Single Player Dying?

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Woodsey

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Carnagath said:
Woodsey said:
Arkham Asylum isn't short if you complete all the riddler challenges, get all the achievements/trophies and play the game through twice at least (which everyone must do). And the challenge rooms can be offline as well.
Yeah that's how it seems to work these days, devs make terribly short games but ALWAYS with a pinch of "sandbox-ness", then dump all kinds of little shit all over the game world and basically tell players "There, now the game is twice as long". Bull. Fucking. Shit. I can never be arsed with that crap and I know tons of other people who also can't. Secrets and stuff like that are supposed to be a cool little ADDITION to a game for those psychotic enough to go after them all or stupid enough to be alt tabbing to a gamefaqs guide every 5 seconds, NOT a way to make a terribly short game become of decent length.

Have you played Arkham Asylum?
 

Carnagath

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Woodsey said:
Carnagath said:
Woodsey said:
Arkham Asylum isn't short if you complete all the riddler challenges, get all the achievements/trophies and play the game through twice at least (which everyone must do). And the challenge rooms can be offline as well.
Yeah that's how it seems to work these days, devs make terribly short games but ALWAYS with a pinch of "sandbox-ness", then dump all kinds of little shit all over the game world and basically tell players "There, now the game is twice as long". Bull. Fucking. Shit. I can never be arsed with that crap and I know tons of other people who also can't. Secrets and stuff like that are supposed to be a cool little ADDITION to a game for those psychotic enough to go after them all or stupid enough to be alt tabbing to a gamefaqs guide every 5 seconds, NOT a way to make a terribly short game become of decent length.

Have you played Arkham Asylum?
....Yes?
 

Angel Emfrbl

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I like single player, sometimes on-line you just get too fed up with other people. A lot of the time they get in the way, interupt your missions and its nice to do something at your own pace. I'd rather have a good single player game then a good multiplayer game.

At the end of the day multiplayer games, esp on-line ones, require you to find omeone to play with. Life's a ***** so you never known when friends will be aviable for play or if your internet access will always be there.
 

Diablini

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In that case you should stick it to the bastards, put on a fake eye patch, get a wooden leg and try out that accent. You should pirate games like that, but if you like a game or are a big fan of it, you should buy it. Just like I'm buying Starcraft 2 and Diablo 3. If you really want to play that game online, you buy it.

I am going to give you an example: A few years back, I was closely watching a game. That game was Spore. The developers said exactly what I wanted from the game and I thought it was going to be awesome. I was waiting for 2 years. The game is then released, but I take a precaution and pirate it. I play it for 2 days, get pissed off from that pile of shit and delete it. Now imagine what would happen if I would have given 100$ for that game. I would waste my money for a purely FAILED game, and I would support those shitty ass developers.
 

Abedeus

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Carnagath said:
Woodsey said:
Carnagath said:
Woodsey said:
Arkham Asylum isn't short if you complete all the riddler challenges, get all the achievements/trophies and play the game through twice at least (which everyone must do). And the challenge rooms can be offline as well.
Yeah that's how it seems to work these days, devs make terribly short games but ALWAYS with a pinch of "sandbox-ness", then dump all kinds of little shit all over the game world and basically tell players "There, now the game is twice as long". Bull. Fucking. Shit. I can never be arsed with that crap and I know tons of other people who also can't. Secrets and stuff like that are supposed to be a cool little ADDITION to a game for those psychotic enough to go after them all or stupid enough to be alt tabbing to a gamefaqs guide every 5 seconds, NOT a way to make a terribly short game become of decent length.

Have you played Arkham Asylum?
....Yes?
And you don't like challenge modes, like beating up wave after wave of increasingly difficult enemies, using every move you've mastered so far and coming up with new tactics? Or finding the fastest way to disarm a room full of bandits?

Wow. Seems to me like you don't enjoy being the Batman.
 

Woodsey

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Carnagath said:
Woodsey said:
Carnagath said:
Woodsey said:
Arkham Asylum isn't short if you complete all the riddler challenges, get all the achievements/trophies and play the game through twice at least (which everyone must do). And the challenge rooms can be offline as well.
Yeah that's how it seems to work these days, devs make terribly short games but ALWAYS with a pinch of "sandbox-ness", then dump all kinds of little shit all over the game world and basically tell players "There, now the game is twice as long". Bull. Fucking. Shit. I can never be arsed with that crap and I know tons of other people who also can't. Secrets and stuff like that are supposed to be a cool little ADDITION to a game for those psychotic enough to go after them all or stupid enough to be alt tabbing to a gamefaqs guide every 5 seconds, NOT a way to make a terribly short game become of decent length.

Have you played Arkham Asylum?
....Yes?
OK, just seems you missed the point of the game - it's not hard to complete the Riddler challenges, nor are they just collecting the trophies. And the challenge rooms are there to add longevity outside of the story. If you didn't like it then fair enough.

And quantity doesn't equal quality. The game played long enough to have a satisfying story and feel fresh through out. There's nothing worse then a game going on just for the sake of it *cough* Assault on Dark Athena*cough*.
 

