Andy Chalk said:
Kroxile said:
My receipts say otherwise.
Can you quote some? I'd like to hear which games were so inexpensive a decade ago - assuming, of course, that we're talking about current (at the time) releases.
Because as I've said before, anyone who thinks games were cheaper 20 years ago wasn't buying games 20 years ago.
Here's another one to add to the list above:
Deus Ex, 2000: $57.99
Deus Ex: Human Revolution, 2011: $59.99
I'm from Canada. I'll start with that because the differences between US/CDN dollar has fluctuated over the past 20 years, but I myself have been buying console games for 23 years.
NES
Super Mario Bros. 3 - $79.99
Teenage Mutant Ninja Turtles - $59.99
Adventure Island - $69.99
The Legend of Zelda - $69.99
SNES
NHL 94, 95, 96 - $69.99
The Legend of Zelda: A Link to the Past - $69.99
N64
The Legend of Zelda: Ocarina of Time - $89.99 if you were lucky ($99.99 otherwise)
Super Mario 64 - $89.99
PlayStation
Final Fantasy VII - $69.99
PlayStation 2
Final Fantasy X - $69.99
Grand Theft Auto III - $74.99
GameCube
The Legend of Zelda: Wind Waker - $59.99
Super Mario Sunshine - $59.99
Xbox 360/PS3
Final Fantasy XIII - $59.99
Wii
The Legend of Zelda: Skyward Sword - $59.99
So no. Anyone who bought games 20 years ago should not be complaining that they are too expensive now. The only caveat to this is the extra content, DLC locked away or otherwise, that makes the whole experience cost a lot more.
In fact, it tends to end up around where 60 or 70 dollars 20 years ago would have ended up with inflation. Neat.
Personally I just wait for GoTYE (yes, I'm one of those) but I like to get everything in one go and as Jim Sterling said, we are being trained for it. I have more than one console so I'm not a fan of DLC. I would rather drop 100 dollars on a game knowing I had all the content on one or two discs than 60 and then having to continually purchase DLC locked to a console.
As for the discussion on the used market giving a share to devs... I think that should happen when they chip in for the cost of buying back the games. If a store pays 30 for a used game and sells it for 40 and the dev wants 1 dollar (10%) of the cut, then the dev should pay towards any losses that a game has.
I recently saw a copy go into a local store and the customer got $35 trade credit for Syndicate two days after release. It's been on the shelf ever since at $45. And I think it will continue to stay there. There is a good chance that it won't sell until it drops below $30. The publisher won't take a hit like they have to with price protection if a new game doesn't sell.
As for the rest of the arguments: I now buy used for many reasons.
EA, Capcom and the like I tend to not like their nickel and dime business practices and the server shutdowns so I deliberately won't buy their games new. Nor will I get their DLC.
Some others I buy and am pleasantly surprised with. There are no real ways to try out games anymore as rentals have all but vanished. I don't rely on reviews because other peoples opinions are not my own. And I don't rely on a demo which is a best foot forward scenario which is just clever advertising. I can't trust that.