I wasn't clear, my bad. I was trying to point out afterwords that you don't need any previous experience with ES to enjoy the story. I'm a prime example of this as I have never played ES till this one. It fully explains everything and never expects you to have knowledge of the universe outside of what is available within the game.Denariax said:The primary problem I'm going to pick at here, is that if a game cannot give any information in the first hour, it is not worth sticking around to get more out of it. If the game was given more choice than it gives, it would give you the choice to not be a Dragonborn. A lot of people would still choose it, but its not there to begin with. In Alice it kept them separate, but meaningful. And not as separate as I put them out to be.AugustFall said:Okay, why don't you take sequels and prequels into account? You don't read Return of the King and go, "Well they didn't explain anything. Who the fuck is Frodo and why does he have this ring?"Denariax said:I was running on a non-updated game; it may have something to do with that my 360 controller set up specifically for Mugen cancelled out all the other controls even after I took the controller out and reset the game.AugustFall said:People have different taste than you therefore they are retarded. Way to perpetuate the pretentious gamer stereotype.Denariax said:HOW. Is this worthy of a perfect score? I was fine with the crap in Oblivion and Morrowing, with its entirely unimmersive gameplay that could only be improved with playermade mods. But this game was horrid. I played on a PC, and from that the default control scheme, the one that you'd expect to be done right considering it was made for PC's like Oblivion and Morrowind, but apparently wasn't because the WASD setup no longer functions, and the completely humiliating intro that has you handcuffed and sent to death (again, I might add, but this time with less care) only for 'gasp' something to intervene.
Maybe I find most people to be generally retarded, but come on. This was no better than half the trash I saw this year.
Anyway. Hopefully this sells well in Japan as well, good positive reinforcement for Bethesda to keep up the good work. Hopefully that wouldn't convince them that yearly releases are a good idea.
Also spending the time to make a PC style PC version wouldn't go amiss.
Edit: Also of all the complaints this game may warrant I haven't run into any problems with WASD... Care to elaborate?
I'm pretentious, yes, but the problem is, I try to have validity behind my pretentiousness. Games that recieve an ungodly amount of hype (Mass Effect, Skyrim, Modern Warfare) go directly onto my 'Skeptical' list.
I also like to play my own sort of game while playing this. I attempt to go into games, keeping that sole game as its own existence. No prequels, no sequels; even if they exist I don't put them into the context of that game. Now; after starting the game, around the first few minutes, I had no idea why I was doing any of the things I was doing, and slowly stopped caring. I could say that it was a survival instinct, but if it was a survival instinct I wouldn't have been set up falsely accused of being something I have no idea the existence of, and would start out from a completely different position, something the game completely fails to do without additional mods. Its around that time that I just give up on the game. Even if it gets better later, that does not in any way warrant a perfect score. Ever. If I'm allowed to write off Final Fantasy XIII for not making any sense at the beginning, even if it 'gets better later', then I can do the same for Skyrim.
I have games I like that emphasize story over the rest; Alice: Madness Returns, for example, was my favorite game this year because it was able to keep gameplay, and story, separate and still engaging. Sure, the beginning seemed weird, but in the first hour you're able to figure out that this is, indeed, a sequel to another game; it could have even been a sequel to the books themselves and would still make sense. With Skyrim they don't give you that information and seemingly expect you to just figure stuff out on your own.
The biggest flaw Skyrim has is its inability to make sense. Why in the hell would a guy hunting dragons need to loot brooms from someones house to sell for random equipment that he then sells later? If the game promises choice, then why am I not allowed to set fire to villages and run around laughing at the burning headless chicken? You can say that you can, but has consequence; what if I don't want consequence for having fun? And that's why Skyrim just flew off the deep end of boredom, and I went back to beating Megaman Maverick Hunter X for the 13th time.
They don't have to explain everything because you were supposed to read them in order. If a game has a big fat 2 on the box odds are there is some content you're missing. Now some make an effort to clue you in but the fact of the matter is that a series is a series, as in a series of things with an order to them.
