Skyrim Becomes First Western Game to Nail 40/40 Famitsu Review

Just_A_Glitch

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I'm not trying to troll here, so please remember that if you bother reading this.

I see people on this site comment and complain every time Famitsu releases a perfect score, claiming that they're "doing it too often" and its "losing its meaning". I wonder if any of those people are going to be saying the same things this time around...

Personally, I couldn't give two shits about Skyrim, but all of my friends are loving it to death, so it must be doing something right. So congrats Bethesda, way to bring honor to western games.
 

GeorgW

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Aug 27, 2010
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Nintendogs and a Pokémon game getting 40/40? Oh well, still extremely prestigious, Bethesda should be really proud. It's well deserved, now if only it could come close to CoD's selling figures the world will be right again.
GreatTeacherCAW said:
Skyrim is extremely buggy. Not quite sure how it could get anything close to a perfect score due to that alone. I feel as though most reviewers review games based on what it could be, not what it is.
I've played the game for maybe 10-20 hours, have yet to experience a single bug. Everyone's experience is different, but for a Bethesda game, it's remarkably bug-free.
 

Ubermetalhed

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Kopikatsu said:
CommanderKirov said:
Also by them. 40/40 review for FFXIII.


Yep. They are trustworthy.
Are people still not over this?

It's a JRPG. It was primarily developed for the Japanese market. It was EXTREMELY popular in Japan. Just because most Westerners don't like it doesn't mean it's a bad game.

And no, the battle system wasn't bland. `-` If you're sitting there mashing 'X', then you're playing the game wrong. Yes, there is a wrong way to play the game because if you try to do that later on, you'll get reamed. The complexity of the battle system lies in the Paradigms, not in the individual actions.

/rage
I feel your rage. I'm sick of people who either haven't completed it or even played it or actually understands what a JRPG is just taking digs at what was in actual fact a very good game.

It wasn't a 40/40 though and in fact it actually got 39. But it was still a game worthy of a high score.

Much like Skyrim is good but doesn't deserve full points by any means. At least FF tries to do something different in each installment instead of mashing all the mechanics from Oblivion and the Fallout series together, putting some new graphics in, dual spell casting and some dragons and calling it a completely fresh and unique game.
 

Nick Holmgren

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OutrageousEmu said:
Nick Holmgren said:
TBH Famitsu has lost some of its prestige in the last 5 years.
Bayonetta for one, was not a perfect title (yes it was great and I do own it has its definite flaws in story delivery).
Nor was wind waker flawless, notably the sailing was mostly tedious and there are some minor plot holes if I recall correctly.
Smash bros brawl was and still is fundamentally flawed as a competitive fighter and SSE was a joke.
super mario bros wii was mario bros ds but on the wii and with some of the most annoying coop since battletoads.


Famitsu is just not the gold standerd of impossible to please it once was.

I could go on but I seriously do not consider their 40/40 to mean a game is truely a master piece.


That said, I am 28 hours into skyrim and massively annoyed that I am not further.
Generally Famitsu have been rather good, its just that Nintendo entered into some under the table dealings with them a few years ago. You can safely ignore their review of any Nintendo game as its an almost dead bet it was a bribe. All others, though, its likely just honest opinion, and for Bayonetta, that honest opinion was "boobies".
that does explain the huge number of nintendo titles on the "god tier" list.

Still, not found of the 39 list either, some items on that really are questionable and I feel the nintendo favoritism is slowly undermining their integrity.

You can ask Adam Sessler what having your integrity encroached on as a reviewer feels like.
 

K84

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OutrageousEmu said:
All others, though, its likely just honest opinion, and for Bayonetta, that honest opinion was "boobies".
Boobies make sense, but what about that Nintendogs perfect score?

That aside, Skyrim deserves it, great game.
 

