First the voice acting and now this, they're making it difficult for me to want to buy the games -_-
That looks awful! The sharp borders are particularly ugly, and the fog seems to be little more than a backdrop. I know there's more to SH2 (being the wretched fanboy that I am) than the fog, but it looks like a good chunk of the atmosphere has gone the way of some old wallet.Fasckira said:For reference:
Imgsnip
Left hand side shows the HD version, the right hand side shows the original.
Okay, but how does the game look for the other 99% of the time. Really, if no one else remembers you spend 1 cutscene, and at max 2 minutes in the fucking boat. The rest of the game looks fine.Fasckira said:For reference:
Left hand side shows the HD version, the right hand side shows the original.
I thought 10:50 was the best part, when he started talking about the "fan" mentality which is the reason people have given me for buying both Downpour and the Collection. "I'm a true fan, that's why I'm buying it anyway", or "I have to collect the whole set".Carnagath said:I agree with pretty much everything he said, he covered the subject well.
You do realise you spend like 80% of the game indoors right? And nearly all but 1 cutscene and a 2 minute mini game near or on water... The game looks fine otherwise.SL33TBL1ND said:Part of the reason the Silent Hill games were so good was that they took advantage of the poor render distance of the systems and used that to create a great atmosphere. If you're going to make an HD re-release of a game like that, increasing draw distance is the last thing you should be doing.
How does the statement "the game looks fine indoors" invalidate my assertion that increasing draw distance makes the outside areas less atmospheric. They aren't related in the slightest.Skopintsev said:You do realise you spend like 80% of the game indoors right? And nearly all but 1 cutscene and a 2 minute mini game near or on water... The game looks fine otherwise.SL33TBL1ND said:Part of the reason the Silent Hill games were so good was that they took advantage of the poor render distance of the systems and used that to create a great atmosphere. If you're going to make an HD re-release of a game like that, increasing draw distance is the last thing you should be doing.