Hmmm wasn't something like this already discussed in <a href=http://www.escapistmagazine.com/forums/read/7.354980-Used-Game-Sales-Killing-Single-Player-Titles?page=1>this article, more specifically this part
Braben said that having a game sell out the first day is not a good thing anymore. "The idea of a game selling out used to be a good thing, but nowadays, those people who buy it on day one may well finish it and return it," he said. "People will say 'Oh well, I paid all this money and it's mine to do with as I will', but the problem is that's what's keeping the retail price up.
"Prices would have come down long ago if the industry was getting a share of the resells," Braben stated.
While a small smart part tried to agree in soft,thin voice, a bigger part just knocked the door down and punched him in the stomach.
I think it's more about the greed. No one ever mentions stupid, unsuccessful ways publishers
have been fighting used games,. No one ever tries to provide us with desirable alternatives that aren't forced on us. No one ever argues when developers sell their digitally distributed, popular titles at $70 several months after release. No one ever points at GameStop, or tires to come up with some sort of deal to satisfaction of all parties.
Nah, it's easier to argue the whole concept while trying to come up with one argument that will make you seem less greedy.
No, it's always guys like
Andy Chalk said:
Silicon Knights chief Denis Dyack
or indeed
Greg Tito said:
David Braben - a veteran game developer since he made the space trading sim Elite
that try to argue, instead of making a game that justifies it's $60 price tag. Something I would gladly purchase, even after those first two weeks when their revenue decreases because people are more inclined to buy it used.