawn of War 2 is Company of Heroes put in Warhammer 40k universe so you might enjoy that.

Though to answer your queries about World in Conflict the battles are large but not extremely large. Though you do call in heavy munitions from outside the battlefield. The control interface in it is squad based, so you have a squad of whatever type of unit. It's a very much tactical game but there is no customization to army in World in Conflict.
I'm really hoping that I read what you were asking properly...
Flawlessly. If you happen to know off hand if there are any population caps in the game and what they are, that would be great, or if you have a rough idea of how large the battles are in terms of number of men.
 

The Infinite

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Teddy Roosevelt said:
Flawlessly. If you happen to know off hand if there are any population caps in the game and what they are, that would be great, or if you have a rough idea of how large the battles are in terms of number of men.
Hmm from what I can remember (Been something of a while since I played the game) there isn't strictly a population cap, instead you get reinforcement points which you spend on units. You get them from destroying enemy units and capturing objectives. So there isn't a definitive cap, the more reinforcement points you have the more units you can get. In campaign you usually have around 5-10 squads made up of various numbers of units. But yes I think the game would do you well if you are looking for an RTS set in modern times.

EDIT: Damn you Furburt you ninja'd me :D
 

Iwata

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Teddy Roosevelt said:
Alright, I'm into RTS type games, and I play for the battle strategy. Company of Heroes was great for me, but Now I'm looking for something more modern. I'm looking at World in Conflict, but I don't know what kinds of characteristics it has. Alright, here's a list of things I'm looking for in World in Conflict. Can you guys give me the deal on these, using CoH as a reference point, if possible? Thanks.

1. Large battles. I'm looking for massive battle where I can really get into the fight, so this would mean a high population cap, if any at all (I hope there isn't one), and huge maps with plenty of strategic detail.

2. Control interface for units. Is this game something that makes you select and control each individual soldier like Age of Empires (nothing against AoE), or is it squad based, like CoH?

3. Tactical battle control. I'm looking for something where I can really manipulate my armies and positions. Are the combat engines realistic as far as how the game works when the shooting starts and when men have to take cover? Do they run to cover or stand in a perfect line in the open? Also, do I have options such as digging in with trenches and such?

4. Finally, and this is really a shot in the dark, but nonetheless something I've prayed to see in an RTS forever... Is there any kind of customization? Am I aloud to possibly make my own faction, or at least manipulate an existing one, or am I stuck with what they give me?
1- Battles in WiC are huge and cinematic. It is a splendorous game to behold.

2- Infantry is based on squads, vehicles are controlled individually.

3- Tactical battle control is pretty good. Most of the game features cover for infantry such as buildings and woods.

4- You have three factions: US, NATO and the USSR. There is no customization of any kind that I can remember.
 

Arachon

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Teddy Roosevelt said:
I mean as far as these things being in World in Conflict. And I have Supreme Commander. I'm looking for more of a modern game, and World in Conflict is my interest at the moment.
As far as SupCom goes, stick with the first one, the second one sucks, it's been dumbed down beyond recognition.

And for World in Conflict, it technically isn't a Real Time Strategy game, it's a Real Time Tactical game, very much relies on how you position your units, use their abilities and what units you use against certain kinds of enemies.

Units achieve ranks, however, the effects are not as significant as say, Red Alert 2, but keeping your units alive is profitable. You also don't do any base building, whic can be nice, or awful, depending on your viewpoint.

As far as your list goes I'll try to answer it properly:

1. The battles are not that large, you'll control 5-10 units perhaps, depending on your role and what units you use. Bear in mind, if you play the campaign, this may change, and all multiplayer matches are meant for 4 players/team (one for each roles), so including allies, you'll have quite some more, but never SupCom style.

2. Depends on the size of the unit, most infantry comes in squads (exception being snipers, I believe), armour comes one by one (or rather, controlled one by one), as goes for helicopters.

3. I am not too sure about infantry taking cover, they will however go prone etc, but most of the time you'll be too zoomed out to notice. Infantry can not dig trenches, however they can occupy buildings.

As for manouvers, as mentioned, a lot of the combat is affected by for example, whether you fire at the rear armour of a tank, if your troops have high ground, are in a forest, occupy a building etc, so unit movement can be fairly important. Also, (almost) all units have special abilities, one offensive and one defensive.

For example, an infantry squad can lay down a grenade barrage with their rifles ("noobtubes" if you're a CoD player, or so I've heard), and sprint a certain distance, a tank may be able to fire a frag shell to better deal with infantry, and deploy smoke grenades, or a helicopter can fire a homing anti-air missile and deploy flares, and so on. Proper use of these abilities can affect combat.

You will also have "tactical aid points" (or somesuch) which can be used to call in off-site support such as artillery strikes, radar scans, bombing runs, napalm strikes and even nukes if you're good enough, these abilities can turn the tide of battle before you can say "oh shit, there goes my spearhead".

4. There is no customization as far as graphics or unit-level gameplay goes, in a typical multiplayer match, you will choose a side, then a role, there are 4 roles, Armour, Infantry, Air, and Support, each of these allows you to field certain units that the other roles won't have access to (for example, the Air role can field Heavy Attack Helicopters, the others can't), or get certain units for a discount, as compared to the other roles. All 4 roles will have to cooperate properly in order to win, for example, air units are very effective against tanks, but cannot capture control points, and will need an Armour, Support or Infantry player to do it for them.

