Single Player Dying?

Recommended Videos

tkioz

Fussy Fiddler
May 7, 2009
2,301
0
0
CrysisMcGee said:
It's Bullshit. I remember when Max Payne was critised for its short length of 20 hours. Now we have only 6? WTF?? I think Crysis was a good length, at 12-16 hours. Although I wish it was longer.

Whatever happened to shooters that took more than an entire day to beat?
I know, I remember SoF and ST:EF, both games took me many hours to finish, I enjoyed both a great deal
 

Woodsey

New member
Aug 9, 2009
14,548
0
0
tkioz said:
Woodsey said:
Arkham Asylum isn't short if you complete all the riddler challenges, get all the achievements/trophies and play the game through twice at least (which everyone must do). And the challenge rooms can be offline as well.
I finished the riddler challenge, the challenge rooms I did most of the medals but after a while it got boring doing the same thing over and over again just to get a shiny achievement, I don't consider achievements to really add anything to a game.

And I still found the game too short, awesome, but too short.
Fair enough, I find achievements add replayability and also found I wanted to play the game through twice anyway. I'm also a competitive f*cker so I had to get all the medals for the challenge rooms, achievement or otherwise.
 

Durxom

New member
May 12, 2009
1,965
0
0
When I buy a new game, I'm expecting at least 15-40 hours of gameplay to it, if it doesn't have that it's not even worth the 60$ I'm laying down for it...unless it's a fighter or something along those lines
 

CanOfPop

New member
Nov 11, 2009
117
0
0
JemJar said:
I'd just like to add fuel to this little fire by saying that I love Battlefield 2 like my own little runty hypothetical child. It's as close as I've ever come to finding a MMOFPRTS (you work it out). Clearly it's got no more plot than UT / TF / etc. bu that's okay.
Silly, Planetside was an MMOFPRTS(arguable RTS because select people could "lead" the rest of us).
 

crabwaffles

New member
Jun 11, 2009
57
0
0
I don't like multiplayer games, because I don't have live. Offline co-op is kickass, though. L4D, Borderlands...

Also, if you like lengthy single player, I would suggest borderlands. I'm on playthrough two, and its still engaging.
 
Jun 13, 2009
2,098
0
0
I never play online any more. I'm not paying that much a year just to be screamed at by a lot of small children with language problems.

Halo vs matches are not fun. At all. There I said it.

Halo 1 got it right. A really good story, quite long and not to hard to do on the average difficulties. The multiplayer was good too, for those who just can't get enough of feeling superior because they spend longer "practising" online than others.

COD4's story was miserably short and not all that gripping. I really don't see why an FPS can't ever have a decent story. Sure it came closer than most FPS games in terms of story to being good, but it was over so fast even on hardest mode that it really doesn't matter.

Before someone says to stick to some other genre of gaming, I say why can't I buy an FPS and expect to get a good single player off it? Is is so unreasonable that I want to get my money's worth from it offline instead of having to spend even more on top of an already hefty release price to fight for no reason? PvP never entertains me in any game, it's just a waste of time that could have been spent developing better story lines.
 

Arkhangelsk

New member
Mar 1, 2009
7,701
0
0
I kind of miss how games used to be really long in single-player, but never lost it's sting. I dislike games like Fallout 3, where you can play for 30 hours, but only be half-enjoying the experience. A game that really shines as an example for me is FFVII. It was fun every 80 hours of it, although if I would only do fighting while going on a table map, it'd get kind of boring. But what kept me going was the story. While the game play wasn't the best, it was still fun and the extras were worth getting.

You could say I'm a sucker for stories. They make the game more approachable so you don't play for only a few hours after having experienced what most of the game is about.

It's like you want something to eat with the chicken (which symbolizes the gameplay), so you go with the rice (which symbolizes the story), which can be really good depending on how you cook it. If it's good, you get a tasty meal. If not, you can still enjoy the chicken and ignore the rice, but it will be eaten faster and you'll still feel hungry. If the chicken's bad, you can still eat the rice, but it's not a complete meal. And if both are bad, you'll just throw it away and think over why you bought it from that horrible restaurant.

But short games can be good too. Portal is probably the one with the largest entertainment density. It only lasted for three hours, but it still ranked up as one of my favorite games.

