They did? They snapped all the damn time for me in Fallout 3. I got really careful with them by the end of the game.TopazFusion said:Well, in Skyrim the lockpicks don't seem to be as strong (or they seem to break easier than the 'bobby pins' in FO3).
You have to be more gentle with them I guess.
That does kick ass.Zantos said:It's one of the reasons I prefer playing tabletop D&D. In video games I've got the option to lockpick, or maybe try and persuade someone with a key. Tabletop "I want to tie this dead giant spider to a rope, tie the other end to the roof, and ride it through the door like a battering ram." "Roll a d20"
I can see how it works in DDO and other multiplayer games where they have to make sure each class has its perks and downsides, but in purely single player games are they worried that people not using one of the developer's builds will make them cry?
They sacrificed Weapon Complexity? You mean because they didn't have shortswords they sacrificed their whole devotion to their fans?BeeGeenie said:Just another aspect that had to be dumbed down... like spell creation, weapon variety, etc. Sacrificing complexity to appeal to the mass-market or whatever.![]()
Or... console commands?EnlightendDead said:Skyrim was dumbed down, no doubt, butthats why theres mods.
Want to break down a door? Mod.
Want to spell down a door? Mod.
Want to shout out of your ass? Mod.
Maybe they should get the fire physics team from alone in the dark.ascorbius said:Burn things. I am a pyromage, I set fire to things. Buildings should burn, people should burn, tables, chests should burn... If I don't want them to burn, I should be careful with my fireballs. If a building in a village was destroyed and there are people around, maybe they would try to repair it. If I was an arsehole, I would burn it again - making them very angry with me.
Here's something I don't understand. What's the problem of having exploits in a single player game? It's not like it was ever necessary to use any exploits, you'd usually only know about them if you knew a lot about how the game's systems worked, once you know about them, it's easy enough to not use them, and if somebody else is using them, it doesn't affect you in any way because it's a single player game.Shadowsetzer said:As opposed to using Chameleon enchantments on your armor to become basically permanently invisible? Or being able to make a spell that does 1 damage to self to level up your destruction skill easily? Or having to worry about which skills I make major or minor so that I don't gimp myself by not having enough health at high levels?BeeGeenie said:Just another aspect that had to be dumbed down... like spell creation, weapon variety, etc. Sacrificing complexity to appeal to the mass-market or whatever.![]()
Removing exploits and fixing stupid design decisions does not equal dumbing down the game. Out of the three Elder Scrolls games I've played, Skyrim is easily the best, in my opinion at least.
Out of an entire thread of wild speculation and endless whining this is about the most sensible and (probably) logical explanation for the lack of "door bashing" I have seen.Zakarath said:I'd imagine that the door bashing went away when buildings became separate zones from the area around them.
meh, his experience correlates to my own from FO3 and skyrim. FO3 i will use maybe...3-4 on the hardest locks.Bara_no_Hime said:They did? They snapped all the damn time for me in Fallout 3. I got really careful with them by the end of the game.TopazFusion said:Well, in Skyrim the lockpicks don't seem to be as strong (or they seem to break easier than the 'bobby pins' in FO3).
You have to be more gentle with them I guess.
Which is why I was so good at lockpicking in Skyrim. Also, I knew to carry a crap-ton of pins with me for lockpicking, cause I was gonna break a bunch. Fortunately, they were also really easy to steal from shops....
There is also a mod that lets you bash open chests and doors. The harder the lock, the higher your weapon skill is needed to break it. I don't use it anymore, but it does work well.Maxtro said:If you're on the PC, there is a mod that brings back the open lock spell.
There is also another mod that makes lockpicking super easy if you don't want to bother with it.
But yeah, it sucks that mods are needed at all.