Fireryu said:
Wrong!! Game play is everything. I couldn't play a game that you did almost nothing but look like real life. This quote is fail.....Maybe even epic?
Dear god man think for yourself rather than just regurgitating the same one line that people have been spewing out for this entire thread. And the fact that you said epic fail immediately disinclines me to consider your argument worth a damn.
Yes, a game in which you can do nothing but looks like real life would be dull. Because nothing happens. There is more to a game than the graphics as well. There's the plot, the characters, the script, the presentation etc.
Using the god old poster boys of "Artsy Games":
Planescape:Torment : Has atrocious gameplay. The combat is repetitive, the interface clunky, strategy is nil. Yet it's a fantastic game. Because of the story, because of the characters, because it's got better writing than any game I've ever seen.
Fahrenheit : Yes, you can debate all you want about how the story shits itself inside out near the end, but the first half is undeniably excellent. Yet how is this, when the gameplay is so simplistic. You should be able to guess by now: The characters, the plot, the quality of the voice acting.
No More Heroes/Killer7 : Again, simple (albeit visceral) combat system. Poor graphics, lack of depth to the world. But good games, thanks to the humour, the characters, the biting satire.
Psychonauts : The platforming is competent at best, falling way below that at certain points. But what gets praised? The art style, the wacky characters.
Moving further away:
Mass Effect/Fallout3 : Combat lacks the depth of either a fullblown shooter or an RPG. Loot systems are simplified compared to traditional RPGs. Yet these games got fantastic reviews. Because of the characters, the world they made, the environment. And the fact that Mass Effect is hard sci-fi on a level that would make Asimov proud.
Bioshock: How many people do you hear praising the "innovative combat" "revolutionary plasmid system"? My guess is none, the game doesn't have them. What is it that people are praising? The art style, the depth to rapture, the mindbending Randian philosophy and dissection of free will.
Morrowind : I fall firmly on the side of Morrowind > Oblivion. Yet the combat is better in Oblivion, graphics too. So why do I prefer Morrowind? Because the world is more interesting, the architecture varied. It's not just a cut and paste generic fantasy.
CoD4: Yes, the gameplay was excellent, but if that's all it had it would just be discarded as a generic (if highly polished) shooter. What makes it so great is the characters and the situations. At the nuke scene (assuming you've played it) how did you feel? Emotional at all? Involved in the situation? Or did you just try and skip it so you could get back to shooting things?
Your argument of gameplay is everything is so wrong it's hilarious. Yes, you can make games entirely built around gameplay (Ninja Gaiden, DMC) entirely without (Planescape) or some mixture of the two (CoD, MGS(although I for one don't care for the gameplay) or Half-Life)