I believe it'd be more fair to compare Fallout 3 with Oblivion and Fallout: New Vegas with Skyrim. But I'd give the gold to Fallout 3, just for the better character interactions and leveling system.
Skyrim is way more Dark Age English than Norse, although their are strong similarities between the twoJitters Caffeine said:Skyrim isn't generic? It's just a more northern/Norse approach to generic Medieval fantasy.
Bull. Shit.TizzytheTormentor said:-snip- According to them, F3 had "shitty music" ...
That unfortunatly is a diffrence in design focus.Aprilgold said:-snip-
I loved Fallout 3's music..... I just hated having the radio on while I played the game.neonsword13-ops said:Bull. Shit.
That game has some of the best atmospheric and classical music ever in a game. Ever
Blasting super mutant heads off while Butcher Pete was playing in the background is truly awesome.
OT: I prefer Fallout 3 over Skyrim mainly because of the atmosphere.
Well, that and Wadsworth, the robot butler in the Megaton house. I love his stupid jokes.
I quite enjoyed the ambient music in Fallout 1 and fallout 2.Anthraxus said:The ambient soundtracks to Fallout 1/2 by Mark Morgan was the shit.
Nah, I was just using AP to poke fun at the sex scenes.Woodsey said:To be fair, if you're basing your opinion of Obsidian's writing on Alpha Protocol, it's something of an anomaly (because it is fucking awful in that department - as well as the rest of the departments).Zhukov said:Hey, Alpha Protocol had plenty of romance! My spy guy banged at least 4 chicks! Oh, and one lady kinda-sorta raped him, but I don't think that counts.
Joking aside, I'm guessing that was a Bioware crack. Not really seeing the relevance.
Yes, your honor 9_9AdamRhodes said:First of all, any comments concerning New Vegas should be disregarded. This is Fallout 3 vs. Skyrim, not Fallout series vs. Skyrim.
So what you're saying is that if you take away all the set pieces and attractions from the settlements, then they all look the same? GREAT POINT THERE SPORT!Pyro Paul said:Every Settlement in fallout 3 looks identical to one another aside from a singular variation. From the cobbled together salvaged look to Megaton and Paradise Falls to the Re-vamped or Repurpoused Old World structures (often falling apart) as seen with Underworld or Tenpenny Tower. The only acctual unique settlement in all of Fallout 3 is Rivet City
In New Vegas many of the settlements are near identical to other enviornments in the game and only really identified by a singular land-mark type building unique to that settlement. Take the Saloon out of Goodspring, the Coster out of Prim, or the Rocket Domes out of REPCONN and they become indistiguishable from many of the other exteriors of the game.
Also...
Every city in Skyrim is acctually rather unique in its design and everything from structure style to pallette range creates an individualized feel for each city...
From the more gothic styles of Windhelm bathed in dark blue hues given a more down trodden feeling to the open air Norman style Dragons Reach and the Viking influenced design of Whiterun.
Honostly... if you think that Riften has the same visual feel as Solitude then i'd have to say that you're either blind or have never played the game.
The problem with what you said was that it was reversed. The world in Skyrim revolves around you, and nothing you do changes what happens. Skyrim plays like the world doesn't want you in it. It practically ignores you. In Fallout 3 and New Vegas, the player interaction with NPCs varies with things like "How will you finish this quest? Do you have high enough Speech to talk your way out of the fight? Do you have high enough Gun skill to notice the bandit leader takes very good care of his revolver? Or will you pay the guy off to avoid the gunfight? Or will you just take your chances in the fight?" All of these things can change depending on your play style. In Skyrim, your interactions with quests are barely ever "Do it, or don't do it" because the quests are rarely ever just "go here and kill everything" or "go here and bring something back". You have no input on how you do the quest.Pyro Paul said:That unfortunatly is a diffrence in design focus.
