You seem like an intelligent person. At first I thought you were a troll, just trying to get a reaction out of some Skyrim nut, but now that I've read all your posts I see you actually do have a point. The guild quests in Skyrim are tiresome after a time. (I remember doing a rescue mission quest for the companions and the dumb fuck I had to get back to Ivarstead kept on kneeling over the bodies of enemies I'd just saved them from like their death was some kind of tragedy. stupid NPCs.) You probably shouldn't be the archmage of the College of Winterhold if you only have the base requirements to get into the damn building. For the Thieves guild it is fair to say that you saved the thing from rotting in the sewers, but that?s just because the NPCs were too lazy to get off their asses and go do the damn quests themselves. It is true that Kodlak saw no alternative to letting you be the new harbinger of the companions, because the other inner circle members all had stakes in different camps, and none of them could really do the job right (as he saw it.) As for the dark brotherhood, I actually didn't join them in my original character. I did in fact kill Grelod the Kind, and I did wake up in the abandoned shack with Astrid and three captives. She told me to kill one of them, so I killed her.bringer of illumination said:Because Skyrim is a plain, bad game.
That brings me to my 1st point?Skyrim, for all intents and purposes, is immersive. It is fair to say that it is incredibly shallow at some?many?points, (especially with the whole marriage thing. Bethesda really could learn a thing or two from bioware about NPCs, am I right?) but the moments that really make up for that are the ones that you make for yourself. Just because the Blades tell you to kill Parthunax doesn't mean you have to. If you?re as quick with a blade bow or spell as you claim to be, you can actually save Margret from Weylin?s blades in the streets of Markarth. The messenger of the opposite faction (Imperials /Stormcloaks) that you need to intercept can be killed or pick pocketed. While it is true that much of the game is go there?do this?kill that type missions, there are many little things that make the game an immersive experience.
I also agree with you that Bethesda DID take quite a lot out of its series to ?dumb it down? for console players. I have played morrowind, and even within the first few minutes I knew it was more complicated than Skyrim. The whole class choice at the very beginning was alien to me (if you haven't guessed already, I played Skyrim first) and the fact that you could wear pants and shirts separately boggled my mind. I joined the fighters guild in Balmora, and did a few side quests. I honestly should have played it more, and I really do have no right to judge the game by its intro, but the sheer complexity of it put me off a bit. Well that and my inability to see more than 20 feet in front of me at any point in time. Damn haze. (maybe that was just because I was playing it on console, is PC any better?) Also, the combat was atrocious. Stiff character movements and a feeling of swinging at air plagued my melee based Nord the entire time. It felt like SWTOR, where you just stand there and shoot you?re enemy in the face till whoever?s the lowest level dies. I don't know if MMO or RPG players get a rush from decimating other players and NPCs just because they're fifty levels higher, but I sure as hell don?t. As a matter of fact, the saving grace of shooters is that it?s not the guy whose 10th prestige who always wins, it?s the better player (Excluding hackers and campers, you can go #?*! yourselves.) While there is definitely leveling involved in Skyrim, it isn't the only factor in combat. Maneuvering, strategy, and timing all play a role in surviving an engagement. Skyrim definitely seems to have raised the bar for RPG combat (not that I play too many RPGs. If you think another combat system is better, shoot me a link to a video of it.) I have great memories of a 1v1 sword and shield vs sword and shield battle I had with a Drauger Deathlord atop a rock spire jutting out of the sea of ghosts just beneath Winterhold. I?m certain you have your own memories of these things in Morrowind and Oblivion.
And that is just about pins the tail on the donkey, doesn't it? The reason you like Morrowind and Oblivion and other RPGs more is because you played them first. It is definitely fair to say that Skyrim has its problems, loads of them, as a matter of fact, but it is not by any means a ?bad? game. It just isn't what you wanted. And that?s perfectly fine. You seem like a Hardcore RPG fan to me, so that is what you should be playing. Skyrim is NOT hardcore RPG. The game has elements from that genre, but it does not embody it like other games do. I respect your opinions and arguments, but it isn't fair to punish a game for not being something it?s not meant to be.