1. I'm curious as to why you've put "Perfect AI" in quotation marks when the post you quote clearly states he has not asked for perfect AI.Lullabye said:Honestly I think you ARE insulting the developers work. 1. If you van name 1 game with your "perfect A.I" that also includes under it's repetoire:
Dynamic environments
Dynamic boss fights
A large, high quality world almost completely open to exploration and interaction with A.I that reacts to it as well.
,then i will concede my point.
The A.I is improved from other Bethesda games but because of the millions of variables that this game allows Bethesda needs to use an A.I model that works with the rest of their game. 2. This ISN'T Shogun total war, the map is not one small arena with the A.I only having to move and tell units to attack other player units in the area. It's A.I's cannot be dedicated to doing one task and one task only. Even the NPC's in villages are programmed for choppy Bethesda combat.
Which brings me to my final point, I don't think your beef is really with the "A.I" overall, but with the "Combat A.I." Which quite frankly I'm not going to defend as being amazing or anything(though the dragon A.I looks amazahh).
3. But my question is, why did you make a thread bitching about this if you are STILL going to buy the game and "enjoy it".
2. This is true. Demands on AI differ greatly between genres, and games with a set of gameplay rules are easier to program AI for than open world games.
3. Because there is a difference between "bitching" about things you hate because you hate them, and constructively criticising things you like to help make them better. If nobody ever criticised my work I would never be able to refine it.
It's possible to point out that a game's AI is sub-par, and that you think it would benefit if it improved the AI a bit, but still ultimately enjoy the game.