Skyrim to be a console port which "shouldn't be too hard"

DaHero

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http://www.pcgamer.com/2011/06/08/e3-2011-the-elder-scrolls-v-skyrim-interview-consoles-are-our-lead-skew/

Houston, we have a problem. They are developing on the 360, then doing a quick-port to PC, (which from the way he talks they haven't even done yet, and thinks it'll be easy) and then confirming DLC like they have it made already.

I'm not saying I'm NOT going to buy it, but I'm going to step away from the fence until I see reviews now.

For those of you not getting the sudden shift: Oblivion had to have an UNOFFICIAL bug patch and a couple extra mods before the PC gamers could really enjoy it.

I'm also not crying that the PC isn't the elite platform, but I think DA2/ME2/Just Cause 2 still leaves a bad taste in the PC gamers mouth.
 

scorptatious

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As a console gamer, I don't have any problem with this. Although I can see how it can be bad for PC gamers.
 

MiracleOfSound

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Well look on the bright side. You guys get all the cool mods and will ultimately end up with the better game.
 

DaHero

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scorptatious said:
As a console gamer, I don't have any problem with this. Although I can see how it can be bad for PC gamers.
Yeah basically it means we get to fumble through menus and controls that really were made for the console. Also: If you've ever tried to play a racer with a mouse and keyboard...I'm worried that's what the horses will be like.

MiracleOfSound said:
Well look on the bright side. You guys get all the cool mods and will ultimately end up with the better game.
I'm not a big fan of waiting for months for the game to be playable, that's all.
 

danintexas

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Apparently someone hasn't played stock Oblivion. Skyrim will be the same.

personally - I have it on the PC and the 360 and love both versions. I actually enjoy the 360 version better as alot of the interface was obviously made for the console.
 

Danceofmasks

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Alleged_Alec said:
What was so bad about the pc version of ME2? Everything worked fine for me.
As much as I love ME2, there were 2 glaring problems with the UI.
1) Lack of weapon hotkeys
2) Space bar does 15 different things (very slight exaggeration)
3) Mouse sensitivity is drastically altered depending on whether you're in combat or not. This one is anathema to anyone who calibrates the mouse by making sure they can make precise turns with their eyes shut.

I was a little annoyed by the 8 power hotkey limit, but hey .. 8 isn't too restrictive a limit.

Edit:
I just realised saying there are 2 problems then putting 3 numbers may have been silly.
1 & 2 were actual issues. 3 only affects crazy people like me.
 

Lenriak

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MiracleOfSound said:
Well look on the bright side. You guys get all the cool mods and will ultimately end up with the better game.
Does that mean that I should pay a small percentage of its price tag to Bethesda and tell them to take a hike if they expect the rest while I give the rest of the money to modders, because I think that would be the fairest thing to do.
 

drizztmainsword

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This has probably been what they've done for the past three games that have used this engine. Honestly, with the exception of New Vegas, the rest run fine at launch no matter what system you're on. And if you ever have issues with menues, it's basically guaranteed to be fixed by modders. Elder scrolls has one of the larges mod communities out there, rivaled only by the Sims and Starcraft.
 

DaHero

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Lenriak said:
MiracleOfSound said:
Well look on the bright side. You guys get all the cool mods and will ultimately end up with the better game.
Does that mean that I should pay a small percentage of its price tag to Bethesda and tell them to take a hike if they expect the rest while I give the rest of the money to modders, because I think that would be the fairest thing to do.
I still would have payed for the Nehrim mod, know what I mean?
 

demotion1

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DaHero said:
I'm also not crying that the PC isn't the elite platform, but I think DA2/ME2/Just Cause 2 still leaves a bad taste in the PC gamers mouth.
I play almost exclusively on the PC and ME2 was awesome.
 

Madman123456

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A Friend of mine is a linguist and right now he's searching for a word stronger then "Duh!".

Even if the Consoles weren't the biggest market for games now, games on the PC wouldn't look much different. They would look the same, if they decide to work, which they don't for some people.

PC and console games look similar. The time and money that goes into making a game are huge and converting a game is, compared to making it, ridiculously easy. On older consoles, you had to remake your entire game sometimes.

Xbox360 is pretty much the biggest market right now, ports to PC are relatively easy today, partly because the games still look fine; there wont be a graphical wow effect with the next console cycle. The games could look better, but now we're at a point where one would have to put rather large amounts of money into a project to make it look slightly better.

As a PC gamer, i like this "console game". The Predecessor "Oblivion" looked kinda half-assed on both platforms sometimes. Xbox users roaming the country became aware of the fact that the amount of ram in their consoles is rather limited and PC Players saw giant menu screens made to be readable on old TV Screens. From a mile away. Bethesda is considerate like that.

Make a Version for consoles and a PC Port that runs stable without too much drm, modders are already discussing how to fix the Issues that will pop up most likely.
 