On to your next point about not knowing why you are doing what you are doing. It's a Role Playing Game. You do whatever you want to do. It's not scripted like most games; you choose how you want to act in any given situation. Why are you stealing brooms? The hell if I know that sounds like an odd thing to do. You have one and only one piece of preset info about yourself. You are Dragonborn. Why are you fighting dragons? You don't have to if you don't want to. I do it because it's fun and my character has accepted his fate. Your character may be different.
If you want to know more about the world then you can go find out. You can talk to people and ask questions. Explore in the hopes of finding people to answer your questions. Like you would and do in the real world.
It's not like other series in that your questions are answered in time. You learn about the Elder Scrolls as they become relevant to the plot, you learn why there are dragons and all that by playing the game. This is what makes the experience so immersive. Everything that happens in the plot happens to you. You witnessed the first dragon attack, you sought answers on who you are and what's going on. Your character has no preset knowledge of what's going on because you don't any knowledge of what's going on. You aren't guided down a set of hallways and you don't listen to your character's opinion of a situation. You choose where to go and you choose how you appraise things.
This is most likely why it fell flat for you. You said you liked Alice because it kept story and gameplay separate. This is counter-intuitive in gaming. Gaming allows you to, as a player, experience the story first hand. Why have a story in a game at all if it in no way reflects the gameplay? Why have gameplay at all if it doesn't enhance the story.
You're free to have your own preferences in gaming but saying that a game is bad for the reasons you have listed is short sighted and has no validity. It simply sounds like a bloated opinion of a game from someone who barely played it.
Again if you didn't like it then no, don't slog through it. But your opinion is not writ and being pretentious is not a good character trait.
The problem in Skyrim, in the end, is that when it emphasizes story (As most RPG's are bound nearly by law to), it has to hold up on that before it can be held up on gameplay (Graphics don't count, this isn't an art studio.) And while someone would say that games aren't books, that's no longer the case because games become old without reason to do things. And Skyrim's story falls flat without any initial reasoning; being thrown directly into a carriage and being told "You're going to die now, kthnx" is not good story, regardless of what happens afterwards, and even regardless if they go back to explain it later a la FFXIII.
If something doesn't happen in the first hour of the game I usually stop playing. Like Heavy Rain. If the event seems forced onto the subject at hand (AKA, the dragon somehow finding you and freeing specifically you, nevermind that other bloke who just got decapitated), it seems just plain insulting to keep playing.
Now, in another game, Bioshock for example, you could say that your guy being the sole survivor was bad storytelling. But the problem here is, the confusion going into the game is subsided by it being a game based more on the immersion of gameplay rather than story. And because Skyrim emphasizes story, I can't consider it nearly 40/40, maybe more 10/40, as the story is just plain dumb.
And for the LotR thing; no. Isn't the same. In LotR you're expected to have read them in order, and in all honesty I consider it all one giant story anyways. Like Harry Potter. Except the writers got drunk around chapter 5.
The story is dumb? You've played an hour of it and from the sounds of it made no effort to seek out the story. The chopping block is not part of the story. It's simply the prologue, setting of the scene. The dragon doesn't save you... again you don't know the story so how can you judge it?
"Well I only played an hour of it and had no idea what to do," the game was beaten in 2 hours by a tester. Now realistically a new player will probably take 8 hours to make their way through the main storyline but the game has far more content than that. I have put 60 hours into the game now and nowhere near the end because I am playing my character, what would he do? He would hunt adventure.
Once more, if you don't like the game that's fine. But to define a non linear game as story based is silly. To then consider it a bad game because the story (which from your posts it's clear you have no knowledge of, good effort) insults you due to you being the "chosen one" is silly. Finally, to then take your own subjective opinion, disagree with a review which is also an opinion with the evidence of the "the game is bad" is silly.
We all have opinions, mine is quite clear as I have been waving it about. It's no more valid than yours but you have little to no experience with this game and your gripes are all based off of preconceived notions of what an RPG should be and how Skyrim didn't add up to them. Skyrim provides an open ended playground in an interesting universe with an underlying story which you are free to follow if you want. And in my opinion that story is pretty engaging if you actually play it.