bringer of illumination said:
Well then you must have come away pretty fucking disappointed.
I'm kind of confused where this whole "It's not supposed to be Dark Souls" thing came from, my problem with Skyrim has never been that it's too easy, even if it is pretty embarrassingly easy.
I mean, I love Morrowind, and toward the endgame, that game basically plays itself because you become so ludicrously powerful.
But that's the point, once I get that far I SHOULD be powerful.
I don't dislike level scaling because it makes things "easy" I dislike it because it murders immersion.
There's no fucking reason that my level 30 character should be meeting Bandit Lords with so much fuck health that I have to whack at him for several minutes while he poses basically no real threat to me because the scaling is so stupidly set up that health scales way, WAY more than damage does.
The world of Skyrim is dead, cold and non-reactive with all the depth of a fucking tea-spoon, it is the antithesis of immersion.
Even the exploration is a fucking joke, sure there's a lot of places you can go, but there's only like, 20 actual dungeons, the rest are all copy-pasted templates of those 20 dungeons, that and the dungeons are all fucking linear corridors.
The loot isn't worth a shit, because for some UNGODLY reason, Bethesda decided to balance the game like it's a fucking MMO, and even the ancient relics forged by the Gods are fucking worth garbage that aren't worth the weight they take to carry. Because god fucking forbid that the player gets to feel powerful in your single player RPG.
The game is really just worthless, not even mods have been able to salvage it as of yet.
And for a Bethesda game that's the LEAST you can fucking expect.
It sounds as though your jimmies have been pretty badly rustled. Unfortunately I think you've succumb to rose tinted glasses, not being good at the game, and an aversion towards working for something. Skyrim is plenty immersing if you actually take the time to play the game and listen. No seriously, many quests can only be activated by following up on what a passer by says to you. In Morrowind it was all text so of course it was easier to feel immersed, if you didn't read you'd be walking around with your dick in your hand. Skyrim however expects you to listen, it expects you to take your time to understand, something Morrowind only achieved by having an exceptional amount of on screen text (which isn't bad, but is definitely hand holding).
As for the lack of power in latter parts of the game, you're always welcome to turn the game difficulty down if you want, no one will judge you. As for why it takes similar amount of time for your to kill a bandit as it does maybe a regular old dragon, it's because the bandit has armour on and the will to live, They're gonna block, they're gonna attack ferociously, they're gonna do everything they can to be the victor, and if all you're doing is hacking until they're dead than you are playing very poorly. Use your Shouts, use your powers, use poison, use everything at your disposal and I promise you the bandit will last less than 5 seconds even on master difficulty.
I'm not gonna lie, exploration was rather slim, although there were many ruins that gave great atmosphere and made you think about what may have happened there...you know...if you're actually willing to open your mind and wonder what goes on rather than getting angry that the game isn't flat out telling you.
The world is definitely not dead. Completeing the Companions quest line guards and people will comment on it. You fight for the Stormcloaks/Imperials people will comment on it. You go and pretend to be the Gourmet and actually dress as a chef before hand, PEOPLE WILL TALK ABOUT IT. Hell I killed the Bosmer hunter in Whiterun and his brother sent assassins after me, after dispatching of them he would serve me, but he would do so whilst insulting me. He hated me but he knew he couldn't beat me. I did the same thing on my second playthrough, but this time I did so without being caught, the brother didn't hate me, he didn't send assassin's after me, and he mourned his brother's death. THAT, right there, is a world reacting to your actions. If you don't get seen, no one will comment, if you do people will. You don't go around announcing all your actions, so why would everyone know about them?
As for loot, do you really expect to find bandits with Dragonbone armour? Or have a Dragon, something with no pockets carrying Daedric weapons? You get leveled loot, and it makes sense, why would you be able to pierce dragon bone armour with simple iron weaponry? Why would a dragon devour Daedra? Why would simple guards of cities be equiped with the most expensive and powerful equipment? If you want good weapons and armour, they give you the means to do so through smithing. But even if you don't want to smith, you can still find armour that is suitable for you, OR if you're a mage you can get spells that will bolster your defense.
Your entire argument is the same as all the others, and it smells of butthurt and lack of a genuine attempt to immerse ones' self. You're allowed to dislike a game, but don't make up excuses, accept that you couldn't get into it and move along.