LOLTom Goldman said:Murphy can hold one weapon at a time, such as a crowbar or pipe, and all weapons have limited durability.
LOLTom Goldman said:Murphy can hold one weapon at a time, such as a crowbar or pipe, and all weapons have limited durability.
How is that a sign the game will suck? Both of those things can make a great and enjoyable game experience when done correctly, so explain to me how that signals the game will suck?DatCracker said:FFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUTom Goldman said:Combat plays out just like you'd expect in a survival horror game. Murphy can hold one weapon at a time, such as a crowbar or pipe, and all weapons have limited durability. However, Murphy's inaccurate striking abilities don't make him a very good warrior. Fighting should be avoided whenever possible in Downpour, with boss battles mostly taking place through QTE.
Degrading weapons and quick time events??
That is huge glowing warning sign saying that this game will suck.
Oh Silent Hill, what happened to you??? D:
Yeah, the whole quick time events thing is just going to make him tear it apart.LightPurpleLighter said:Can't wait to see Yahtzee tear this one to shreds.
I don't mean to sound like a dick but what's exactly wrong with a water level? I kinda like them but I'm a sucker for water....Lucifer dern said:Oh yay QTEs and water levels....
I'm not against weapon degradation as long as it's reasonable, but how does a crowbar degrade and break from hitting a squishy creature? A crowbar is already dull AND bent!Nutcase said:LOLTom Goldman said:Murphy can hold one weapon at a time, such as a crowbar or pipe, and all weapons have limited durability.
Indeed. I have quite a bit of experience with crowbars* and they are certainly very durable contraptions.Nutcase said:LOLTom Goldman said:Murphy can hold one weapon at a time, such as a crowbar or pipe, and all weapons have limited durability.
Of course I respect your opinion, but for me, the scariest part of The Room was, well The Room. It was the new element of the gameplay which worked pefectly. But rest ? Uh, gruesome at best but not scary. While story was great, the gameplay lacked in "monstrosity department". The ghosts, the rubber face are just meh. The "shrooms" were meant to be "out of place scary", felt just out of place. Even the nurses suck.Mako SOLDIER said:I respectfully disagree. I found Silent Hill 4: The Room to be the scariest game in the whole series, even over SH1 & 2 (although SH2 is imo the better game). In terms of how scary they are I'd list them: 4, 1, 2, 3, everything else, descending. Of course, fear is completely subjective, so one person's terrifying may be another's slow-drying pink paint.Dana22 said:I stopped reading here. Silent Hills stopped being scary on SH2, with SH3 catching up on last breath. The rest is just...not scary.Konami's next Silent Hill game will be as scary as always