I declare this quote of the year."The real issue comes from what their role and actions are," Ahad wrote. "If a character is a side-line character and their sole purpose is to be a sex object, then it is sexist. If the character is a competent contributor to the story, then it is not sexist, even if they look sexy. Looking at a screenshot by itself, or judging by the artwork alone is extremely shortsighted. People who make knee-jerk reactionary judgments should have never been acknowledged."
What? you mean the knee-jark reactionary judgmental twats that never should have been acknowledged in the first place? I suppose they count as a faction.It's interesting to see this supposed controversy evolve into a somewhat two-pronged debate. On one hand, there still exists a faction of those who believe the game itself to be sexist,
The most offensive part of this whole thing is that he felt he had to defend himself at all.and Bartholow's comments as weak justification. On the other, there seem to be those completely fine with the game's art style, but in disagreement with his justifications in general. Even Ahad himself seemed to think some comments as regrettable, describing at least part of them to be "in poor taste" while attempting to defend them. With the game set for release early next year, it will be interesting to see how this back-and-forth affects sales. What do you think, Escapists? Will this recent attention drive publicity or just turn gamers off from purchasing it?
I was going to write a guest post for the Border House (a feminist gamer blog, but they also talk about other social issues in games, too) when the game came out, but I think I may write a post about the current reaction.yunabomb said:From what I have seen so far, Skullgirls is sexist, but not nearly as bad as most fighting games.
The problem isn't really that the characters are sexy or sexualized. The problem is that a lot of this sexiness has the purpose of fanservice (take a look at the screen shots for Valentine. Her stances are designed to show off boobage). When characters are designed to show off to presumeably male, heterosexual players, it cheapens the characters. This is a big problem in gaming (just look at Mortal Kombat. All the female characters are showing off all the time).
Now, how the characters act and comport themselves makes Skullgirls's portrayal of its characters far better than that of other fighting games. Their actions show off their personality and style. Whereas in other games the female characters are frequently showing off their hotness for the players.
,yunabomb said:From what I have seen so far, Skullgirls is sexist, but not nearly as bad as most fighting games.
The problem isn't really that the characters are sexy or sexualized. The problem is that a lot of this sexiness has the purpose of fanservice (take a look at the screen shots for Valentine. Her stances are designed to show off boobage). When characters are designed to show off to presumeably male, heterosexual players, it cheapens the characters. This is a big problem in gaming (just look at Mortal Kombat. All the female characters are showing off all the time).
Now, how the characters act and comport themselves makes Skullgirls's portrayal of its characters far better than that of other fighting games. Their actions show off their personality and style. Whereas in other games the female characters are frequently showing off their hotness for the players.
I feel there is an implant joke to be made here but I would be lowering myself by doing it...RoBi3.0 said:,yunabomb said:From what I have seen so far, Skullgirls is sexist, but not nearly as bad as most fighting games.
The problem isn't really that the characters are sexy or sexualized. The problem is that a lot of this sexiness has the purpose of fanservice (take a look at the screen shots for Valentine. Her stances are designed to show off boobage). When characters are designed to show off to presumeably male, heterosexual players, it cheapens the characters. This is a big problem in gaming (just look at Mortal Kombat. All the female characters are showing off all the time).
Now, how the characters act and comport themselves makes Skullgirls's portrayal of its characters far better than that of other fighting games. Their actions show off their personality and style. Whereas in other games the female characters are frequently showing off their hotness for the players.
Sonya Blade's costume in the new Mortal Kombat annoyed me a lot. I mean what serious cop would wear an outfit like that. Her bullet proof vest was more boob the vest. I doubt it is very effective at stopping bullets.
What annoyed me even more was lack of original mk3/1 costume for her. But yeh her default costume was verging on hilarious, the whole thing was an exercise in defying physics.RoBi3.0 said:Sonya Blade's costume in the new Mortal Kombat annoyed me a lot. I mean what serious cop would wear an outfit like that. Her bullet proof vest was more boob the vest. I doubt it is very effective at stopping bullets.
LMFAO I can imagine the Westboro Baptist Church using that argument for their agenda.The_root_of_all_evil said:I think Skullgirls has got a lot more column inches from this than it would have got otherwise.
Make of that what you will.
Now, how do I generate some more controversy for my new book "Was Hitler Gay?"
Thanks for posting that comic, a curious insight.Yokai said:At the same time, the arguments against the sexism accusations come across as petty and grasping at straws, and I noticed at least one case of
Good Lord, I haven't seen an Evony advertisement in years. Does that game still exist? I knew a kid who actually played it, and it was so hilarious seeing the actual game compared to the advertisements.The_root_of_all_evil said:*snip*