lord pickle said:
"I also don't want to pass judgment with an official review until SimCity plays exactly how Maxis envisioned"
-Greg Tito
That's pretty generous of you given that that EA and Maxis decided to release the game in a broken state. How is it that with a company as powerful and wealthy as EA in an industry where games are regularly pushed back in their release date to ensure this kind of bullshit doesn't happen they manage to release SimCity in this state?
Lucy Bradshaw said 4 days ago:
Bradshaw: Of course I'm going to say yes, they should raise their scores . The reviews are up the reviewers. The most we can do is build something we think is truly special, that will excite and exhilarate players. We know we did that here, I think many of the reviewers see that too. Look, it would have been easy for more reviewers to just tank us with the connectivity issues we had. But they didn't. They want a chance to see the game in action, and I thank them for that, thank them for giving us a chance. I hope they'll be so happy with what they see that they'll want to give it the high score it deserves.
I believe I recall her saying that Maxis was proud of what they had made... so on and so forth... that being said... for my money, what is in the box, playing on your rig, today, now, is "the vision". Personally the issue I am seeing is that folk seem to think that Simcity
is a city simulator.
It is not. Not even close.
Best to think of it as a "ball bearing" and "magnet" distribution game where polarity is changed at timing intervals. The whole "game" runs on this system of acquiring bb via charge and shunting them from point to point. It is a very mechanical system, not intelligent.
I have doubts if the development team even knows how to go about overhauling it. Either the code was an early build of some other project, perhaps used to test other aspects like animations, or shoplifted wholesale from a completely unrelated project or product.
Considering the high java leverage, I suspect Sim City Social/Societies or maybe even SpaceChem or related work.
Going forward I expect more reductions in vehicles and piddling with streetcar systems... consequently the first reduction should dramatically impact university utility as a consequence of tinkering with systems not clearly understood. Expect some feed-backs in the game play itself which will in turn have to patched again... and again... every patch making the game smaller and smaller.
Though considering the OP of this article didn't know Cheetah was a staple of the series, much like a Chocobo of final fantasy, I seriously doubt he knows enough to write an in depth review of this product.
As an aside, perhaps Maxis and EA themselves are a bit delusional about what it is they have actually produced... because it is no where near what they claimed it to be, such as with regional and national management and product levels. A sort of multiplayer Tropico 3/4.
All these systems seem vestigial in the code base, telling me the thing was rushed out the door. The fab plants as an example as well as one or two other buildings are critical to any strategy. However, they seem intentionally broken to adjust for a late game missing national management or import and export. It all seems very "half way" done.
If they keep at it... maybe they are a "year" away from anything resembling mmo status on this product. It's "in it", but never implemented in the release build.
Interesting post by the by, just thought I would chime in... take it easy.