Skyrim to have fable 3 like features

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cthulhumythos

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can i marry my sword? and get extra stabbity point for stabbing things? 'cause i likes me some stabbing
 

Mutie

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The Fable series wipes the floor with Elder Scrolls, in my opinion. Yeah, it's smaller, more linear and far easier; but it has charm, humour and NPC interactivity that just sets it apart. Elder scrolls is good in theory, but until now each game has seemed just as broken as the last. Roll on Skyrim!
 

Mrrrgggrlllrrrg

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HontooNoNeko said:
Sounds ok to me if done right. In fact there is something romantic about a thieving couple sneaking into a mansion without being noticed(Assuming the AI can handle not being pants on head retarded). Although this better be handled better than Fable 3 if I'm an assassin that kills people for laughs I better not have anyone confessing their love for me as I tear out a guards throat.
But what else is more lovely than watching your beloved disembowel their enemies for entertainment?
 

pwnzerstick

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The problem with marriage in the fable series is that you built a relationship through farting and dancing. Also every npc looked and acted the same, so there was no point to it. From experience with Bethesda's games this won't be an issue, as your interactions will be talking and actual actions that might make sense for how you would build a relationship. Plus the npc's in the game are not all copy pastes, but actual characters.
 

Rad Party God

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I think that it was the only thing missing in Oblivion. You could buy your own house, but you couldn't marry anyone, even if you bribbed them.
 

AMMO Kid

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I don't understand why anyone would slap the phrase "like Fable" on Skyrim just because it's the same type of idea. If they didn't do things like this then the franchise wouldn't ever change now would it?
 

Dr Jones

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I think whoever is against this is just plain bitching. Dont like it? Dont use it then, someone else might like it. Especially OP. It is an obviously easily forgettable feature. And will likely not tie in to the main story, or most of the side quests.

Mutie said:
The Fable series wipes the floor with Elder Scrolls, in my opinion. Yeah, it's smaller, more linear and far easier; but it has charm, humour and NPC interactivity that just sets it apart. Elder scrolls is good in theory, but until now each game has seemed just as broken as the last. Roll on Skyrim!
Ironic that you mentioned that they were broken, cause i remember when Fable 2 was released it was totally broken. I think i've lost like 2, 3 saves on it (and one of them with EVERY SINGLE ITEM IN THE GAME). Also Fable is now just plain bad. I was a fan, i was genuinely excited for Fable 3, but it was baaaaaaaad.
(though it was hilarious when my motherless child after like 3/4 of the game shows up in an orphanage. It was epic. I just picked ANY other kid than him. (he was even like "Hi papa!"))
 

Mark Hardigan

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Just because one game made NPC relationships a farce doesn't mean every game will. As Bethesda has yet to go wrong in my book with the Elder Scrolls series (sure, there were a few hiccups), I trust them to do these mechanics right or at least right enough that it isn't, "Durr Hurr, I have fifty wives and none of them says anything and my sex scenes are black screens with the voice overs of what sounds like two immature virgins trying to mimic what they think sex sounds like."
 

kouriichi

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So its going to be Oblivion with Vikings who yell at dragons AND befriend random npc's and get married to loose women with facial structure problems?

Im game. I see nothing wrong with them adding stuff. Its the taking away that would worry me.
 

Laser Priest

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Bah. That feature's more trouble than it's worth. Should have focused their resources elsewhere.
 

WouldYouKindly

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Having been stuck in the uncanny valley for so long, I think they're doing as much as humanly possible to turn the NPCs into actual people. If they're actually fairly unique, then hell, I'll give it a shot. If they're little more than a different face and set of clothes from other NPCs, well, I won't know until I try.
 

SerFroggy

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How does the ability to have an NPC remember your deeds a bad thing? This is a baseless comparison, and most likely won't even affect the game negatively. It could even possibly improve the entire experience by allowing you to gain some compassion for them.
 

Denamic

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Why are people getting upset over deeper NPC interactions in an RPG?
Does no one actually know what an RPG is?
 

MacJack

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DPeteD said:
http://www.ripten.com/2011/07/05/skyrim-starting-to-acquire-fable-like-features/
I think i might just cry, what do you guys think
CALLED IT

After i saw the e3 demo and how you use magic, i could only think of fable 3.

