Adam Jensen said:
People seem to think ROLE-PLAYING means leveling and stuff like that. Take a second and read this again: ROLE-PLAYING.
It doesn't get any more role-playing than Skyrim. You can be whoever you want and make choices you think your character should make. You don't have to do anything you don't want to if it suits you (or if that's how you interpret your character). TES games are the only games that embrace the actual definition of a role-playing game. You are your character and you have more freedom than in any other video game series.
Just look at what you can do in Skyrim. You're this Dragonborn character, right? You can be one of 10 races. But that's not the point. The point is, if you want to make a Dragonborn that doesn't give a fuck about being a Dragonborn you can do that. You don't have to do any of the main quests to have fun in this game. You still have this huge, beautiful open world where your character can do things he wants. Don't care about the civil war? Fine, don't join any of the factions involved. Find something else to do. No other game lets you do that. In other "RPG's" you have to progress through the story. One of my favorite newer RPG's is Dragon Age: Origins. But it's a linear game. It's not a real RPG because you don't have a choice in being a Gray Warden out to save Ferelden from The Blight. You must progress through the story when you play that game. And it's like that in most RPG's these days. They are still good games, but I think developers don't truly realize the meaning of the term role-playing. Bethesda does.
This is all demonstrably false.
Fallout 1 and 2 have not only more options (freedom) for creating an array of characters with different skill sets, the quests are far more layered and have more variables that change the course of quests, providing more ways to finish the quests, which is closer to the scope of PnP RPGs than Bethesda can ever hope to be with their current design philosophy. New Vegas less so, but still more than Skyrim or Oblivion. Arcanum had a character creator that was far more comprehensive than Skyrim's, so that game was also more of a RPG.
There have been games that offer the same level of freedom since the 80s, so Skyrim gets no points for that. But being able to go anywhere and do anything isn't fundamental to the genre anyhow. If you decide to create and RP a castle guard in a game, you're not going to be catching butterflies at your leisure, you're going to have a duty, so freedom to go anywhere is not relevant to role-playing in that situation.
Risen is not only has an open world, but the NPC interaction, quest design, and choices and consequences/re-activity is on a higher level than the very basic interactions of Skyrim. Another game that is closer to the standards of a PnP game.
The original Deus Ex gave you more power to effect the story and interact with the world than Skyrim, and it's not even considered a pure RPG.
The other side of freedom, and no less important to RPGs, is limitations. Roles, in reality as well as games, are defined by limitations based on the choices you made in creating your avatar. Bethesda doesn't believe in limitations anymore, so a meat-head warrior who never cast a spell in his life can rise through the ranks of the mage guild. Yes, really an immersive and convincing simulation right there. In Fallout 3 I was getting regular head-shots with a shitty rifle at low %, with just an average firearms stat. The game really enforced my decision to make a so-so marksman by letting me makes shots like a sniper god...
Obsidian excel Bethesda in character interaction and reactitivty. You don't have to LARP in their games because the rules support and enforce you're choices. When you create a role, their games are going to respond to that role, not just let you do anything you want under any circumstances, which really has nothing to do with the RPG genre.
Larian Studios makes games with all the freedom and scale of an Elder Scrolls game. You can ignore the entire first town in Divine Divinity and head out anywhere you if you want, while I'm stuck on a boring wagon ride in Skryim.
Old Bethesda alone negates your point. Can I make a wall-climbing spearman who casts teleport spells in Skryim? I could in Daggerfall. Skryim's "freedom" is irrelevant because it offers less than previous Elder Scrolls.
So no, Skryim isn't more of a RPG than a alot of games, and Bethesda do not really understand the concept of role playing games better than anyone else, because there are several areas where other developer's exhibit a much stronger grasp of the capabilities of the genre.