Skyrim to be a console port which "shouldn't be too hard"

Shameless

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Oblivion was a console port and it was awesome, it wasn't flawed.



WTF? how am I supposed to write that Captcha ?
 

Vault boy Eddie

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Well, this just made a "sure buy" a "wait and see" for me. I have no doubt the PC version will end up being the best version, but not so sure it'll be right out of the box.
 

Lenriak

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MiracleOfSound said:
Lenriak said:
Is "fairness" and "standards" too much to ask for nowadays?
No, I apologize, my bad.

We don't know Skyrim will be as buggy as their other games yet, I guess my point is that there's no point getting mad at them until we get the game. Innocent until proven guilty or whatever.

Now New Vegas, as I said earlier, is an example of something that should never have been released as it was, especially at full price. If Skyrim turns out as broken and fucked up as that game was, I'll be right there with you criticising them for it.
I'm not really mad, just upset that I now know the game very likely won't be the best experience PC gamers could get. Unless the game is a huge screw up, I'll likely still get it, but not until there's a Steam sale or when the eventual GOTY edition comes out.
 

EHKOS

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Feb 28, 2010
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Oh well, this is going to be the one purchase I make for the 360 because I don't have a good enough graphics card for the new engine. I guess I dodged a bullet there.
 

Ironic Pirate

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Daxent said:
eathing city consoles start huffin
But hey, we'rYikes, someone is entitled.
ing, bre all pals here right? It's not like the PC is responsible for the success of a dozen companies that are now high profile "console" developers. No, we deserve getting shit thrown at our faces for supporting them. We're all just pirates and hackers that don't give a fuck about the industry. We dese
Let's also talk about consoles for a bit. Games tend to be dumbed down for consoles and Skyrim is no exception. Let's face itate, where simplicity is accepted over complexity but it's even more bullshit gamers actually bf RAM ctive DRM schemes and crappy console ports. No, really, we do.g and puffing like they're going to have a heart attack. Just look at Re
Look, want to know why the console market is bigger now? Because it has almost the same capabilities as PC and it's much harder to pirate. We buy more games, in basic terms. We also don't throw a fit whenever the dev changes something.
Bethesda is a company. They may make money by making games, but they still need to make money. Just because they make things you enjoy doesn't mean that their entire purpose in live is to make things for you. They aren't "betraying" their core audience by putting the emphasis on consoles in the same way that Subway didn't "betray" their core audience by starting to advertise their food as healthy. Console gamers buy more, don't throw as many tantrums, and you don't have to worry about making it for old operating systems or anything like that.
Ironic Pirate said:
AndyFromMonday said:
Liudeius said:
AndyFromMonday said:
I'm not going to spend my money on a console port. I see no reason to do so when they choose to ignore their main audience and shift the responsibilities of actually making the game work properly unto modders Fuck you Bethesda and an especially big fuck you to all publishers.
You do realize that if porting will really bring up so many bugs, porting from the PC to the consoles would screw anyone who uses a console. Yeah, PC gamers may have to fix a few more bugs than 360's, but you actually can fix them. (and it isn't as if you will be doing any of the player-bug fixing, so stop your complaining)
So what? The Elder Scrolls was originally a PC franchise and the only reason YOU get to play your tidy, neat, dumbed down game is because PC gamers spent their hard earned fucking money to support this shitty company. The only reason Bethesda still exists is because PC gamers everywhere bought their shitty games and here we are, 8 years later getting screwed over for supporting them. Yeah, thanks Bethesda.

And who gives a shit if "we" can actually fix them or not. Not only do we have to pay the same price as everyone else for this piece of shit console port but we also get to fix our own bugs? That's fun. At the same time we also get a dumbed down game with shitty AI and even shittier gameplay. Yeah, no thanks. I'm not supporting a company that turns on their core audience and I'm tired of these condescending remarks that you keep making. The fact that the PC allows for games to be exploited data wise does not mean we should have to make our own patches. The developer released a game, at full price mind you, so they should support it on every single platform rather than release a buggy port and hope no one gets pissed. Gaming should be done right for every platform. I'm tired of developers exploiting PC gaming only to turn on them just like that. It's insulting the way PC gamers are treated nowadays. "Oh, you want the game to? Sure, you can have it. There's a catch though. The game is filled with shit and we're sure as hell not going to be cleaning it. Your job buddy. By the way, 50 bucks upfront!"

But hey, we're all pals here right? It's not like the PC is responsible for the success of a dozen companies that are now high profile "console" developers. No, we deserve getting shit thrown at our faces for supporting them. We're all just pirates and hackers that don't give a fuck about the industry. We deserve restrictive DRM schemes and crappy console ports. No, really, we do.