When it comes to multi-player, I get pretty bored quickly, cause then my enjoyment is based on my skill in comparison to the other players. This really shows in Unreal Tournament, as I suck at the game, and there are always pros kicking my ass at it, so I hate playing it.
 

katsabas

New member
Apr 23, 2008
1,515
0
0
No, it is not dying. What, just cause MW2 had a 6 hours campaign? Big fat jolly bollocks. Uncharted, Fallout, Street Fighter, Burnout, Bioshock, Abe's Odyssey, Arkham Asylum, Braid, Wipeout HD, God Of War, Grand Theft Auto, Crash Bandicoot, Explosion Man, Devil May Cry, Super Mario, Metroid, Zelda, Resident Evil 4, Pure, Infamous, Prototype, Final Fantasy, Demon's Souls, Brutal Legend, Psychonauts, Spiderman 2 and Ultimate Spiderman. All these were games that shined through the single player. Multiplayer will always rank below it.
 

z121231211

New member
Jun 24, 2008
765
0
0
Why are we comparing gameplay time to movies? Remember when 15-20 hour campaigns were the norm?

We are paying the same amount (most likely more) for less than we used to get. That's what should matter, not "well they're cheaper hour to hour compared to movies"
 

Terramax

New member
Jan 11, 2008
3,746
0
0
tkioz said:
I'm not dropping a $109 for 6 hours of entertainment that I might play once a week in multiplayer mode.
There's this amazing system known as 'renting'. I suggest you check that out. Saves you quite a fortune.
 

toapat

New member
Mar 28, 2009
899
0
0
slipknot4 said:
Bad company was a game you played for the story. A game without a campaign mode is nothing but a disc with a physics engine and a graphics renderer.
Battlefield 2 was a shallow game without any appeal. BFBC on the other had must have been one of the best FPS's ever made alongside Modern warfare 2.
But playing a FPS for the story only is stupid.
you aparently dont understand the reason why Battlefield Bad company sucks: good storyline and good singleplayer are so mutually exclusive, that they are fighting eachother in a chainsaw duel, and will be forever. to even spend any time on singleplayer other then an unlocking tier system for difficulty and AI is a complete waste for a multiplayer game

Multiplayer can not be properly balanced in a singleplayer game because the differing health, armor, and bullet resistence of enemies makes it so that if you program that part right, the multiplayer has things such as noob cannons.

this is why BC sucks, while Battlefield 2 is the best game ever in its shooter sub-category.
this is why MW2 blows.
this is why GTA4's multiplayer sucks.
this is part of why halo is the worst series ever concieved
 

USSR

Probably your average communist.
Oct 4, 2008
2,366
0
0
tkioz said:
ansem1532 said:
tkioz said:
Video Game, $109 new..
..excuse me?

Where, if I may ask, in god's name do you shop?!

They average market price in America for a new game is 50-60 dollars.
Australian Dollars, roughly $90-95 USD, so yea, we get boned on game prices here, that's normal price for a new release game. So for that price I freaking want something decent.
Aaah, that makes more sense.
 

Carnagath

New member
Apr 18, 2009
1,814
0
0
Abedeus said:
And you don't like challenge modes, like beating up wave after wave of increasingly difficult enemies, using every move you've mastered so far and coming up with new tactics? Or finding the fastest way to disarm a room full of bandits?

Wow. Seems to me like you don't enjoy being the Batman.
It's not Batman I have a problem with, it's sandbox games where secret-hunting is pretty much all you can do to progress your character, and those are getting really common these days. I do not enjoy taking continuous long pauses from the game's story so I can wander around like a chicken. This is enough to kill a game for me. I don't mind the challenges, although I wouldn't play them since, again, anything not driven by some sort of story is pointless for me. But they are all locked and they become unlocked in an unclear way, by finding "stuff", you never even know when you are about to unlock a challenge. I enjoyed very specific parts of Arkham Asylum, I loved taking down rooms full of armed guards, I liked the art design and atmosphere. I hated most of the dialogue (too childish), the endless flow-breaking secret grinding, the melee combat being a bit button-mashy and the shortness of the story mode.
 

suhlEap

New member
Apr 14, 2009
1,044
0
0
tkioz said:
I know I'm a rarity, but I buy games for the single player mode, I rarely play online, usually once a week at most with friends, so I detest having to buy games that are basically multi-player online such as MWF2, which when I looked at, looked very cool, but then I find out it's 6 hours long?

I'm not dropping a $109 for 6 hours of entertainment that I might play once a week in multiplayer mode.

And it's not just multiplayer games doing it either, WET was maybe at most 10 hours, an okay game really, not great, but not horrible, but 10 hours and I dropped $100 on it? WTF? Batman AA was an awesome game as well, I don't feel bad spending the money but again it was fairly short.

The only game recently I purchased that I think I got value for money out of was Dragon Age, I'm at 60 hours in and still loving it. Before that it was Fallout and Assassins Creed, with Halo 3 having an okay length single player mode for an FPS.

