I'm generally not thrilled with level scaling. I understand peoples point about being able to go anywhere right from the start, but to me that just defeats the point of having a leveling system at all. If all of the enemies are always the same strength relative to you, you might as well just beat the game as a level one. It would basically be the same experience.
I like the feeling of being completely weak and alone at the beginning, forced to stick to the proper roads and take low level quests. It makes it much more satisfying when you finally can delve into a Daedric ruin. You feel like you've earned it.
I like the feeling of being completely weak and alone at the beginning, forced to stick to the proper roads and take low level quests. It makes it much more satisfying when you finally can delve into a Daedric ruin. You feel like you've earned it.