They did. From what I gather you still level up from improving skills as you use them, but the whole major skills affair wich created Oblivion's leveling problem is out. So now you can really develop organically without worrying about what skills not to use, or resorting to grinding-like training.Gluzzbung said:It doens't look out-dated at all but none of it looks real, it's all just slightly off. That's the least of the issues. Ai= stupid, no tactics or co-operation between the AI's, the comabt is dull and repetitive. The only thing they have added is finishers, "Yeah, nice job everyone, let's just keep copying what assassins creed did (they probably copied someone as well, if you know who, could you tell me thank you)" Also, as a side note, why on Earth haven't they changed the leveling mechanic?
Fair enough, I don't think the should be as dangerous as dragons, but they could seem more threatening. We'll have to see a non-showcase demo to judge for sure.trsmassive said:I agree, but it would just feel a bit more immersive/fun/challenging if you moved quite a bit more from those giant attacks, players are supposed to be scared of dragons and in my opinion I think giants should pose just as much of a threat with their melee attacks, I mean I get that they are trying to make the dragons seem really powerful but the giants just seem way too weak to me.
Name any game that does that? In every game I have played no other NPC notices the death of his allies. A guard that has been walking the same path for 20 hours in MGS, will not miss another guard on his patrol route if he goes missing.trsmassive said:Watch from 0:25 of part 2, as the enemy's friend is killed right in front of him, he reacts by putting his fists up and staring at the wall behind his friend's dead body, not looking around, not thinking "Hmm, I do wonder where that sure looking arrow came from" but instead he effectively challenges the cave wall to a duel and is taken advantage of by the player, some would technically call this broken gameplay; Immersion null.
Same again, games have this inability to make people react to shots, there are some games that do it well but most of the time enemies fall over 'cos all the lead in them weigh them down. Sure loads of games have legs and arms flying in all directions but the person never seems to fussed.trsmassive said:Now watch 3:07, Mr Deathlord is obviously smashing through that wall there, not for fun, but with the sole intention of smashing the said player with his rather large axe.
He smashes through, then stands still for two seconds, also perplexed by the wall in front of him, perhaps the AI is so smart that it is amazed by the visuals you say? I think not.
Not only does this skeletal chap have a stupid AI system working against his favour, but he also appears to be some kind of ghost or spirit, the player slashes and stabs with his blade and the guy doesn't seem to move or react at all to this.
Are you seriously surprised by this? The game is absolutely huge! With almost no loading times and they still do a damn site better job of making the game look real than 99% of games out there.trsmassive said:Sigh.. now on to a hilarious one I saw (i'm sure you all noticed this one, but subconciously forgot about it due to it's absolute outrageousness) watch part 3, about 1:17, Mr Giant looms toward the player, swinging his axe (which barely makes the player move when hit) and is then picked up by a passing dragon, and dropped to his embarassing death, watch how the giant just freezes as he is falling (very slowly) to his death, not rotating, not flipping, not even cursing the dragon as he is pulled by the unrealistic gravity of the oh so wonderful Bethesda's Creation engine, another enemy lost in the midst of Bethesda's bugs.
Skyrim's AI looks basically identical to Oblivion as well as the physics, which basically means the new Elder Scrolls is stuck in the past, if this wins Game Of The Year, then it will be a sad time for gaming.
trsmassive" post="9.312588.12662019 said:EDIT as of 13/9/2011 16:20 PST:
After looking through a lot of replies to this post I can see that there are a few on how the demo is old, and some about how AI is apparently very difficult to program.
If the latter is true, then how is it that we have AI players in games such as PES 2012 and Total War: Shogun 2, more often that not outsmarting players when they play in real time, anticipating what players do, what they are going to do, and (in PES) learning how a player plays, and taking advantage of and exposing the players weaknesses.
Yes, we have balls in PES and Fifa flying with life like grace but that game is so basic compared to Skyrim. What does PES have to do? Have nice grass, good ball and NPC/player physics and have good AI, there isn't anything else to it and it's all done after a loading screen in a tiny pitch. Compared to all the day and night cycles, dragons and animals roaming around, all the NPC's buying bread or whatever, rendering huge worlds etc. skyrim has loads more to do than PES!
All in all I think you are expecting far too much from Skyrim, it is just a game made in 2011. Maybe in 2050 we can have games like skyrim that are totally accurate to real life with the added fun of dragons flying around in a fantasy setting but give the game a break!
It is still a billion miles ahead of PES and other games.
