I was musing recently and got an idea. MMO's really need greater player interaction. A bigger sense of community besides a guild would be nice. I remember an old game called Age Of Time I used to play with 30 person servers where the whole point of the game was built on player interaction. People made friends and enemies sometimes we waged war against each other over territory, occasionally even bounties went up to get players stuff back. It gave this wonderful sense of realism that made it a fantastic and immersive game experience.
Onto my actual point.
I think more games should include things like this. Not all MMO's necessarily need 30 person servers but a bigger sense of player interaction besides pvp and trading would be nice. It makes it feel more intimate like knowing the news around the world would actually mean something and allow players to have that extra touch of immersion that really helps make a game. Heres some ideas to start.
More player driven economies: I think Eve Online and games like Darkfall really did this well. In Darkfall almost everything was player crafted and needed to be hand delivered to places to sell. In that game players could actually make it as a trader and be very sucessful. The world in that game was gigantic to, so being able to buy steel from a local trader for a slightly higher price would be alot more appealing then walking 30 minutes to the nearest mine. It was also very difficult to get some of these items so having too many in the world over time wasn't a problem.
Player quest boards: I don't know to this day if a game ever did this right but I always thought the idea of player quests was great. Say one player needs 10 wolves pelts for armor he's making or wants to get his items back from a Player Killer from earlier. He goes to the board and puts up a quest for it and a reward. Another player sees the quest and goes after the Player Killer/Wolves and gets a reward.
I'm having a bit of trouble thinking of more ideas so post yours and give me your opinions
Onto my actual point.
I think more games should include things like this. Not all MMO's necessarily need 30 person servers but a bigger sense of player interaction besides pvp and trading would be nice. It makes it feel more intimate like knowing the news around the world would actually mean something and allow players to have that extra touch of immersion that really helps make a game. Heres some ideas to start.
More player driven economies: I think Eve Online and games like Darkfall really did this well. In Darkfall almost everything was player crafted and needed to be hand delivered to places to sell. In that game players could actually make it as a trader and be very sucessful. The world in that game was gigantic to, so being able to buy steel from a local trader for a slightly higher price would be alot more appealing then walking 30 minutes to the nearest mine. It was also very difficult to get some of these items so having too many in the world over time wasn't a problem.
Player quest boards: I don't know to this day if a game ever did this right but I always thought the idea of player quests was great. Say one player needs 10 wolves pelts for armor he's making or wants to get his items back from a Player Killer from earlier. He goes to the board and puts up a quest for it and a reward. Another player sees the quest and goes after the Player Killer/Wolves and gets a reward.
I'm having a bit of trouble thinking of more ideas so post yours and give me your opinions