Jeff Stack

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To Nick H: So you're twenty eight hours in and what? The story is almost finished? I'm sixty two hours in and i've only done four main story quests. This game can almost literally last as long as you want it to. And I understand being critical, but can you really look at that game and say that its not at least some kind of masterpiece? Its immense, it looks gorgeous, every other person in the world has something for you to do, hundreds upon hundreds of weapons, fifteen different skill types that progress as you use them, multiple races, guilds, and clans, a wide range of crafting options, a wonderful skill tree system with awesome perks, unparalleled freedom of choice game play that wonderfully shapes your game play experience around you as you go, each race has a unique skill and power, the vast varieties of game play options you have ensure for great replay value as you will need to play with multiple different characters to make sure that you really get everything this game has to offer you (and even then you probably still wont have the time or ability to experience everything this game offers), and to top it all off you randomly run into life sized dragons, and not just a few but most likely an infinite amount are generated. What else would you want, speaking practically. The only other games I can think of that did the very same thing were the other elder scrolls games, and the fallout series. Bethesda's real world RPG format is not perfect, but its epic and captivating always and it is especially skyrim that has freed the fantasy RPG genre (at least for itself) from the ultra nerdy condemnation of that genre. They do this by adding realism, the image of a dark, shattered world (much like our own), and great looking violent brutality instead of the usual fairy tale(ish) feel of conventional fantasy RPGs. And all the vast complexity is still there, bringing the game to the masses but not turning it off to its die hard fans and players of Morrowind (which I'm sure alot of morrowind players were probably turned off by it just because you can fast travel...) In conclusion I just really find it a bit ridiculous to be so critical of this fantastic feat in human technology. You really need to dig deeper into this game because there's apparently alot you've missed. For all this game has delivered I find it harsh and cruel to not call it next to perfect. Of coarse there's room for improvement and in the next generation of gaming Bethesda will make another Elder Scrolls/Fallout game that will blow this one away, but for the time being I doubt you can find a better fantasy RPG game.

Nothing personal, just opinions. Peace out.
 

AugustFall

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Denariax said:
HOW. Is this worthy of a perfect score? I was fine with the crap in Oblivion and Morrowing, with its entirely unimmersive gameplay that could only be improved with playermade mods. But this game was horrid. I played on a PC, and from that the default control scheme, the one that you'd expect to be done right considering it was made for PC's like Oblivion and Morrowind, but apparently wasn't because the WASD setup no longer functions, and the completely humiliating intro that has you handcuffed and sent to death (again, I might add, but this time with less care) only for 'gasp' something to intervene.

Maybe I find most people to be generally retarded, but come on. This was no better than half the trash I saw this year.
People have different taste than you therefore they are retarded. Way to perpetuate the pretentious gamer stereotype.

Anyway. Hopefully this sells well in Japan as well, good positive reinforcement for Bethesda to keep up the good work. Hopefully that wouldn't convince them that yearly releases are a good idea.
Also spending the time to make a PC style PC version wouldn't go amiss.

Edit: Also of all the complaints this game may warrant I haven't run into any problems with WASD... Care to elaborate?
 

SnakeoilSage

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Bethesda knows its stuff better than some people give credit. It's polished, but it has enough of those familiar Bethesda flaws that it feels comfortable.

And considering the state of JRPG's lately, which feel more like movies you have to pause every half hour to rearrange your furniture and take out the garbage, it's not hard to see how people would be attracted to an RPG that actually lives up to the genre's definition. I think even our Japanese brothers and sisters are getting tired of all the sizzle with none of the steak.
 

LilithSlave

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Kopikatsu said:
It's a JRPG. It was primarily developed for the Japanese market. It was EXTREMELY popular in Japan. Just because most Westerners don't like it doesn't mean it's a bad game.
Was it? Because I've heard quite the opposite.

I love jRPGs, but I'm not sure I would consider one of the better jRPGs.

