lacktheknack said:
Johnson McGee said:
lacktheknack said:
In This Thread: People who have never patched anything in their life saying "How hard could it be?"
I'm not a modder but considering that a modder did manage to make an (admittedly quick-and-dirty) offline mode of Simcity a couple weeks after its release then I think it's safe to say that EA's Maxis team is full of crap about this taking six months.
http://www.escapistmagazine.com/news/view/122702-Modder-Proves-That-SimCity-Works-Offline
This was addressed in the OP. -___-
Yeah, the modder "fixed" it, but doing so disabled a whole whackload of features. With my tree analogy, that's like cutting the damn thing down, sticking the cut-off end in the dirt and expecting it to live.
As I said: Proper implementation of offline mode
is harder than you would ever guess. I don't say that lightly, and I say it as someone who's assisted in official (and time-sensitive) patchwork. It's hell.
I get your point, any time I've ever had to patch or bug-fix it seems to generate 2 problems for every one solved. However, I still think that, given the evidence, the whole Maxis team, already intimately familiar with the code, should've been able to generate the offline mode with less work than what they're claiming. In my opinion, I believe they're exaggerating the amount of work so they don't have to backtrack on their claims that the always-connected functionality was critical to the game. But of course there is the possibility that there were significant issues.
At this point though, I think the time would have been better spent fixing the ai and pathing issues since those that refused to buy the game on the basis of it being online probably won't bother at this point, just on the principle of it having been always-online in the first place.