Let's also talk about consoles for a bit. Games tend to be dumbed down for consoles and Skyrim is no exception. Let's face it, 512 MB of RAM just doesn't cut it anymore and that's really starting to show in newer games. The moment you attempt to create a living, breathing city consoles start huffing and puffing like they're going to have a heart attack. Just look at Red Dead Redemption or an even better example, Portal 2. It's bullshit that gaming has devolved into its current state, where simplicity is accepted over complexity but it's even more bullshit gamers actually buy into this crap, continuing to shell out money so publishers can continue fucking us in the ass.
Yikes, someone is entitled.

Look, want to know why the console market is bigger now? Because it has almost the same capabilities as PC and it's much harder to pirate. We buy more games, in basic terms. We also don't throw a fit whenever the dev changes something.

Bethesda is a company. They may make money by making games, but they still need to make money. Just because they make things you enjoy doesn't mean that their entire purpose in live is to make things for you. They aren't "betraying" their core audience by putting the emphasis on consoles in the same way that Subway didn't "betray" their core audience by starting to advertise their food as healthy. Console gamers buy more, don't throw as many tantrums, and you don't have to worry about making it for old operating systems or anything like that.
Do you know the process for pirating a X360 game? It's just as easy, if not even easier than pirating a PC game. There's no restrictive DRM (other than the few useless security updates that Microsoft does every once in a while) to get in your way. PC on the other hand...yeah.

I've said it once and I'll say it again. Console piracy has been huge since the PSX. Japanese imports, anyone?[/quote]

I don't have an Xbox, so I have no idea. As far as I know, however, the PS3 requires at least some form of physical modification, at least since other OS was removed.
 

Vault boy Eddie

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I keep reading alot of Posts from xbox owners talking about "entitlement", "catering", etc.
Why are you commenting? If I'm not mistaken, the thread was about the PC version. Talk about entitlement and people being catered to. Seems to me there's a legitimate concern about how the game will port over. You're not buying it on PC? I don't see why you are worrying about what the people getting it on PC are saying. ALOT of pots calling the kettle black in here.
 

Hugga_Bear

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Get over it.
No seriously, get over it. PC isn't privy to the world's greatest secrets just by virtue of being PC. You aren't somehow owed something just because the company started on the PC platform. It's a company, it does what it does. Bitching because it isn't pleasuring your every whim is just childish.

More importantly, the PC will get it's development kit (one presumes) and the excellent mods will follow.
It's not like the world's imploding, they're doing a port. Quit acting like they're torturing your favourite puppy.
 

The Lunatic

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Jun 3, 2010
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Don't mind a certain game being aimed more towards one console, however, failure to provide decent interface for PC users for any other format is just awful.
 

MiracleOfSound

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Jan 3, 2009
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Lenriak said:
I'm not really mad, just upset that I now know the game very likely won't be the best experience PC gamers could get. Unless the game is a huge screw up, I'll likely still get it, but not until there's a Steam sale or when the eventual GOTY edition comes out.
Having only ever played a few games on my PC (Fallout 3, Oblivion, Morrowind, Fallout 1 and 2) I haven't experienced a 'console port' myself.

In these cases of console first, do PC Gamers lose the abilty to tweak things and make the game look and perform better? Is that why console ports are frowned upon?
 

Danceofmasks

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MiracleOfSound said:
Lenriak said:
I'm not really mad, just upset that I now know the game very likely won't be the best experience PC gamers could get. Unless the game is a huge screw up, I'll likely still get it, but not until there's a Steam sale or when the eventual GOTY edition comes out.
Having only ever played a few games on my PC (Fallout 3, Oblivion, Morrowind, Fallout 1 and 2) I haven't experienced a 'console port' myself.

In these cases of console first, do PC Gamers lose the abilty to tweak things and make the game look and perform better? Is that why console ports are frowned upon?
Well, Bethesda is reasonably good at porting .. frankly, I think people are bitching more than they should.
I mean, there are little things that is nice to have. Such as, if I click on a stack of stuff to sell at a shop, if I want to sell 3 of 'em (mainly 'cos that's how much money the merchant can afford), why can't I just type "3" instead of having to deal with that slider?

The upscaling of graphical fidelity is entirely up to the particular developer, too.
Ok ok, so the 360 has rubbish RAM and can't actually handle high res textures .. but there's nothing stopping you from using higher res texture files (or ultra high or whatever) if the devs actually put them there.
The problem is when they don't bother ...

