Skyrim - What would you change/add?

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Apollo45

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Jan 30, 2011
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A good storyline.

Seriously, it's the only big thing missing from the game. If they kept the huge open-world style gaming, but attempted to integrate it with the storyline better, use some unique features for progressing and such, the game would be one of the best of all time.

Edit: To elaborate, I don't mind the power scaling at the end because you're the goddamned Dragonborn (although I did find myself laughing at the Elves and their little "kingdom". I could march in there single handedly and destroy them all myself by the end, but frankly I enjoyed that). Many of the glitches and bugs are just byproducts of producing a game that huge, and I can forgive them for those. But the stories throughout the game were, for the most part, mediocre at best. Integrating them together, making the guild quests longer, making it so that as you progressed it could be seen in the actions and reactions of the populace... All of that would have made the game immensely more enjoyable on the short term and therefore so much more fun to continue playing in the long term.
 

mParadox

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Sep 19, 2010
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Really tiny, super tiny gripe here. But it's relevant. Ish.

Why can't we equip more than one rings? D:

We have 5 fingers on each hand, at least let us have one on each. I mean, dude. Not asking for a fabulous Dovahkiin. Just a more practical one.
 

Saviordd1

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Anthraxus said:
Yea, Khar doesn't even deserve any responses any more. He's the epitome of a newshit rpg fan. Even the final fantasy 7 or diablow fandom back in mid-90s weren't as disgusting and humiliating to be associated with as these 'role players' of today.
Yes...because limited what someone can say is totally the right course of action....

I feel like I missed something.
 

Simonoly

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Oct 17, 2011
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Some sort of underwater combat for those awkward moments when an enemy falls into water and then does nothing. Having to climb out of the water and fire arrows at its head is just rubbish. Maybe allow some sort of dagger-only underwater fatality move so immersion isn't broken the moment an enemy goes for a swim.
 

Xdeser2

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Aug 11, 2012
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wow this thread is just funny as hell

person #1: this is the best game ever

person #2: your opinion isnt mine so your a newshit fag

apprently opinion dosent exist on the internet :/
 

Ledan

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Apr 15, 2009
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Fixing the physics engine. Every time i shoot someone who is sitting in a chair the get stuck inside it. When i shoot a chicken who is on a rising hill it ends up inside the hill.
 

regalphantom

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Feb 10, 2011
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I'd make the following changes:

1. Remove the "leveled world" in exchange for pre-set zones. The one change from Morrowwind to Oblivion that I could not stand was global leveling. Part of what made Morrowind fun was going into a high level daedric ruin by accident and getting OHKO'd, then coming back 20 levels later and clearing the place out. With a leveled world, that sense of accomplishment is lost, and it makes everywhere feel the same. That being said, I would also include "events", in the form of a quest, which change the level of lower-level areas to make sure that there would always be more interesting content(For example, after getting to a certain level, there could be a quest which involves some sort of Daedric rift in the Riften Area. After completing it, many of the dungeons would have their low level Bandits and Hedge Wizards replaced with Daedra and Cultists).

2. I'd expand the quest lines for all of the major guilds, except possibly the Thieves Guild and Dark Brotherhood (which were the best two by far). The Mages guild in particular needs work, the only quest that actually felt interesting was the one where you go into the Labyrinthian. The main story and civil war quests would also be expanded.

3. More factions and increased faction consequences. Should be self explanatory. For example, a new faction could be a Great House Remnant, but if you join the Stormcloaks, they will not interact with you (as they see Ulfric as racist towards the Dark Elves), and if the Stormcloaks win the faction greatly reduces its presence in Skyrim.
 

psijac

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I want magic to interact with the environment. Cold and electricity interact with water. Fire with trees, grass, and rope. Also Acid and Poison magic
 

sb666

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Better combat
Better writing and story
Better characters
Less painful to listen to dialog
Make it so it actually works
A wider range of enemies
Make the world more interesting
Basically redo most of the game
 

SajuukKhar

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Sep 26, 2010
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mParadox said:
Really tiny, super tiny gripe here. But it's relevant. Ish.