All in all, WiC is a great game, and it looks absolutely astonishing graphics-wise, I heartily reccommend it, very fun LAN-game as well.


Also, I apologize for the wall of text that this post became.
 

Disaster Button

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Arachon said:
Teddy Roosevelt said:
I mean as far as these things being in World in Conflict. And I have Supreme Commander. I'm looking for more of a modern game, and World in Conflict is my interest at the moment.
As far as SupCom goes, stick with the first one, the second one sucks, it's been dumbed down beyond recognition.
I would say its been cleaned up more. The first one was a graphical and practical mess, the idea was solid but they executed it very poorly. The second has all the best features of the first just more refined.
 

Arachon

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Disaster Button said:
I would say its been cleaned up more. The first one was a graphical and practical mess, the idea was solid but they executed it very poorly. The second has all the best features of the first just more refined.
I disagree, I feel that they've removed a lot of the strategic depth that was in the first game, perhaps in order to appeal to a wider (read: Starcraft) audience, but I can't say for sure. Let's not derail this thread with arguments about SupCom 2 however.
 

Horticulture

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If you find factions lacking in CoH, download Eastern Front [http://easternfront.org/], a mod that adds the Soviet Union to the game. It's a little unbalanced (even by CoH standards) but it's well-done overall.

WiC is a lot like Myth 2, except set in the Cold War and with squads. It sounds like what you're looking for, minus faction customization.
 

Revolutionary

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I love World in Conflict. Although my computer is having processor issues so i cant exactly tell you about the exact nature because i have not played it in ages, it's pretty good though.
 

Teddy Roosevelt

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Arachon said:
Teddy Roosevelt said:
I mean as far as these things being in World in Conflict. And I have Supreme Commander. I'm looking for more of a modern game, and World in Conflict is my interest at the moment.
As far as SupCom goes, stick with the first one, the second one sucks, it's been dumbed down beyond recognition.

And for World in Conflict, it technically isn't a Real Time Strategy game, it's a Real Time Tactical game, very much relies on how you position your units, use their abilities and what units you use against certain kinds of enemies.

Units achieve ranks, however, the effects are not as significant as say, Red Alert 2, but keeping your units alive is profitable. You also don't do any base building, whic can be nice, or awful, depending on your viewpoint.

As far as your list goes I'll try to answer it properly:

1. The battles are not that large, you'll control 5-10 units perhaps, depending on your role and what units you use. Bear in mind, if you play the campaign, this may change, and all multiplayer matches are meant for 4 players/team (one for each roles), so including allies, you'll have quite some more, but never SupCom style.

2. Depends on the size of the unit, most infantry comes in squads (exception being snipers, I believe), armour comes one by one (or rather, controlled one by one), as goes for helicopters.

3. I am not too sure about infantry taking cover, they will however go prone etc, but most of the time you'll be too zoomed out to notice. Infantry can not dig trenches, however they can occupy buildings.

As for manouvers, as mentioned, a lot of the combat is affected by for example, whether you fire at the rear armour of a tank, if your troops have high ground, are in a forest, occupy a building etc, so unit movement can be fairly important. Also, (almost) all units have special abilities, one offensive and one defensive.

For example, an infantry squad can lay down a grenade barrage with their rifles ("noobtubes" if you're a CoD player, or so I've heard), and sprint a certain distance, a tank may be able to fire a frag shell to better deal with infantry, and deploy smoke grenades, or a helicopter can fire a homing anti-air missile and deploy flares, and so on. Proper use of these abilities can affect combat.

You will also have "tactical aid points" (or somesuch) which can be used to call in off-site support such as artillery strikes, radar scans, bombing runs, napalm strikes and even nukes if you're good enough, these abilities can turn the tide of battle before you can say "oh shit, there goes my spearhead".

4. There is no customization as far as graphics or unit-level gameplay goes, in a typical multiplayer match, you will choose a side, then a role, there are 4 roles, Armour, Infantry, Air, and Support, each of these allows you to field certain units that the other roles won't have access to (for example, the Air role can field Heavy Attack Helicopters, the others can't), or get certain units for a discount, as compared to the other roles. All 4 roles will have to cooperate properly in order to win, for example, air units are very effective against tanks, but cannot capture control points, and will need an Armour, Support or Infantry player to do it for them.

All in all, WiC is a great game, and it looks absolutely astonishing graphics-wise, I heartily reccommend it, very fun LAN-game as well.


Also, I apologize for the wall of text that this post became.
Thanks. Just to be clear, since on PC games I usually just go with single player skirmish battles plus AI, can you have more units in a skirmish battle?
 

Arachon

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Teddy Roosevelt said:
Thanks. Just to be clear, since on PC games I usually just go with single player skirmish battles plus AI, can you have more units in a skirmish battle?
It is possible to play 1 & 1 in "few player mode", where roles are removed, you have access to all units as well as additional reinforcement points ("cash"), or you could play 4 vs 4 (with you being one of the players), in "normal" mode, but I recommend going multiplayer, it is one of WiCs greater strengths, especially since the developers have added quite a robust multiplayer system as well.