Is it DLC making developers lazy? Thinking that can sell as game for $100+ and then dribble out the content that should of been in it over a few years milking us for more cash?
i understand what you're getting at, i rarely play multiplayer online either, if ever actually. games are much shorter than they used to be which is a shame but i guess we just have to lump it and keep shelling out lots of money. or wait and get it preowned!
 

Flour

New member
Mar 20, 2008
1,868
0
0
Shooters have been getting shorter for years now. This is one of the reasons I've almost completely switched to RPGs.

I still play old shooters though. But this is mainly because those games have crazy glitches I still haven't found and it's always fun to speedrun the ones with timers.
 

slipknot4

New member
Feb 19, 2009
2,178
0
0
toapat said:
this is why BC sucks, while Battlefield 2 is the best game ever in its shooter sub-category.
this is why MW2 blows.
this is why GTA4's multiplayer sucks.
this is part of why halo is the worst series ever concieved
There is no appeal in games like BF2 and CSS. Just an online mode, nothing immersive nothing whatsoever.
Then there are games like UT3 witch had a story but the multiplayer part was the good thing about the game because it played exactly like single player and thing applies to halo.
Also, i was referring to MW witch had five times as good multiplayer as BF2. Not MW2 [small]my bad[/small].
Another game that worked it our perfectly was Killzone 2 witch has the best multiplayer to date and a good single player mode. Uncharted 2 is also a game that has a perfect cinematic campaign and a superb multiplayer with no flaws
 

mrtenk

New member
Aug 4, 2009
108
0
0
I don't see why people focus so deeply on the length of the singleplayer rather then the substance of the singleplayer. A singleplayer game can be very short but still incredibly fun because, that short amount of gameplay, has been polished to a mirror shine. It's like Fine dining vs. all-you-can-eat buffets. Sure, Fallout 3 and GTA IV are all-you-can-eat buffets, and you get more food for your buck. But they don't have the same substantiality as a meal at a fine dining restaraunt. and hey, sure I eat at buffets more often but somtimes I need that really focused polish.

Fine Dining you get less bang per buck, but it's so delicious it overcomes the obstacle of lack of satisfaction. The better the food tastes the more full your gonna feel afterwords. If a game truly immerses you through the same means most movies do it's lack of content can be forgiven. Arkham Asylum and Modern Warfare 2 do exactly that.

So I'm not saying its wrong to want more content in your game, but it certainly makes people overlook the idea that size doesn't necessarily always matter.
 

toapat

New member
Mar 28, 2009
899
0
0
slipknot4 said:
toapat said:
this is why BC sucks, while Battlefield 2 is the best game ever in its shooter sub-category.
this is why MW2 blows.
this is why GTA4's multiplayer sucks.
this is part of why halo is the worst series ever concieved
There is no appeal in games like BF2 and CSS. Just an online mode, nothing immersive nothing whatsoever.
Then there are games like UT3 witch had a story but the multiplayer part was the good thing about the game because it played exactly like single player and thing applies to halo.
Also, i was referring to MW witch had five times as good multiplayer as BF2. Not MW2 [small]my bad[/small].
Another game that worked it our perfectly was Killzone 2 witch has the best multiplayer to date and a good single player mode. Uncharted 2 is also a game that has a perfect cinematic campaign and a superb multiplayer with no flaws
Killzone2 sucks
MW1 is an absolute peice of crap. BF2 is the best Realistic Standard state Multiplayer FPS, because it was made right, unlike every game you have praised
UT3 is an absolute piece of garbage. /Pulls out a chainsaw, and proceeds to kill Captain mcasshole with it for actually thinking the worst game in the entire series is good. UT2xx is the best in the series, 3 ruined everything, it isnt fun. and before you say anything, i have played all 5 versions of Unreal Tournament
 

omega 616

Elite Member
May 1, 2009
5,879
1
43
sasquatch99 said:
Furburt said:
I think that 6 hours is a fine length for a game. It's longer than a movie you might pay up to 30 quid for.
Nailed it in one.
Taking MW2 for an example, the campaign is short, yes, but at least it's twice the length of any movie I know off.
And the SP campaign is better then most of them as well. Same goes for Batman: AA and Halo 3 as well.
Are you sure?

Berlin Alexanderplatz, it's a film that clocks in at a bum-numbing 15.5 hours!

I think since "saving" was introduced, games have become alot easier so we can fly through them now. Remember playing any game that was on Sega Mega Drive Ultimate Collection, it would take weeks, sometimes, to get through them.

Improved graphics and sounds also take up space on the CD so compromises have to be made and the gun was pointed at game length.

Just my thoughts.