Silicon Knights President: "Gameplay Isn't Everything"

Andy Chalk

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Nov 12, 2002
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Silicon Knights President: "Gameplay Isn't Everything"


Denis Dyack, founder and president of Develop Conference [http://www.xbox.com/en-US/games/t/toohuman/], telling attendees that "gameplay is not everything."

Dyack touched on the work of early Italian film theorist Ricciotto Canudo [http://en.wikipedia.org/wiki/Ricciotto_Canudo], who wrote that movies were the "Seventh Art," following architecture, sculpture, painting, music, poetry and dance, and said games should be considered the "Eighth Art." "Canudo argued that cinema incorporated the distinctive elements of both the spatial arts (architecture, painting) with the temporal arts (music and dance)," Dyack said. "In a similar way video games synthesize architecture, sculpture and painting with music, dancing and painting, utilizing elements of each but adding interactivity to move art on to its eighth form."

Dyack also said he believes developers should continue to move toward incorporating film industry techniques into their games. "I would encourage us to apply filmic technique to our creations. If you can replicate these techniques extraordinarily well, the your game will resonate with people on a deep level," he said.

"It's an unpopular viewpoint, but I don't believe that gameplay is the most important aspect to games," Dyack explained. "I have a theory: That engagement is greater than or equal to art plus story plus gameplay plus audio plus technology. It's all of these things combined, and one is not more important than another."

"If you look at the most popular games today, they are far more narrative-focused," he said. "If games are to follow the trajectory of films, then the dominance of gameplay will diminish in place of an increased focus and importance on gaming's stories and the ways in which they are told."

Source: Gamasutra [http://www.gamasutra.com/php-bin/news_index.php?story=24450]



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WrongSprite

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Aug 10, 2008
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Well, this guy apparently made Too Human.

Trust me, gameplay is IMPORTANT.
 

Cpt_Oblivious

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Jan 7, 2009
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He sounds like a proper art snob.

Saying games don't need gameplay is like saying paintings don't need paint.

Putting film industry techniques into games? No! Films are films and games are games! You don't put music in sculpture do you?
 

theultimateend

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Nov 1, 2007
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Gameplay is absolutely the most important thing in the gaming world.

This is why I'm playing Playstation One Games on a Modded PSP instead of all the latest bullshit.

They look like crap, they sound like crap, sometimes the story is terrible, but the gameplay is so spot on almost every goddamn time that I'm left being extremely pleased.

You can polish a turd, indeed it'll be a pretty shiny turd...but it is still a goddamn turd.
 

TotallyFake

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Jun 14, 2009
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It depends entirely on what the game is going for.
If it's a shooter/fighter/sport or some other skill-focused game then yes, gameplay is important.

But then there's the non-gameplay focused games. The Fahrenheits, Planescapes, Psychonauts, Metal Gears, No More Heroes etc. that focus on the plot and characters. Yes, they need passable gameplay, but they can do without it.

A good balanced is necessary, an RPG with no story will be uncompelling, but with poor gameplay the story becomes painful to advance.
 

bue519

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Oct 3, 2007
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sirdanrhodes said:
"gameplay is not everything."

Me begs to differ, GAMES need good GAMEplay.
Seriously gameplay makes a game, even more so than graphics or any other aspect.
 

Johnmw

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Mar 19, 2009
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Nimbus said:
Spoken like a true non-gamer.
Indeed. So we weren't meant to enjoy the gameplay of too human, that's a relief... What were we meant to enjoy about it then, the deep artistic sentiment of bastardising Norse mythology into a cliché somewhere between the Matrix and 300. He seems to be more defending his work (albeit badly), that actually advancing any points on the artistry of gaming, which is a shame because its an interesting subject.
 

Cowabungaa

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Yea I'd say that if the game I made was known for it's repetative gameplay and overall crappyness. Nice try Mr. Dyack, but you failed.

Buuuuuut, the line "gameplay isn't everything" is still quite correct. A good game is a perfect blend of gameplay, art, music, etc etc. All parts working together in one smooth, well-oiled machine. That's no excuse for gameplay that makes you yawn ofcourse, Mr. Dyack.
 

Grayl

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See above for my feelings on this matter.

Seriously, what's this guy thinking? I still enjoy the old Mario and Sonic games to this day. Is that because of the story? No!

It's because they were great games, and still are today. Thanks to the GAMEPLAY.
 

Gladion

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Jan 19, 2009
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Of course he gets bashed for this statement. People don't like you saying stuff like this.
WrongSprite said:
Well, this guy apparently made Too Human.
As well as the original Blood Omen and Eternal Darkness.

WrongSprite said:
Trust me, gameplay is IMPORTANT.
Did he say it isn't?

Cpt_Oblivious said:
Saying games don't need gameplay is like saying paintings don't need paint.
Did he say they don't?


You guys need to teach me how to not read.

Edit:
WanderFreak said:
Games are only art if they involve user interaction. The moment you remove that interaction and focus more on the look of it, the music, etc. it becomes a film.
You, too.
 

AmrasCalmacil

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Malygris said:
"It's an unpopular viewpoint, but I don't believe that gameplay is the most important aspect to games," Dyack explained. "I have a theory: That engagement is greater than or equal to art plus story plus gameplay plus audio plus technology. It's all of these things combined, and one is not more important than another."
Makes sense to me. The gameplay can be brilliant, but alone it's not going to make the game stand out, perfect your gameplay but neglect any motivation or story and you're left with a game that you'll only pick up every now and again to kill some stress, without motivation it's all for naught.

Maybe it's just my opinion and someone will pick apart my arguement like vultures with a carcass, but hell, I want to know what I'm fighting for before I start ploughing through legions of squishy enemies.
 

Rigs83

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Feb 10, 2009
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Wow, that's the stupidest thing I have heard a smart person say.
Cpt_Oblivious said:
He sounds like a proper art snob.

Saying games don't need gameplay is like saying paintings don't need paint.

Putting film industry techniques into games? No! Films are films and games are games! You don't put music in sculpture do you?
Films are art but sometimes they are crap and the crap tends to make 400 million dollars a week. I don't want films in my videogames the same way I don't want to have games in my movies. Years ago studios tried to introduce game like elements into movies ( http://en.wikipedia.org/wiki/Interactive_movies ) and it failed terribly because you stopped watching the film in order to engage in a "vote for this" contest to decide what will happen next. The same goes for games, does anyone really enjoyed the fifteen minutes of rambling at the end of Metal Gear Solid when the chick danced around the fact that she doesn't know when the Foxdie virus will kill Snake?