Crono1973 said:
Attributes were not the problem with Oblivion, the level scaling was. I wasn't ignoring the attributes in Oblivion.
Here's the thing, the multipliers would apply to the skills you used the most. So I always had multipliers (only rarely a +5 though) and I always chose the bonuses with the highest multipliers because that made sense. It made sense because those were the skills I wanted to use in the first place (which is why there were multipliers). I am really not seeing the problem here between you, multipliers and attributes. I see the problem with the bad level scaling in Oblivion and I see the problem with the stupid, maze like Oblivion gates but attributes are not to blame.
Speaking of Oblivion gates, Dragons became the new Oblivion gates so I read. I never got that far into Skyrim but I did fight a few dragons and didn't really find it enjoyable. Apparently dragons show up all the time to waste your time. Dragons, like Oblivion gates are more like gimmicks and it sure made a lot of people piss their pants with excitement prior to release but after release most people seem to find them annoying.
I know how the multipliers worked, of course. If we're hung up on the level scaling then forget
Oblivion. Let's talk about
Morrowind. To make the most of the attribute multipliers, you had to use skills you had no interest in and literally tally up hundreds of skill gains on a piece of paper and reload if you leveled the wrong one. It was so grueling and pointless that most people just ignored it. You ignored it in
Oblivion by not bothering to collect attribute multipliers. Being rewarded for using the skills you want to use is good, but doing it through attributes was redundant because skills. And doing it that way meant you were
punished for not using skills you
didn't want to use. Your character would have been more powerful had you done a lot of tedious bullshit. That is what attributes contributed to the leveling and it isn't exactly worth getting nostalgic over.
In
Skyrim, everything the attributes used to contribute to, like carry weight, magicka regeneration, melee damage, health, and so on is dictated by other factors. Attributes were an opportunity to display more numbers but they added nothing meaningful to the gameplay. That's what matters. What I don't understand is why you are defending a system you freely admit you never took advantage of. Most people didn't. So
why was it even there????????????????????? aaaaaaaaaaargh
Dragons are a fun new addition, a unique, dynamic and deadly foe that flies around breathing fire on the land. They have a lot of personality, great sound effects and great visual effects. You can usually choose when to engage a dragon.
Oblivion Gates were copy/pasted dungeons with very oppressive and boring visuals that you had to do. I actually thought Oblivion Gates were OK, but the dragons are way more awesome.
Crono1973 said:
ETA: Actually, the dragons may be worse than the Oblivion gates because the Oblivion gates could mostly be avoided, can the dragons be avoided as easily?
I don't know what you mean. You can ignore the dragons for the most part, but many of the Oblivion Gates were required to beat the main quest.