In Skyrim and Oblivion, a lot more focus is set on the acctual character interactions and world as a whole rather then the individual set peices. You'll often run into more individuality of characters through your dialog options then anything else. It creates the immersion of being apart of a world rather then walking through one.
the downside is that often individual set peices are reused... a lot. And because the world is defined by interactions, certain approches to the game can lead to a loss of over all experience. Skyrim is ment to be played as a rogue as you can then listen into all the conversation which tie into the main story and better define events and occurances.
there are many times in skyrim where i got mad because my approche to the game was that of the warrior and i ended up missing out quiet a few conversations because they turned on me the instant i walked in the door.
Fallout and New Vegas follow the more traditional design focus. Much like Rift, the witcher, and several other games which follow the traditional RPG design build...
A unique world with unique set peices populated by immobile vendors and roaming mobs...
You could always locate and collect the many Unique weapons and bobble heads spread throughout the world. I kind of had trouble finding things I wanted to keep with me in Skyrim because I never had an attachment to any equipment. I wad always looking for the next upgrade because if I didn't have the best thing, I knew I would be at a disadvantage in my next encounter.Razor Z7 said:Skyrim. Despite me not playing Fallout, I have a good idea of it. I'm also pretty sure ther are no display cabinets. Collecting Armour and weapons is what I do in Skyrim. The game also does not have the Steam Workshop.
Haha, fair enough.Zhukov said:Nah, I was just using AP to poke fun at the sex scenes.Woodsey said:To be fair, if you're basing your opinion of Obsidian's writing on Alpha Protocol, it's something of an anomaly (because it is fucking awful in that department - as well as the rest of the departments).Zhukov said:Hey, Alpha Protocol had plenty of romance! My spy guy banged at least 4 chicks! Oh, and one lady kinda-sorta raped him, but I don't think that counts.
Joking aside, I'm guessing that was a Bioware crack. Not really seeing the relevance.
I've played every Obsidian game except for the NW2 expansions. None of them impressed me with their writing.
KotOR 2 had its moments and was better written than the original Bioware game, but that's not saying much since I hated KotOR 1. New Vegas was much better written than Fallout 3 but, again, that's like beating a crippled child in a foot race.
Except the Civil War quest-line alone results inJitters Caffeine said:The choices in Skyrim are a farce, nothing you do changes anything in the world.
I actually understand the Madonach thing, he only was ever able to "rule" the higher ups of the forsworn while he was in jail, most of the forsworn just did what they had always done, Madonach's death really wouldn't have changed anything since he really wasn't doing that much to being with.TizzytheTormentor said:While those were major changes, I felt it was a little empty because the civil war questline was roughly 3hrs long? Still like the changes.
Skyrim's only major letdown were a few quest breaking bugs (I'm looking at you forsworn conspiracy) and the awfully short guild quest-lines. It also sucks that you can really do nothing about the forsworn and killing Madonach does nothing to the game except some dialog change.
I think people are way too bothered by the storyline, I wanted an epic adventure where I help people, clear dungeons, get married and bee a legend and guess what, they fucking nailed that. Fallout won't give me that, In fallout, I get a destroyed world that you explore and see how civilization is doing and how you can help or destroy them and bring change to the wastesm for better, for worse. Beating a dungeon in fallout feels like a waste of time bar a few quests but the characters and story were well done, especially in New Vegas.
I love em both and don't see why one has to be superior to the other.
Thanks for helping prove my point. Those are purely superficial changes that doesn't change anything that doesn't change your experience in the game at all. A similar questline in new Vegas of similar length? Deciding the fate of all the different factions in the Mojave and deciding who shows up at the battle for the Hoover Dam. You overcome long existing feuds between your chosen side and factions like the Brotherhood of Steel, the Khans, the Enclave, and others. Sounds a lot more important and world changing than real estate management, doesn't it?SajuukKhar said:Except the Civil War quest-line alone results inJitters Caffeine said:The choices in Skyrim are a farce, nothing you do changes anything in the world.
-4-6 forts, previously occupied by bandits/witches/vampires/etc. etc., being taken over by soldiers of whichever faction you join, who then patrol the roads in the immediate area.
-The entirety of, at least, 4 town's guards being replaced by soldiers from whatever faction you join.
-The Jarl's of, again at least, 4 cities getting replaced.
-The people of said town making comments about who won.