Sometimes you need just a small dedicated team to provide what the public wants in order to bring in profit.
Do you actually read and comprehend? The one line of code was a hack, by a player. As I understood it, the 'mod' told the game not to connect to the server or to ignore that connection. The end result was a single player game that sort of worked but most of the simulation of SimCity was lacking as that work was done on EA servers, which the mod prevented the game from accessing. This server based simulation was because somebody at EA/Maxis decided their customers would only be interested in playing online with other player's cities providing or using resources.Yopaz said:The source you provided claimed it was enough to change one line of programming to make it offline. Either you are wrong or your source is wrong. The source you provided doesn't even prove that server does some of the work. It says they wanted the game to be social and that the online mode was necessary to maintain the intended spirit of the game.
Can you provide an actual source for your claim?
I did read it and as far as your links go they only say that the multiplayer portion of the game would not work in an offline mode which isn't the same as saying that the servers do some of the work. In fact the small modification of the code allowed players to build in a larger area than when they were connected to the servers.Darkness665 said:Do you actually read and comprehend? The one line of code was a hack, by a player. As I understood it, the 'mod' told the game not to connect to the server or to ignore that connection. The end result was a single player game that sort of worked but most of the simulation of SimCity was lacking as that work was done on EA servers, which the mod prevented the game from accessing. This server based simulation was because somebody at EA/Maxis decided their customers would only be interested in playing online with other player's cities providing or using resources.Yopaz said:The source you provided claimed it was enough to change one line of programming to make it offline. Either you are wrong or your source is wrong. The source you provided doesn't even prove that server does some of the work. It says they wanted the game to be social and that the online mode was necessary to maintain the intended spirit of the game.
Can you provide an actual source for your claim?
What my source did state was that it took six and half months to implement a proper solution instead of providing a significantly simpler but invalid experience that the mod provided. A city simulation with little simulation.
I never claimed DRM was beneficial. Quick smoking that stuff and listen. Don't blame me for DRM, I hate it and EA.Yopaz said:I did read it and as far as your links go they only say that the multiplayer portion of the game would not work in an offline mode which isn't the same as saying that the servers do some of the work. In fact the small modification of the code allowed players to build in a larger area than when they were connected to the servers.
We all understand that online multiplayer features require an internet connection. Maybe I am stupid here and I am missing something crucial so can you please quote to me the party that says Sim City could only work properly if a server lent its processing power to make it run? This is what you're claiming, quote me an unbiased source that says this because none of your sources actually confirm the claim you're making.
The fact that it took them 6 months. That's not evidence of anything. You are just coughing up excuses for DRM the same way companies who push it do. You claim to be a cynic, yet you believe Maxis/EA's claim that the always on DRM was beneficial for the people playing with only weak ambiguous evidence to support it.
Provide a proper source or simply admit that you might be wrong here.
They could have. They didn't. The real SimCity was only completed after the fact. And only because they had a revolt in their harmonious simulation. How much ran exactly where? Nobody outside of Maxim knows and they are gone. However, I believe the engineer that solved the problem and how the team solved it. Not some journalist or gamer looking for some vast conspiracy that isn't there. Bad decisions made one right after the other. Typical EA.So, could we have built a subset offline mode? Yes. But we rejected that idea because it didn?t fit with our vision. We did not focus on the ?single city in isolation? that we have delivered in past SimCities. We recognize that there are fans ? people who love the original SimCity ? who want that. But we?re also hearing from thousands of people who are playing across regions, trading, communicating and loving the Always-Connected functionality. The SimCity we delivered captures the magic of its heritage but catches up with ever-improving technology.
And there is the quote that directly states what I stated and you groused about previously (which is why I believe you didn't read it or you are unable to comprehend engineering speak). The server code was written in Java (typical of today's server side solutions) and had to be moved to C++ because the client itself is in C++. Both are programming languages, neither are .ini files. And Java on the client sucks from a performance standpoint.I wish it were as simple as flipping a switch and telling the game to communicate with a dummy client rather than our server, but it?s more than that. Entire calculations had to be rewritten in order to make the game function correctly.
SimCity was written to rely on the servers. The game routinely pings the servers for critical pieces of data (region status, workers, trading etc.) and it relies on that information to keep the simulation moving. This meant rewriting the entire system, which previously existed in Java, and putting it into C++. We?ve had to knock out the internet pipe stuff. There?s lots of code that hits the servers looking for information. We?ve had to write a lot of code to produce that data locally, specifically for region information.
Darkness665 said:Edit: No, you know what, let's just end this, your sources don't support your claim and you refuse to admit that and I won't waste time arguing with someone who outright refuses to be reasonable and admit that.Yopaz said:Snip
For you to be reasonable you need to do a few things differently than your past: Take a few coding classes, learn some code.Yopaz said:Edit: No, you know what, let's just end this, your sources don't support your claim and you refuse to admit that and I won't waste time arguing with someone who outright refuses to be reasonable and admit that.
I demand that you provide a source for your claims.Darkness665 said:For you to be reasonable you need to do a few things differently than your past: Take a few coding classes, learn some code.Yopaz said:Edit: No, you know what, let's just end this, your sources don't support your claim and you refuse to admit that and I won't waste time arguing with someone who outright refuses to be reasonable and admit that.
Figure out what is commonly done in server land, see why they use Java or its weird offshoots.
Learn a little C++ (although C is much better) then figure out how clients and servers tie together.
Read John Carmack's explanation of how he modified the network code at id Software.
Learn how game engines work and that most of the modern code is in C++ (to my sorrow).
Look into simulations, computers are good at it - occasionally. One of my hobbies is simulations, not games but proper simulations.
Read the changed .ini file to see what the mod actually did and play the game with out the mod, with the mod and then the new release that does exactly as I said it did.
Yep, different. Good? Not so much from everything I read.
Discover that back story on Maxim, EA and the infamous JR, CEO from Hell.
Write a short essay on why single player mode is being ignored by the ignorant corporate bosses that truly do not understand games, gamers and simulations in particular.
Then we might be on the same page, one can hope. Perchance to dream that you could be reasonable, as indeed you are far, far from being reasonable or correct.
As to the month of delay, I don't check in on the escapist very often. Too many good sources were cut, I only come by for Yahtzee and Shamus. Oh look, something in my account. And of course, it was you. Some silly gaming thing as well in the escapists gaming the gamer toy set.
Buh Bye Yopaz. It's been.