Skyrim to have fable 3 like features

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KingmanHighborn

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Nov 8, 2010
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Well I'm okay with it so long as it doesn't go overboard. You know like...one wife...not a wife in each town or a gods freakin' harem...though a harem would actually be fitting if a game was set in an Arab-esque setting...but alas...still so long as the scope is limited and you make me actually care about the character...roll with it.
 

ThePilgrim101

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Mar 18, 2011
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Here's the thing...

None of us should care about this addition so long as Bethesda does at least one of these:

1) Get's their characters out of the uncanny valley
2) Actually adds likeable NPCs to the game.
 

BreakfastMan

Scandinavian Jawbreaker
Jul 22, 2010
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Honestly, doesn't sound that different than other games. You could make friends in Oblivion and Morrowind by maxing out their "liking-you" bar thing. This just sounds like it makes that useful for something other than assassination (Morrowind) or... better prices at stores (Oblivion)? I am honestly drawing a blank as to why they had those features in previous games, since they were essentially useless in the previous ones.
 

jopomeister

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Apr 7, 2010
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If it doesn't hinder the gameplay, I'm good with it.
But if it means I'm going to get some NPC being all like Navi and constantly begging for attention...
 

Cobalt180

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Jun 15, 2010
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I think crying isn't s good way to see it. If anything, it's an easily ignored feature that they're experimenting with. I'd like to see how they execute it, because in Fable 2, once you got married, you had a ball-and-chain attached to your adventuring, with in-game days determining the various needs your family had, so you ideally would not be able to travel very far before having to return to your family. In Fable 3, I opted to not get married at all based on my experiences with the second, although I must say that there may be some differences, but marriage is a universally understood concept, so it might not have been that different.

One other thing one should bring up is that the characters in (even Oblivion) had actual names, were unique and different for each person (as different as the random generator would allow, anyway) and they would have their own routines. One thing to note, is that on the lower levels, you'd get to choose what species your spouse would be. If anything, the ten different species would invite plenty of less than pleasant thoughts, but it is different from Fable 3, where only gender defined the difference between NPC's as they had only a first name, and one of several cookie-cutter outfits and body types. In Skyrim, we'll see characters with connections to groups and organizations, and they will have a name and face. This sets them infinitely apart from Fable 3, as instead of killing one of a thousand 'Thems' you're killing John or Jane Doe, who were perhaps connected to the fighters guild. Or the Mages guild, perhaps.

For players who like playing in the dark, having someone to watch your back might be helpful, and if it's like companions in Fallout, where you can give them armor and weapons, you could make them entirely invisible, give them a spell or a bow and arrow, and while you charge in relentlessly tearing things apart in your own way, your invisible Dark-Brotherhood spouse sets upon them with poisoned arrows and spells.

On the whole, it seems like an attempt to have compantions, but have them in a closer bond than "we're in it only because we have a common goal" rather than making it a slightly more murderous "family vacation." It might be used to up the stakes in the story, but since most players won't care, it might not go over so well. The mechanic is an experiment, and if it is as easily ignored as in Fable 3, then it should work fine, if random NPC's start asking for marriage at every turn, then it will become incredibly annoying, and in some people's games, I'm sure the marriage mechanic might be the only reason Skyrim has about 117,000 less NPC's on the world map.
 

Super Toast

Supreme Overlord of the Basement
Dec 10, 2009
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I have no problem with this. It's far from a vital part of the game, and I like the idea anyway.

Also, bar-fights are confirmed. Yes. A million times yes.
 

kikon9

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Aug 11, 2010
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If they give the characters better personalities than the legions of morons in fable, then I won't right it off as stupid.

Also, they had better not think that this is an excuse to skimp on more important content.
 

leirbag

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Mar 24, 2008
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I hope this doesn't mean I'll have to passionately dance with random people in the street and kiss their hand in order to become friends with them.

What really bothers me is further merging of armor parts.
 

SinorKirby

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May 1, 2009
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Why do you care? If you don't like it, don't use it. What it sounds like to me is the companion/follower system from the Fallout games, only more in-depth, seeing as you can marry people.

Plus, I'm not really all that surprised. They DID say they were adding things like farming and mining to the game, so this doesn't seem like that big of a deal.
 

Bobbity

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Mar 17, 2010
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So? The ideas behind Fable were excellent, just at times poorly implemented.

I'm sure that they'll be good in Skyrim. Besides which, if an RPG is all about telling a story, then it's kind of cute that you can tell the story of your character's life. Even so, if it's poorly implemented, then I don't think that they should bother.

This is either going to be reasonably good, or really bad.
 

King Toasty

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Oct 2, 2010
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Not worried. It probably won't be central to the plot, or even a side-quest. Might get an achievement/trophy for it, though.

Yeah, no problems with it.
 

ChupathingyX

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Jun 8, 2010
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Gill Kaiser said:
However, the major, MAJOR exception is the further reduction of armour slots; merging armour and greaves? What were they thinking? What if I want to have a topless Nord barbarian run around like Conan, but still have him wear trousers?
Woah, woah, woah when was this announced?

First they get rid of pauldrons from Morrowind and now they're getting rid of greaves? Next thing you know in TES: VI all armour sets will just be one set piece, no greaves, gauntlets, boots or anything, just body and helmet.
 

Veldel

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Honestly I welcome this feature its somthing I wanted in Oblivion I like to roleplay alot in games lol
 

Feylynn

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Feb 16, 2010
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I don't see the issue.
It's a roleplaying game and this feature enables roleplaying.
This is good news though it may strike a deep fear in me to have the name Fable put near my Elder Scrolls I believe even if I never use the feature it's good to know that they have the ground work there if I do feel my character would benefit from that progression.

Worst case scenario it's tacked on and simple BUT... It will also be modded.
The modding community is arguably one of Elder Scrolls greatest strengths and any simple code Bethesda adds makes it easier for mod makers to elaborate on the game.
Bethesda has been great about making a game that hits all the core notes and makes a world people want to change to better suit them, hopefully Skyrim is the same.
 

Veldel

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As long as I can make my mini squad of followers in Oblivion il also be happy
A knight of the nine, a Dark Brotherhood, a Man at Arms, A Mage, a Summoned thingy, and Adoring fan as we led on and counqured all well the adoring fan died but he was just a decoy to bagain with.
 

GrizzlerBorno

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Sep 2, 2010
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Elder Scrolls is supposed to be an "immersive" game right? Well then this feature makes absolute sense.

Why are people jumping to the conclusion that it will be a horrible, game-breaking feature just because it previously existed in a mediocre (Fable 3 wasn't bad, it WAS mediocre) game?
 

WorldFree55

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May 22, 2011
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This is awesome! Now i can truly feel more important to the world of Skyrim :).

Also to the people that are complaining to a 100% optional feature, get a grip.