Infact apart from that i believe that it has been said the game will be immersive and more action based and less rpg stats based.

Infact to all those people who hated oblivion, guess what? this game is gonna make oblivion look like a proper rpg.. For the casuals ftw.
 

CNKFan

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Latinidiot said:
Hyper-space said:
evilneko said:
I wanna know if there are gay options. >.>


Gill Kaiser said:
I don't really see a problem with new features being added.

In fact, I've liked nearly everything I've heard about Skyrim so far. I'm very excited for it.

However, the major, MAJOR exception is the further reduction of armour slots; merging armour and greaves? What were they thinking? What if I want to have a topless Nord barbarian run around like Conan, but still have him wear trousers?
They're going the same way as with Fallout 3 huh... well, if they still have the extra, mostly unused slots (Body Addon 1-3) then modders will fix it. Unless you're planning to play on a console, that is. But who would want to do that?
Wasn't the merging of the cuirass and greaves done to reduce the amount that needs to be rendered and avoid clipping issues? being able to have more people on the screen and more types of armor is also a +1 for the game.

Plus, how good did your character look when he wasn't wearing chest and leggings of the same set?
Yeah, but they should put in a 'hide cuirass' option the same way you can hide your helmet in some games.
Where is the info that you are getting for this. I'm pretty sure on g4's e3 coverage I seen an elven cuirass and a set of elven greaves when they showed the inventory screen.
 

feeback06

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it's not like it's a mandatory thing, if your not interested then just move on and ignore it.
 

snowpuppy

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The game may turn into this (I have no idea how to embed btw.)
http://www.youtube.com/watch?v=SEVU-YLpM8A
 

Signa

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MacJack said:
DPeteD said:
http://www.ripten.com/2011/07/05/skyrim-starting-to-acquire-fable-like-features/
I think i might just cry, what do you guys think
CALLED IT

After i saw the e3 demo and how you use magic, i could only think of fable 3.

Infact apart from that i believe that it has been said the game will be immersive and more action based and less rpg stats based.

Infact to all those people who hated oblivion, guess what? this game is gonna make oblivion look like a proper rpg.. For the casuals ftw.
Same here. There is just too much money in casuals to ignore them. I don't think we will ever get a proper RPG-style game from Bethesda again.

I mean, c'mon, RPGs have never been about player skill and are all about the stats that represent your character. Morrowind NAILED it where your character could be weak, and no amount of skillful playing could compensate for that. Yet it still offered the feeling that the player was the character, so they would know what they could handle and what they couldn't. Yet despite all that, Skyrim seems oblivion-bent on making the game a hack-'n-slash with virtually no RPG elements. Why even call it a RPG then?
 

Frotality

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i couldnt play fallout:NV for very long before the glitches turned me off, but if i hear correctly there were relationships in that game with your companions; in that respect, this could work. having a housewife? that will not work; that will run into the same problem fable has always had of NPC relationships being pointless and emotionless. i cant get attached to a character that serves no purpose; thats just basic narrative design.

but again, relationships with your adventuring companions could work, as long as they revamp the implementation of companions to be more like fallout. in oblivion, there were no companions; just enemies that took 3 hits of friendly fire before attacking you. seriously, unless you were both archers/casters, someone was getting hit with friendly fire; and if no one was getting hit, you were frustratingly trying to manipulate the fight to avoid friendly fire rather than focusing on the actual bloody fighting. in fallout3/NV, pretty much everyone uses guns, and even then you can use vats; companions werent a terrible annoyance, they were actually useful. i dont know how they can reconcile the lack of vats and greater prevalence of melee weapons to make companions not a fucking nuisance....but at any rate, relationships with characters that are at least SUPPOSED to be helpful can work. they serve a purpose, im SUPPOSED to want them around....i just hope they realize the effort required to implement this feature properly, and dont churn out some tacked on annoyance like fable; itll be more a measure of what purpose your beloved serves than of bethesda's skills in romantic dialogue.

heres hoping there is a crassius curio in skyrim to fall in love with :p
 

Godhead

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May 25, 2009
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If they do it bad, I'm gonna cringe a lot in game. If they pull it off (which I think they'll do), I think it'll be able to add even more immersion to the game. And I love immersion