Why can't we equip more than one rings? D:

We have 5 fingers on each hand, at least let us have one on each. I mean, dude. Not asking for a fabulous Dovahkiin. Just a more practical one.
They limited rings to 1 because of the ability to dual enchant items. One ring in Skyrim = two rings in past games.

Having two rings would mean 4 enchantments, which would be seriously game breakingly overpowered.

Anthraxus said:
Yea, Khar doesn't even deserve any responses any more. He's the epitome of a newshit rpg fan. Even the final fantasy 7 or diablow fandom back in mid-90s weren't as disgusting and humiliating to be associated with as these 'role players' of today.
I don't even like Final Fantasy 7, Diablo is pretty fun, though I don't particularly care for it, and even I think that was uncalled for.

You are the close-minded hater I have ever seen.
 

mParadox

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SajuukKhar said:
They limited rings to 1 because of the ability to dual enchant items. One ring in Skyrim = two rings in past games.

Having two rings would mean 4 enchantments, which would be seriously game breakingly overpowered.
'tis true, it'll be over powered. Eventually. You sure as hell can't dual enchant early in game.

The entire game is already broken in respects to enchantment, alchemy, speech and smithing. Why not add another to it? :D
 

WolfThomas

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Dec 21, 2007
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What I'd like to see from a TES game in the future is a city that felt like it was realistically populated with thousands of people and so going against the grain I want less detailed NPCs, I don't need to be on first name basis with them all. Only a few dozen quest givers, followers and merchants, who could be individually voiced and unique. The rest could be randomly generated with slums and houses that I have no reason to enter. I found the imperial city in Oblivion hilariously small. I want an oblivion city that is as big as something in Assasins Creed.

While I've come to accept the importance of enemy and item leveling I'd like it to be less obvious. Perhaps there's different advantages between dwarven armour and orcish armour rather than just their armour class. Maybe each as certain bonuses if matched. Make the tiers of weapons seem less blatant.

Also more legendary weapons. In Morrowind there was a shitload of weapons with unique powers and visuals. While some would be the result of missions (and daedric shrines), I like to see some as a sort of radiant chest loot, where you might hear rumours of a legendary weapon at a random place.

What I liked in Morrowind was wearing robes over armour. That got me thinking, what if there was an extra item slot for a surcoat/robe/cloak. This way you could add something to your gear that said "Hey I'm a Warrior/Mage/Rogue". Something where you could pick your colour and symbol would be cool.

While I understand overhauling all the different weapons classes from Morrowind with more simplified one handed and two handed trees, I feel spears and polearms could make a return. Fitting in both catergories. Big halberds and pikes for two handers and shorter spears for people using a shield. Perhaps having a throwing skill which covers throwing knives, spears and axes for another choice of ranged combat.
 

Rack

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Jan 18, 2008
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I'm surprised this hasn't seen more mentions but proper companions who had more to say and do than ***** about carrying your stuff. The game world being so vast you never get any long standing connection with any of the characters, but having characters who could join you would make that aspect of the game a lot more interesting.

I'd get rid of the level 10 and 20 dragons. I'd probably have to add some other method of getting early shouts and give large numbers of powerful allies to the early quests involving defeating them, but having them swarm around at level 10 makes them a bit "cliff racer" I'd tone down other aspects of scaling, no vampires under level 10 and so on.

I'd like to spice up the combat some, get rid of a load of spells and change the way they work. Eg fire plus healing = fire shield, frost plus healing = frost rune, fire plus lightning = Ball Lightning and so on. Make magic a bit more magic and a bit less trawling through menus or chaining impact. Melee could stand to take inspiration from Dark Messiah, add in a charge gauge powered by performing attacks and not casting spells and amp up the physicality of attacks. Make driving an enemy into a wall or off a cliff a valid strategy. That might be a bit ambitious.

Another thing that would help is to emphasise shouts a bit more and design them around voice input. It wouldn't be mandatory but it is a smooth way of casting Zun Haal Vik to disarm an enemy of a valuable sword then Fus Ro Dah him off a cliff or using Iiz Slen Nus to freeze a melee opponent then Wuld Nah Kest to close into his archer friend.

