Reaper195 said:
But if I'm doing a quest, the last thing I want to do is spend three hours wandering around some rolling planes hoping that one snowy mountain in the distance is the snowy mountain I'm actually looking for.
...when have quests turned into something you have to finish as quick as possible before you can go around the world and enjoy it? I remember in the times of Planescape: Torment there were TONS of quests that lingered in your journal for HOURS until you actually even got to the point when you could really do them, and it never bugged me. And another tons of side-quests I finished by accident just by bumping into their objectives as I was pottering* around the world, taking it in? In fact, you get the endgame quest "unofficially" about 10 minutes into playing the game (Pharod says something like "you have to find a way to die for real, while you still can", then Deionarra repeats it), and yes, it never gets written in the journal, but 1. it's kind of obvious, and 2. it would be really cheap story-wise. Despite that, you learn that it'll all end in the Fortress of Regrets somewhere in the middle of the game (that is around 50 hours into it, with another 50 before you, if you don't really do all the side stuff), and THAT actually gets written into your journal...
Is this obsession with "get the quest done ASAP" somehow related to the achievement-hunting rollercoaster rides most games are today, which in turn train us to be just achievement-hunters/consumers instead explorers and adventurers?
*now out of curiosity - how many of you know that this is actually a word (verb) and what it means? I've been curious about that since I've read Harry Potter and looked his name in the dictionary because it seemed silly that he'd be a "Harry ClayDishMaker", and found out I couldn't be more wrong? Btw, it can be actually percieved as a little joke, seeing as he just stumbles upon all the solutions without actually trying.