FootloosePhoenix said:
Twilight_guy said:
Game designers made a design decision. For whatever reason they decided that wouldn't work in the game. Maybe because they felt it would make lockpicking into a useless skill when you can just bash everything open.
I don't think that would make lockpicking completely useless. By bashing down a door, you're sacrificing subtlety (well obviously) and if you're playing as a stealth character, you sure as heck don't want that. Plus you can't just smash a locked chest, at least not without destroying what's inside.
Okay. Unfortunately, you're not on the dev team. You weren't there when they were discussing mechanics and deciding how to set things up. You don't know which possible solutions they had or didn't have and why they used them or not. It's easy for an outsider to say "Well X is dumb, why didn't you do Y", but its different when you're on the inside. They could have made their decisions for very good reason or their logic could have been different from yours. In short, even if you don't think it was an issue it might have been for them and there is a chance that its more complex then just noting that they didn't do something.