Not so much oddities, just random impressions
-I detested Oblivion, but can see myself spending some meaningful time here. Love the levelling system; it seems more intuitive that skills develop through use rather than just an assignment of points "I have never smithed before, but I have a skill of 50 so I could, y'know, if I WANTED".
-Two dragons down and the second one SUUUUCKED. Level 8- I came across him while wandering aimlessly past Mistwatch (?) and thought I'd give it a shot...ow ow OWWWW. Not only did I have the big scaly bastard to deal with, but on several occasions a sabretooth or a pack of pit wolves showed up out of nowhere and swiped me. I ended up playing ring a rosy around a tree, sniping it with arrows and saving a lot.
-My Skyrim experience improved the moment I stopped looking for grappling points and trying to hit detective mode.
-still not a fan of the combat, but then combat hasn't been the primary attraction of any of Bethesda's games. It doesn't feel as much like swiping air, but thats kinda faint praise
-I detested Oblivion, but can see myself spending some meaningful time here. Love the levelling system; it seems more intuitive that skills develop through use rather than just an assignment of points "I have never smithed before, but I have a skill of 50 so I could, y'know, if I WANTED".
-Two dragons down and the second one SUUUUCKED. Level 8- I came across him while wandering aimlessly past Mistwatch (?) and thought I'd give it a shot...ow ow OWWWW. Not only did I have the big scaly bastard to deal with, but on several occasions a sabretooth or a pack of pit wolves showed up out of nowhere and swiped me. I ended up playing ring a rosy around a tree, sniping it with arrows and saving a lot.
-My Skyrim experience improved the moment I stopped looking for grappling points and trying to hit detective mode.
-still not a fan of the combat, but then combat hasn't been the primary attraction of any of Bethesda's games. It doesn't feel as much like swiping air, but thats kinda faint praise