Technically speaking, you actually have to animate the Inkmoth when you have priority during the Declare Attackers step(this is after Attackers have been declared.) The first thing that happens during the Declare Blockers step is to declare all blockers, which is a turn-based action that doesn't use the stack. All Blockers must be declared before either player gets priority in the Declare Blockers step, so you wouldn't have an opportunity to animate until after you've finished declaring all of your Blockers.RJ 17 said:Unless Inkmoth says it can only transform on your turn (which, if it does, then I fully admit that I'm wrong) then I'm right. They declare attackers, then during/before your declare blocker phase, you have the chance to do extra effects. This can be tapping an Elvish Piper to bust out something huge from your hand which can then be used to block, using that rare zombie that exiles a creature from target graveyard to put a 2/2 zombie on the board for you, cast instants, etc.fanklok said:I don't think Magic was developed by Atari in 1997 for windows, but I may be wrong.
And you are incorrect, you should probably look up turn based actions and figure it out from there.RJ 17 said:As for the question...
<spoiler=I know these articles are supposed to be for newcomers to the game as well as experienced players...but I feel sad for anyone who plays magic and doesn't know this.> The last chance you get is during your Declare Blockers phase, which comes directly after your opponent's Declare Attackers phase.
Alternately, if you were on the offensive, the last opportunity you would have to animate in order to attack would be the Beginning of Combat step for much the same reason.
509. Declare Blockers Step
509.1. First, the defending player declares blockers. This turn-based action doesn't use the stack. To declare blockers, the defending player follows the steps below, in order. If at any point during the declaration of blockers, the defending player is unable to comply with any of the steps listed below, the declaration is illegal; the game returns to the moment before the declaration (see rule 717, "Handling Illegal Actions").
509.1. First, the defending player declares blockers. This turn-based action doesn't use the stack. To declare blockers, the defending player follows the steps below, in order. If at any point during the declaration of blockers, the defending player is unable to comply with any of the steps listed below, the declaration is illegal; the game returns to the moment before the declaration (see rule 717, "Handling Illegal Actions").
mrverbal, above, actually points out that in most situations you're not going to get faulted for animating the Inkmoth while in the process of declaring blockers, though it is generally good practice to play as technically correctly as possible!