Chancie

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xavierxenon said:
I personally am quite a fan of shorter single player games. Having to balance my last year of college, anime and whatever other stuff I may want to do just wouldn't be possible if every game that I buy lasts 20+ hours (and I buy a lot of games)
I'm the same way. I've got a lot to balance and a short time to do it in. I really like having shorter games, because I have so many to begin with. I've bought a lot of games and am slowly working my way through them. To have a few shorter ones in there makes it easier on me. xD

But as for the TC, I also agree with you. I don't like playing online. Like...at all. So for games that require most of the replay value (or even the first playthrough) to be online, I usually skip over that part. So I guess you could say I'm losing money but it still works out for me. -shrug-
 

shadow skill

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A game should be as long as it needs to be period. Attaching arbitrary length requirements is just silly. The quality of the experience is more important than how long the game is in terms of hours.
 

MDSnowman

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I'm all about single player almost over anything else. I was a FF junkie from way back so I've spent literal months of my life playing single players. What's more I look forward to the fact that I still have three more expansions of Fallout 3 to play. Hell I even prefer playing Borderlands by myself most of the time.

Hell I ignored multi-player entirely until I tried CoD4's and then I fell in love. I had spent more than three weeks of real time playing that game and I look forward to putting even more of my time into MW2's multi-player. I was satisfied with the single player, short as it was, because I enjoyed the story.
 

sneakypenguin

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I think game times are pretty long as is. Do people not remember ps/n64 ps2/xbox days? Goldeneye 3-4 hours to beat, same with most any other shooter. Or back in snes or genesis days, beating sonic in 50 min or any other platformer.
 

Wicky_42

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Diablini said:
In that case you should stick it to the bastards, put on a fake eye patch, get a wooden leg and try out that accent. You should pirate games like that, but if you like a game or are a big fan of it, you should buy it. Just like I'm buying Starcraft 2 and Diablo 3. If you really want to play that game online, you buy it.

I am going to give you an example: A few years back, I was closely watching a game. That game was Spore. The developers said exactly what I wanted from the game and I thought it was going to be awesome. I was waiting for 2 years. The game is then released, but I take a precaution and pirate it. I play it for 2 days, get pissed off from that pile of shit and delete it. Now imagine what would happen if I would have given 100$ for that game. I would waste my money for a purely FAILED game, and I would support those shitty ass developers.
I've done pretty much the same thing - I have Starcraft II on pre-order, I preordered Prototype, but with Spore (which I was SERIOUSLY pumped for) I was more cautious, pirated it, and absolutely despised the neutered crap that had become of it.

I'd really love to have at the very least a demo of MW2, but no demo, as-yet uncracked copy protection and no pc returns means I'm not considering it. On the flip side, Bad Company 2 is looking SWEET :D
 

Vkmies

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Games today rely too much on online play. That's why i'm a retro-gamer/collector.
 

Pillypill

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Single player is getting a bit bugger'd right now, though i hope AC2 and Hl2 episode 3 stop the trend.
 

hobo_welf

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Dragon Age Origins
Fallout 3
Dawn of War 2
Ratchet and Clank A Crack in Time
Kingdom Hearts 358/2 Days
Tekken 6
Torchlight
Lucidity
Brutal Legend
Uncharted 2

/thread
 

tkioz

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May 7, 2009
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Woodsey said:
Arkham Asylum isn't short if you complete all the riddler challenges, get all the achievements/trophies and play the game through twice at least (which everyone must do). And the challenge rooms can be offline as well.
I finished the riddler challenge, the challenge rooms I did most of the medals but after a while it got boring doing the same thing over and over again just to get a shiny achievement, I don't consider achievements to really add anything to a game.

And I still found the game too short, awesome, but too short.
 

JemJar

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slipknot4 said:
toapat said:
slipknot4 said:
FPS games are multiplayer, if you buy one for the single player experience you're stupid
wrong. FPS games have to be made specifically and only for Multiplayer to be good in multiplayer. MW2 sucks for this reason. this is why the single best FPS made so far is Battlefield 2, as bad company also fucked up it's priorities.
Bad company was a game you played for the story. A game without a campaign mode is nothing but a disc with a physics engine and a graphics renderer.
Battlefield 2 was a shallow game without any appeal. BFBC on the other had must have been one of the best FPS's ever made alongside Modern warfare 2.
But playing a FPS for the story only is stupid.
I'd just like to add fuel to this little fire by saying that I love Battlefield 2 like my own little runty hypothetical child. It's as close as I've ever come to finding a MMOFPRTS (you work it out). Clearly it's got no more plot than UT / TF / etc. bu that's okay.

But I also just finished playing Bad Company and I love that too. It works well in Singleplayer - the characters are fun, the script is cool, the story is amusing and I couldn't be happier that Dice have made a console game and kept it on consoles. Bethesda and 2K being guilty of dumping console games on to PCs without thinking.


To be honest though we (as consumers we are part of the games industry) are crashing towards a simple 3 tier arrangement:
1) Open-World Offline Games (GTA, TES, etc.)
2) Multiplayer "Contest" Games (UT, CoD, BF, TF, etc.)
3) MMOGs.
 

tkioz

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May 7, 2009
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ansem1532 said:
tkioz said:
Video Game, $109 new..
..excuse me?

Where, if I may ask, in god's name do you shop?!

They average market price in America for a new game is 50-60 dollars.
Australian Dollars, roughly $90-95 USD, so yea, we get boned on game prices here, that's normal price for a new release game. So for that price I freaking want something decent.
 

hazabaza1

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Nov 26, 2008
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So long as Bioware exists, single player shall flourish with glory and glee.
 

CrysisMcGee

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It's Bullshit. I remember when Max Payne was critised for its short length of 20 hours. Now we have only 6? WTF?? I think Crysis was a good length, at 12-16 hours. Although I wish it was longer.

Whatever happened to shooters that took more than an entire day to beat?