People tend to forget that while some PCs are some 15 times more powerful than PS3s, some PCs are also 1/5 as powerful (or even less) as a PS3 ... and the PC version has to deal with the whole range of them.
As well as tens of thousands of different hardware configurations, where little things can go wrong.
Bottom line is, PC development is harder ... and people are just interpreting "shouldn't be too hard" with "we're going to be lazy with it"

The result of lazy porting is when PCs that are significantly more powerful than consoles end up with the same version of games that perform worse .. due to the use of the "safest" instruction sets for the purpose to just make the stuff work without crashing, rather than getting the most out of your hardware.
 

KRosen

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MiracleOfSound said:
Lenriak said:
I'm not really mad, just upset that I now know the game very likely won't be the best experience PC gamers could get. Unless the game is a huge screw up, I'll likely still get it, but not until there's a Steam sale or when the eventual GOTY edition comes out.
Having only ever played a few games on my PC (Fallout 3, Oblivion, Morrowind, Fallout 1 and 2) I haven't experienced a 'console port' myself.

In these cases of console first, do PC Gamers lose the abilty to tweak things and make the game look and perform better? Is that why console ports are frowned upon?

both fallout 3 and oblivion were both ports and like someone else said bethseda is fairly good at it, but the issue is that bethseda came out and said "xbox is our main system" a lot of people, including myself, are interpreting that as poor interface, poor game play, terrible loading times. Look at duke nukem forever as an example with the 2 gun limit due to - you guessed it - consoles limiting the game.

and just to note a console port doesnt have to be bad; its just that lately, they have been.
 

Nedoras

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Oi, just because this is a console port doesn't mean it's going to be a bug ridden pile of crap. Hell, Oblivion was a console port and it was just fine. There wasn't anything wrong with it from what I recall (give or take a bug or two, but those same bugs were in the 360 version so that point is moot). The interface was fine too, at least I thought so. We really don't need to be complaining about this when we know very little other than that it's a console port. I personally think it'll turn out fine and be pretty damn fun regardless of what you play it on. Maybe that's just me being optimistic, but I really don't see what can go wrong from this being a console port. I know what CAN go wrong, but as others have mentioned Bethesda seems to do a pretty damn good job at this.
 

Ghengis John

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MiracleOfSound said:
Well look on the bright side. You guys get all the cool mods and will ultimately end up with the better game.
http://www.escapistmagazine.com/news/view/109378-Bethesda-Wants-Skyrim-Mods-on-Consoles

MWUHAHAHAHAHAHAHAHAHAHAHAAAAAAAA...

Okay I'm finished.
 

artanis_neravar

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DaHero said:
http://www.pcgamer.com/2011/06/08/e3-2011-the-elder-scrolls-v-skyrim-interview-consoles-are-our-lead-skew/

Houston, we have a problem. They are developing on the 360, then doing a quick-port to PC, (which from the way he talks they haven't even done yet, and thinks it'll be easy) and then confirming DLC like they have it made already.

I'm not saying I'm NOT going to buy it, but I'm going to step away from the fence until I see reviews now.

For those of you not getting the sudden shift: Oblivion had to have an UNOFFICIAL bug patch and a couple extra mods before the PC gamers could really enjoy it.

I'm also not crying that the PC isn't the elite platform, but I think DA2/ME2/Just Cause 2 still leaves a bad taste in the PC gamers mouth.
I bought and played all of those, including Oblivion (not counting Just Cause 2) day 1 on the PC, and never had a single problem with them at all, so I fully intended to purchase this day one and will be playing it on PC for weeks on end. Bethesda has never steered me wrong yet and they have earned a lot of good faith with me, enough that if there next 3 games bomb I will still buy each one expecting a good experience.

Captcha: Hispanic intori
 

triggrhappy94

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This isn't the first Elder Scrolls games that Bethsed has made for the PC. I trust that these guys know what they're doing, but then again I'm going to play it on the 360
 

octafish

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Danceofmasks said:
Alleged_Alec said:
What was so bad about the pc version of ME2? Everything worked fine for me.
As much as I love ME2, there were 2 glaring problems with the UI.
1) Lack of weapon hotkeys
2) Space bar does 15 different things (very slight exaggeration)
3) Mouse sensitivity is drastically altered depending on whether you're in combat or not. This one is anathema to anyone who calibrates the mouse by making sure they can make precise turns with their eyes shut.

I was a little annoyed by the 8 power hotkey limit, but hey .. 8 isn't too restrictive a limit.

Edit:
I just realised saying there are 2 problems then putting 3 numbers may have been silly.
1 & 2 were actual issues. 3 only affects crazy people like me.
Also the mouse wheel doesn't scroll the codex text anymore. Worked in ME but not in ME2.

I have many other problems with ME2 but these are undeniable technical problems that should have been avoided.