But I hate to say this because I think XIII deserves someone defending it sometime. Which it doesn't often enough get, and is at least a playable game if the characters and their plight grips you. It can feel rather claustrophobic, though. And while the battle system doesn't come down to just pressing the same button, there are certainly better battle systems than the one present in the game. And it feels much like a rhythm game where the key to winning is hitting the right chord(battle formation) at the right time and knowing just when to heal, just when you use more magic, and just when to use more physical attacks(which is simple, because most of the time you want to start a battle with a mixture of physical and magical, in order to push it's "limit" or whatever you call it, then switch to all physical while it's in the air and do much greater damage. And heal a little or heal a lot depending on how much the opponent does damage to you). Honestly, after getting past all the claustrophobia and getting attached to the characters, I found myself actually finally putting the game down once the game became non-linear and you could hunt monsters, because there was no longer any tension and after all of that squeeze-box of running away and running toward all of the time, the big open monster fields relaxes all my tension and I couldn't get up the effort to do all of these side quests. I still mean to go back, and finish the game. But it definitely has it's flaws that many previous Final Fantasy games, did not.

But again, I do respect y'all for defending the game for once. It deserves it.

As for what a jRPG is, people who often bash it and don't know what it is, often do so on these sorts of grounds: that jRPGs are about grinding and other such. A commonly made statement by ignorant wRPG fans that don't realize that grinding isn't the point of jRPG like it is a MMORPG, it's about strategy. Grinding in a jRPG is merely a crutch for those who want to be powerful or see the story instead of work on their strategy. In general I see a lot more battle strategy in jRPGs than wRPGs. Battle strategy based upon the Dungeons and Dragons stat system is a hallmark of the jRPG. So when judging a jRPG, one of the things one should heavily judge it upon, is the intelligence of the battle system. Whether there is any strategy involved. There's a reason why the sRPG or tRPG, similar to the RTS, is a jRPG genre. jRPGs are more heavily rooted in the tactical RPG than the Western RPG. While because of this, the norm of WRPGs now, the Action-RPG, has been considered a fusion genre in Japan. And is very long and wealthy RPG tradition that deserves respect, a hallmark of all old-school RPGs, but doesn't get enough respect today because jRPGs have lost face in the Western world and a common joke among people who don't get them, and don't like old video games or strategic video games.

If jRPGs weren't about strategy instead of grinding, you wouldn't be able to beat most jRPGs at the beginning level, but you are. There are a plethora of handicap jRPG plays out there if you search them, many of them avoiding leveling altogether.

I could name some of the other misunderstandings, but we're getting off topic and I shouldn't feed it more.

Anyway, I'm more interested in how well Skyrim is selling in Japan.
 

DarkRyter

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Hammeroj said:
Wow, it saddens me to feel that I have standards far higher than supposedly 4 of the hardest-to-please critics.
Yes. You disagree. You obviously must have higher standards.
 

Gennadios

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Although it had way too many sidequests to initially notice, Skyrim was pretty much the most linear, hold you by the hand, no meaningful choice containing storyline in TES series.

I'm not surprised the Japanese would love it.
 

Denariax

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AugustFall said:
Denariax said:
HOW. Is this worthy of a perfect score? I was fine with the crap in Oblivion and Morrowing, with its entirely unimmersive gameplay that could only be improved with playermade mods. But this game was horrid. I played on a PC, and from that the default control scheme, the one that you'd expect to be done right considering it was made for PC's like Oblivion and Morrowind, but apparently wasn't because the WASD setup no longer functions, and the completely humiliating intro that has you handcuffed and sent to death (again, I might add, but this time with less care) only for 'gasp' something to intervene.

Maybe I find most people to be generally retarded, but come on. This was no better than half the trash I saw this year.
People have different taste than you therefore they are retarded. Way to perpetuate the pretentious gamer stereotype.

Anyway. Hopefully this sells well in Japan as well, good positive reinforcement for Bethesda to keep up the good work. Hopefully that wouldn't convince them that yearly releases are a good idea.
Also spending the time to make a PC style PC version wouldn't go amiss.

Edit: Also of all the complaints this game may warrant I haven't run into any problems with WASD... Care to elaborate?
I was running on a non-updated game; it may have something to do with that my 360 controller set up specifically for Mugen cancelled out all the other controls even after I took the controller out and reset the game.

