My internal cynic says it'' be longer once you pump 40 bucks worth of dlc into the game, but Maybe this is the norm, as I've never played this way,
I goof off, raid tombs, become the bauss of every group in the land.
Part of me however did that under the notion that you had to be strong in order to win the endgame content of an rpg, but the game scales so hell to a level 1 is puppies and kittens with the devil giving you candy while you hit him with the stick you got in the sewer. For a level 30, grand champion, archmage, grey fox, master assassin, fighters guild boss etc it gets a lot harder.
seems like a design flaw to have scaling baddies in this manner.