It's like you didn't read the source article. It says things like "So yes, while someone was able to remove the ?time check? shortly after launch, they were unable to perform key actions like communicating with other cities that they had created locally, or with the rest of their region(s), or even saving the current state of their cities" and "And now, all of the regional simulation needs to be done locally. The algorithms governing trading between cities needed to be retuned in order to make the behavior between cities more responsive for this type of play."1337mokro said:That is some impressive incompetence... This was moded in less than a few days. Do you really want to come out and declare that you are so incompetent you were unable to figure out how to make your game run without checking into servers?
You remove the line of code that requires it to check into a server. Done.
Either the laziest employee in existence got this job or they stretched it over 6 month to collect paychecks.
Yes, it ran, and didn't crash or anything. But you completely lose all region features. On top of that, they had to compensate for the absence of global market, redo a bunch of UI stuff, and generally make the single-player game not a completely gimped experience. The modder who only had to change a tiny bit didn't do any of that.
P.s. Thanks