I'm pretentious, yes, but the problem is, I try to have validity behind my pretentiousness. Games that recieve an ungodly amount of hype (Mass Effect, Skyrim, Modern Warfare) go directly onto my 'Skeptical' list.

I also like to play my own sort of game while playing this. I attempt to go into games, keeping that sole game as its own existence. No prequels, no sequels; even if they exist I don't put them into the context of that game. Now; after starting the game, around the first few minutes, I had no idea why I was doing any of the things I was doing, and slowly stopped caring. I could say that it was a survival instinct, but if it was a survival instinct I wouldn't have been set up falsely accused of being something I have no idea the existence of, and would start out from a completely different position, something the game completely fails to do without additional mods. Its around that time that I just give up on the game. Even if it gets better later, that does not in any way warrant a perfect score. Ever. If I'm allowed to write off Final Fantasy XIII for not making any sense at the beginning, even if it 'gets better later', then I can do the same for Skyrim.

I have games I like that emphasize story over the rest; Alice: Madness Returns, for example, was my favorite game this year because it was able to keep gameplay, and story, separate and still engaging. Sure, the beginning seemed weird, but in the first hour you're able to figure out that this is, indeed, a sequel to another game; it could have even been a sequel to the books themselves and would still make sense. With Skyrim they don't give you that information and seemingly expect you to just figure stuff out on your own.

The biggest flaw Skyrim has is its inability to make sense. Why in the hell would a guy hunting dragons need to loot brooms from someones house to sell for random equipment that he then sells later? If the game promises choice, then why am I not allowed to set fire to villages and run around laughing at the burning headless chicken? You can say that you can, but has consequence; what if I don't want consequence for having fun? And that's why Skyrim just flew off the deep end of boredom, and I went back to beating Megaman Maverick Hunter X for the 13th time.
 

Agayek

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GeorgW said:
I've played the game for maybe 10-20 hours, have yet to experience a single bug. Everyone's experience is different, but for a Bethesda game, it's remarkably bug-free.
There's a large number of re-creatable bugs. None of which are game-breaking in any way, shape or form, but they do tend to get annoying. The most annoying one is the menu interface on PC. It's rather easy to "desync" the mouse from what you're trying to click on (so when you click on something on the list, it actually selects something else) and occasionally break the menu entirely so you can't click on anything. Generally, I've seen it happen when scrolling the mouse wheel and moving the mouse at the same time, though the arrow keys can also cause it.

I've also had giant dragon skeletons randomly fall from the sky to land in front of me when I walk out of a cave or the like. Or quest NPCs that say "go meet me at X" and then stand rooted in place and nothing but a console command will allow you to progress through the quest chain. Things like that are a bit silly.
 

masticina

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Nice

Those guys are hard to make happy [how some final fantasies ended up in the 10/10 list.. I dunno!] they probably did have to deal with the bethesda bugs and issues to that has in some reviews lowered the mark down to 95 or 90 but.. hey like us they saw THROUGH the bugs.

That is pretty nice not to mention what does a score means.. I have read reviews that definitely had a very strong opinions influencing the score. So I rather read what the game entails, see gameplay videos and so on. Making my own decision if it is worth it.

And Final Fantasy XIII, no.. no no no noo! It might be indeed JRPG but no! No! The problem with that game is that it really really has issues. In a good story you quickly pick up the roles of the different persons. And the situation. In FFXIII... we have 20 hours of strange names and then finally FINALLY "Ah so that is how it works" .. no! If it was a WRPG with 300 hours of gameplay sure.. but not in a socalled streamlined game.
 

zHellas

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K84 said:
Boobies make sense, but what about that Nintendogs perfect score?
It's a game that lets you play with fwuffy, cute doggies~!

Why shouldn't that have a high score? :p

(Seriously, it's a good game, but I do agree that it's not worthy of a perfect score)