Finally up the enemy AI and enemy types. Too many battles wind up being a bunch of guys charge round you and you batter them. Give Forsworn eagle pets and have some bandits us winter wolves to slow you down as they pepper you with arrows.

All this said I still love Skyrim, warts and all. The scale and sense of freedom is what makes it work and it seems churlish to ask for more. But if these kind of additions could be made into DLC as opposed to "here's another 5 hours of quests" or added by enterprising modders I would love the game so much more.
 

tchyeah

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Jan 16, 2011
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1. i want to be able to go through an imperial legion soldier's training process if i want to join the legion... i dont want some excuse like "ive got a feeling about you, so you can join by doing something else".

2. i think skyrim needs more indepth prison sentences... so when you go to jail, you can sleep if you want to (to end it), or you ca spend time conversing with other prisoners and go through the whle "prison" process (kind of like cidnha mine, but more indepth).

3. magic needs to look cooler (destruction specifically), when i use ice spear, i dont wanta slightly bigger version of ice spike, i want an actual spear that stays in my hand that i can use to stab or throw (and power stabbing freezes opponents). when you freeze an enemy they shouldnt just be paralyzed, they should be frozen so you can shatter them to pieces.

4. expand on the marriage concept. be able to have kids, divorce, or whatever. oh and let me be a polygamist! :)

all round i really just want my character to be treated like a normal guy, until AFTER he does something great not BEFORE by giving some "you've got a look in your eye" bullshit.
 

Stealthygamer

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Apr 25, 2010
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Spears, Were-bears, ridable dragon (yes im looking at you Odahving), magic on a horse (because damnit if i want to ride into a small town, lighting everyone on fire as a i peacefully trot along) and less NPCs with plot armour
 

sonofliber

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Mar 8, 2010
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SajuukKhar said:
Anthraxus said:
I doubt you understand ANYTHING about the plot of Skyrim, I doubt you know what CHIM is, or what The towers are, or mantling, or the truth behind Talos, of how Lorkhan is Akatosh and what that really means.

Your judging a story that your missing 90% of.

Furthermore neither Vampire or Planescpae had great stories, they were full of terrible cliche and badp lto twists. Vamprie had one of the worst endings in video games I can think of... "the think you were trying to get was really a bomb the whole time" and you kill yourself in several endings, or let someone else take the bomb to the face.
Funny because all of his games are full of terribly cliches.

Every Fallout Villain ever is a stereotypical cliche.
wtf did i just read?

Furthermore neither Vampire or Planescpae had great stories
neither Vampire or Planescpae had great stories

wow was going to answer you, but fuck man you are either a troll, or really blind fanboy, no one in their sane mind can say planescape had a crappy story
 

SajuukKhar

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Sep 26, 2010
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Not having a great story =/= having a crappy story. They had good stories, but I didn't find them to be these masterpieces of literature that deserve to help up for all time.

Witcher 2 was pretty good though.
 

sonofliber

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Mar 8, 2010
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SajuukKhar said:
Not having a great story =/= having a crappy story.

They had good stories, but I didn't find them to be these masterpieces of literature that deserve to help up for all time.

Witcher 2 was good though.
well thats a bit better at least, so heres my answer to your other post:

SajuukKhar said:
sonofliber said:
spears, and give it to obsidian for new dlc content
Why Obsidian?

So they can make it MORE buggy then Bethesda does?

So they can make every characters "thought out" but at the same time give you some idiotic series of speech options that lets you make the badguy suddenly drop his entire life's goal and join you?

So they can fill it with half-finished ideas, such as New Vegas's disguise system, that were clearly not thought-out beyond the initial phase?

Ohh yeah did I mention it would be more buggy the Bethesda's releases?
they make better quest stories overall(in my opinion).
its a nice change from the kill kill kill (and it usually need a really high level charisma (we are talking hitler level charisma here people, not bush type charisma))
bethesta does that too.
thats why i said for dlc(yeah i dont trust those guys either but i love their writting department)