That's because, for some odd reason, they used a horrible engine in Oblivion and the recent Fallout games. And they've ditched that engine, finally.DracoSuave said:Naw, this is Bethesda. They're highly overrated when it comes to anything involving game engines and visuals. Still shots always look pretty, but the second anyone moves it falls apart pretty bad.The Unworthy Gentleman said:Usually people wait till there's at least a demo before that reaction. Plus Skyrim, everyone's been waiting for it for years, you'd think there'd be some leeway granted.
If it doesn't crash.
not really, its as justified as people asking for better graphical improvements.castlewise said:Shrug. AI is hard. I mean, like computer science PhD hard. You can always hire some computer monkey to add more polygons to your models or pixels to your textures. Its a safe investment.Joseph Alexander said:i don't think you get what hes complaining about...gabe12301 said:Well, I don't care about graphics and am happy my computer won't get it up the bum this time.
its the window-licking, wall-hugging, shortbus-riding retarded A.I. hes frustrated with.
Edit: Let me put it this way. As games we won't be happy with the AI in our games until they pass the Turing Test, in a sense. You want your AI to play as well (or better) than a competent Human player. That's asking a fair bit.
Gamebyro? It seems like for the better part of a decade, everything that wasn't done on Source was done on Gamebyro. It's one of the most ubiquitous engines of all time.Cowabungaa said:That's because, for some odd reason, they used a horrible engine in Oblivion and the recent Fallout games. And they've ditched that engine, finally.
Here, the reaction should be to frantically look around, or hide - not stare at a wall. Hopefully this has improved in the past 8 months.trsmassive said:as the enemy's friend is killed right in front of him, he reacts by putting his fists up and staring at the wall behind his friend's dead body
Morrowind didn't exactly use the prettiest engine either.Cowabungaa said:That's because, for some odd reason, they used a horrible engine in Oblivion and the recent Fallout games. And they've ditched that engine, finally.
Not quite sure which point you're trying to make here. Morrowind used the Gamebryo engine as well. It also shouldn't be forgotten that Bethesda did not make Gamebryo themselves, though they did make the Creation engine used in Skyrim.DracoSuave said:Morrowind didn't exactly use the prettiest engine either.
Unless they get John Carmack or some-such on board, it's not rational to believe they'll suddenly learn how to game engine, when this is something they've never proven any proficiency in in their entire time in business.
Next time you'll try to sell me 'The Obsidian Does Quality Control Bridge' or the 'Peter Molyneux Will Deliver On His Hype Toll Span' or 'The Bridge Over Stratford-on-Madden-2012-Will-Not-Be-The-Same-As-2011'
Strangely, Wikipedia lists only a relatively small number of games that used it. It's just that a number of really high profile games used it, that all showed it's horrible problems in abundance. That just gave it a big reputation.BloatedGuppy said:Gamebyro? It seems like for the better part of a decade, everything that wasn't done on Source was done on Gamebyro. It's one of the most ubiquitous engines of all time.
But yeah it was kind of shit.
Except they didn't fail epic-ly. Yes, There were stability issues for users, doesn't mean it was comepletely terrible (Nor happened to everyone. I reckon it was more of a coin toss. Much like Fallout 3 was as well). The whole Idea is talked up by the people who chose to suffer, chose to complain because it wasn't Fallout 3, then complained because it was too much like fallout 3.GonzoGamer said:No but you can blame someone for trying, failing epically, and then charging $60 for it anyway.
I never expect a Bethesda (or any sort of open world game) to be bug free or to have very sharp AI, but they have let some things go to the shelves when it?s painfully obvious that it still needs work.
Hopefully this will buck the trend but I doubt it. I do look forward to exploring Skyrim but I can wait for GOTY and especially the patches: at minimum, I?ll save some money, but if my suspicions are correct, I?ll save some money and a lot of frustration.
Having your heart in the right place is not going to magically make the ability to put a game that doesn't have glaring awful bugs that cause regular crashing on common system set ups. Having your hear tin the right place doesn't show a commitment to polish or quality assurance so that only small, inconsequential bugs get through.Cowabungaa said:Not quite sure which point you're trying to make here. Morrowind used the Gamebryo engine as well. It also shouldn't be forgotten that Bethesda did not make Gamebryo themselves, though they did make the Creation engine used in Skyrim.
As for Obisidian, those poor sods made games that were just released too early thanks to publishers pushing them. The poor bastards have their hearts in the right place you know.
I think technical deficiencies were a fair trade off for the amount of content and variety Morrowind had, which exceeds any current mainstream RPG, including all of Bethesda's games since.DracoSuave said:Morrowind didn't exactly use the prettiest engine either.