Danceofmasks

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Eh, whatever ...
From the looks of it, so long as they have sufficient hotkeys for each hand, the game looks like it will play just fine.

It will probably mean more load screens than necessary, and probably half-baked DX11 features, etc. but whatever ... every game so far claiming to fully utilise DX11 have lied anyhow.


By sufficient hotkeys, I probably won't be happy unless I have at least 6 for each hand.
 

MiracleOfSound

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Lenriak said:
Does that mean that I should pay a small percentage of its price tag to Bethesda and tell them to take a hike if they expect the rest while I give the rest of the money to modders, because I think that would be the fairest thing to do.
Yeah, how dare Bethesda charge you full price for a game they've spent 5 years working on which will probably give you more hours playtime than 5 or 6 other mainstream titles put together.

Strong in this one, the sense of entitlement is.
 

DaHero

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Madman123456 said:
A Friend of mine is a linguist and right now he's searching for a word stronger then "Duh!".

Even if the Consoles weren't the biggest market for games now, games on the PC wouldn't look much different. They would look the same, if they decide to work, which they don't for some people.

PC and console games look similar. The time and money that goes into making a game are huge and converting a game is, compared to making it, ridiculously easy. On older consoles, you had to remake your entire game sometimes.

Xbox360 is pretty much the biggest market right now, ports to PC are relatively easy today, partly because the games still look fine; there wont be a graphical wow effect with the next console cycle. The games could look better, but now we're at a point where one would have to put rather large amounts of money into a project to make it look slightly better.

As a PC gamer, i like this "console game". The Predecessor "Oblivion" looked kinda half-assed on both platforms sometimes. Xbox users roaming the country became aware of the fact that the amount of ram in their consoles is rather limited and PC Players saw giant menu screens made to be readable on old TV Screens. From a mile away. Bethesda is considerate like that.

Make a Version for consoles and a PC Port that runs stable without too much drm, modders are already discussing how to fix the Issues that will pop up most likely.
Alright so the next time you buy a car we'll just optimize it for kids and you can just hope someone near where you live can use the modding tools to make it work properly.
 

Worgen

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Whatever, just wash your hands.
they better not fuck up the UI, pc needs a well built ui, Im so annoyed with shitty ones that dont realize we have fucken mouse wheels
 
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Madman123456 said:
A Friend of mine is a linguist and right now he's searching for a word stronger then "Duh!".
No offence but I find that statement funny with the rather small but common error.

OT: I'll see what the game is like before I make my mind up. Besides I wouldn't bother with TES games if it wasn't for the mods. Vanilla Oblivion was kinda boring and dull at times. Also he is only confirming DLC and DLC is a given these days he doesn't sound like they already have it made. If he was sounding like they already had it made he would have examples but did have any.
 

remedyX

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MiracleOfSound said:
Lenriak said:
Does that mean that I should pay a small percentage of its price tag to Bethesda and tell them to take a hike if they expect the rest while I give the rest of the money to modders, because I think that would be the fairest thing to do.
Yeah, how dare Bethesda charge you full price for a game they've spent 5 years working on which will probably give you more hours playtime than 5 or 6 other mainstream titles put together.

Strong in this one, the sense of entitlement is.
To be fair, they've spent 5 years developing it for the 360, or so it would seem.

You're effectively palming off responsibility for PC devs to bugtest onto the community. Which hardly seems fair.

-edit-corrected palming/pawning
 

Madman123456

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DaHero said:
Alright so the next time you buy a car we'll just optimize it for kids and you can just hope someone near where you live can use the modding tools to make it work properly.
And i'd be okay with that, since the last time i bought a car quite a lot of People had those tools and modified my car quite nicely. The bigger windshield makes the car stall occasionally, but i'm fairly certain will fix that themselves this time around.

Ok, i wont stretch that analogy any farther. One of the Bethesda guys said in an interview about a million years ago that he was using a certain mod, darnifiedUI, when he plays because he isn't all that happy the original solution. He said that they should've made it scalable.

Back to more Analogy stretching: There was this car made by another company called Obsidian. This "New Vegas" car was not only made for kids but also broken. And on fire.

If Bethesda builds a car that runs stable enough so that modifications can be applied then the modders will be all to happy to make the new car "grown-up friendly".

Bethesda should just make a conversion that runs stable and maybe have an interface that can not be read by my neighbor. When he's on vacation on the moon.
 

MiracleOfSound

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remedyX said:
[
To be fair, they've spent 5 years developing it for the 360, or so it would seem.

You're effectively palming off responsibility for PC devs to bugtest onto the community. Which hardly seems fair.

-edit-corrected palming/pawning
I understand that and essentially I agree with you... but we don't know if it's going to need that yet.

Now New Vegas on the other hand, should not have even been released in the state it was in, let alone at full price.