Having started off my gaming experience with dice-roll RPGs like Fallout, NWN, and BG I can easily say that most of what YOU personally did in combat didn't matter much at all on anything but the highest difficulty setting.Duskflamer said:snip
It IS a RDR vs RDR.
Things like distance from the target, and what your attributes were, only added slight modifiers to your dice-roll, but the large majority of what determined if you hit or not wasn't at all in your control.
If you actually look at the formula that those games to determine hit-chance use you will see plainly that the majority of your chance to hit or not isn't in your control, it never was.
In fact it is so not in your control that you can, quite literally, enter in a fight in BG or NWN, or even Dragon Age, get up from the computer table, walk off, not manage the fight at all, and still win, because THAT much of the game isn't being controlled by you.
Because logically it shouldn't?scotth266 said:Why does the Dark Brotherhood's big quest not DO anything? Someone important just died: there should be more than two line's worth of dialog changed here!
When an Emperor dies the armies continue his last orders until the new emperor is crowned and tells them otherwise.
The Emperor's death would realistically have zero impact on anything in Skyirm, or the civil war, Cyrodiil on the other hand is probably flipping shit, but for Skyrim to care because of it is entirely illogical.
Also The Emperor's death in Skyrim is a setup for Elder Scrolls 6, a new, heavily anti-Thalmor, Emperor will be crowned, rally the people, and start the second great war.