SharedProphet said:
Gladion said:
Of course he gets bashed for this statement. People don't like you saying stuff like this.
WrongSprite said:
Well, this guy apparently made Too Human.
As well as the original Blood Omen and Eternal Darkness.
WrongSprite said:
Trust me, gameplay is IMPORTANT.
Did he say it isn't?
Cpt_Oblivious said:
Saying games don't need gameplay is like saying paintings don't need paint.
Did he say they don't?
You guys need to teach me how to not read.
Edit:
WanderFreak said:
Games are only art if they involve user interaction. The moment you remove that interaction and focus more on the look of it, the music, etc. it becomes a film.
You, too.
Funny how no one who posted before the above actually read the article... and many who posted after didn't, either.
He's right. Gameplay isn't everything, especially in the sense that it is not really the primary reason people buy games (an assertion which is borne out by sales numbers).
Wow... I actually thought I would have gotten my entire family verbally killed after stating that this guy may have a point, and that you cannot make his point invalid by making an entirely different point invalid.
But: I get a pretty friendly answer. Thanks.
Anyways, let's expand a little:
He does have a point - it's why there is a difference between AAA titles and All-Time Classics. A AAA+ title would be Resident Evil 4: Great gameplay, very addictive, well designed, not boring at any time. Story? Scariness/Atmosphere? Characters? Music? Hmpf. Now the game is dead.
An All-Time Classic on the other hand would be (okay, kill me for this statement) Metal Gear Solid. Well designed, very varied (rocket launcher, climbing down a building while being attacked by a helicopter, getting captured + torture, and of course, stealth), memorable boss fights (I don't need to name any, you know them), great characters, dialouges, monolouges, a story that makes people debate to this day.
I know I named many aspects that fall under 'gameplay' but nobody ever said gameplay was not important. It's just that you must not forget other things.
Of course, everyone has his own All-Time Classics, but I'm trying to say that the games you really get attached to are the ones that deliver the best overall-experience, even though it might not be the best game ever gameplay-wise.
One of my personal All-Time favs would be Silent Hill 1-4. Seriously, the gameplay is broken to no point (except for maybe the riddles - but I don't consider them gameplay), but the experience is one I hardly got from any other game.
Now I bet you're trying to convince me: "But Mario, Sonic etc., the good ol' classics, are you saying those games are dead, too, even if they ARE All-Time Classics, though they only provide gameplay, nothing else?" Of course not. They're not dead because
a) They've been copied a gazillion times and showed other developers how to do it right, so their 'legacy' still lives on
b) You played them as a kid, and because of that, you still like them - called nostalgia. I have that, too. Example: I love Mario Bros. 1-3 + lost levels, as well as Super Mario World. But Yoshi's Island - which I had not played 15 - 20 years ago (Don't know when it came out) I cannot enjoy as much as the games I did play 15 - 20 years ago. And I don't believe it's because the game is worse than the others, because it's actually pretty similar.
The only drawback, I thought, was Baby Mario's fucking ANNOYING crying whenever you lose him. I don't know whether it is the same on an '80s TV - But on a Wii that's hooked up to a 5.1 surround system it's seriously hurting the ears.
Look at how fuckin much I wrote. I've got too much time on my hands.