I must take issue with this notion of a sandbox within which to build your own story.King of the Sandbox said:I'll play the obvious quote/unquote 'fanboy' here and say, "Sorry our massive, open-world game with hundreds of hours of gameplay variety, that is basically a fantasy rpg toolbox to craft your own story, doesn't have a linear enough story for you. I'm sorry all the resources available weren't put into making all of the hundreds of denizens of Skyrim move as realistically as you'd like. I'm sorry your ADD won't let you have a cluttered questlog without ripping your toenails out. I'm sorry you didn't see all the little things put into each dungeon to tell it's story without shoving it in your face."
Joking aside, it's really all about what you want out of it. Looking for a more polished, streamlined, start to finish game like say, Uncharted, will really throw you off when you're given so much freedom. You're perhaps not used to letting an rpg build the story along with you? For me, a simple fetch quest can take me several (in game) days, since I often become distracted by a myriad of things on the way, which is super fun for me. Like the time I came upon a group of snooty elves who thought I didn't give them a wide enough berth. I hope they have a wide enough berth now that they're in Oblivion. MWahahahahaha!
I'm honestly not saying "Omg, you suck! Skyrim RULES YOUR STUPID FACE!" or anything, but a lot of people are going into this huge experience with expectations set up by other games. And while that's not inherently wrong, it's definitely a disservice to yourself and the huge rpg sandbox that is Skyrim.
I think it is basically impossible to build a story within Skyrim. Or at least impossible to build a good one, with pacing and twists and arcs and character development and all that good stuff that a story needs.
My only real option outside of the 'official' story is, "After escaping his execution, Sir Tusky travelled the land helping out assorted strangers and brutally murdering the multitudes of men and beasts that persistently sought to do him in, usually because he was trespassing in their homes and stealing their stuff." It's either that or, "Sir Tusky travelled the land helping absolutely nobody and murdering anything that moved, except the ones who were mysteriously unkillable no matter how many times he shot them." Quite frankly, neither of those constitutes a good story.
There isn't really any capacity for role-playing either. Yes, I could make up a backstory, personality and motivations for Sir Tusky the Sneaky Orc and I briefly considered doing so. However it would have absolutely no relevance to the game because there's no way to express it or have the game react to it. The closest I have come to role play is turning down a few quests. At the end of the day, the only character available is a violent kleptomaniac with an obsessive desire for exploration.
My most memorable moment (m-m-m-m-m-m) was finally getting my collection of lich masks to line up on my bedroom shelf. Also, the time a dead dragon just fell out of the sky for no apparent reason and promptly dissolved.Reet72 said:I completely agree with you. There is a lack of depth depth within the game. When you're making a game on this scale thats inevitable. However, what Skyrim does have is potential for your own experiences. Stuff that was unique to your playthrough.
Think back to the most memorable moments in the game. Chances are it wasn't some big setpeice or pivotal story moment. More likely it was that time you scraped through a fight with 2 HP and no more health potions. The time when you ran away from a dragon only to walk straight into a giant. The time the game glitched out and the bear you were fighting began flying.
Skyrim's freedom (and mild instability) is what makes it such a great game. It lets you have your own experience with it and for that it is brilliant.
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Okay, good point.
That's really not what I was trying to get across. Like I said, I think it's a good game. I can see why someone who was into sandboxes and fantasy would give it a perfect 10, even if I would not.kuzaro said:You make a convincing and persuasive argument and now I wonder how the reviewers who gave it a perfect 10 can justify that. I haven't played Skyrim but I gave up on oblivion after about half an hour and fallout 3 looks even worse.
Also, getting prissy about review scores is not becoming.