Skyrim's quest rewards

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Xdeser2

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Aug 11, 2012
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bringer of illumination said:
Your argument that skill requirements are arbitrary is just plain fucking wrong, under what twisted logic can requiring proficiency in the skills that a group values and uses in order to join or advance be considered "arbitrary"?
*Does 5 jobs for the fighters guild, each requiring long treks across Vvardenfell fighting annoying cliff racers along the way and back from said quests*

"Were sorry that you wasted hours of your life, but your blade skill is 1 off from advancing"
 

Qvar

OBJECTION!
Aug 25, 2013
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Look at how boring and plain this game where I've put 200 hours of my life is. I've played so little, just finishing this few quest chains, and I cannot stand it anymore because there's not MORE to do, please give me my money back because obviously it has been wasted.

/sarcasm

As many have pointed out:

Dark Brotherhood - You're not the "leader". The Mother is. And even if you were considered one, it would make sense since you are magically choosen, you are the friggin dragonborn, and yeah, maybe you remember that pretty much everyone else is dead.

Thieves Guild - You took the guild from the brink of extintion back to life through a shitton of hard work. You aren't even named leader after you defeat Mercer Frey, it has to wait until you complete the whole popularity regaining asignements. Most deserved guild leadership ever if you ask me.

Companions - Kodlak chooses you because you were the only one not as blind as the others, which makes total sense from his point of view. Also the Harbinger is more of a "first citizien" than "leader".

Bard College - You don't become anything. Cheers!

Archmage - Sure you MAY not know anything about magic (also you could be the most powerful wizard in Skyrim already, did you think about that?), but after all you just saved the world in the name of the guild and a new one is needed. And didn't the Psiijic have something to do with it? Anyway, so you're not a mage. This a RPG. Roleplay it and DONT play the college. Or just pretend that you are not an archmage. Or whatever. Just stop blaming the game for allowing things that otherwise would be criticized.
 

Auberon

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Aug 29, 2012
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Very rough analogy; if you interned at a company and did well but didn't have degree(s) required of higher position, would you expect a promotion to CEO?
 

Qvar

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Aug 25, 2013
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Auberon said:
Very rough analogy; if you interned at a company and did well but didn't have degree(s) required of higher position, would you expect a promotion to CEO?
Did you just save the company from bakrupt?
 

userwhoquitthesite

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Jul 23, 2009
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bringer of illumination said:
Not to mention that some factions lock you out of others.
Not so, the only factions that cause a lockout are the Great Houses, and that's just because you can't be a member of more than one house. Most people THINK the Thieves'/Fighters' Guild quests are incompatible, but that's only true if you take the "evil" path through the fighter's guild.

But you're right, Morrowind made you WORK for your rank, and gave you shit accordingly.
 

RedDeadFred

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May 13, 2009
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Qvar said:
This a RPG. Roleplay it and DONT play the college. Or just pretend that you are not an archmage. Or whatever. Just stop blaming the game for allowing things that otherwise would be criticized.
This is the most important part. You can become everything because Bethesda wants to cater to the completionists but it is first and foremost, your choice to even join these guilds. If you are not a mage and have no intention to be one, why are you even joining the mages guild. You are the one who is breaking the continuity with your decision to join.
 

userwhoquitthesite

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Jul 23, 2009
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bringer of illumination said:
Maybe if you never played an RPG in your life before Skyrim.

Which, incidentally, might be a large factor in why this game was so well received.
That IS a major thing, and it's something I myself have gone on a rant about before.
Skyrim IS watered down, shallow, stupid, and built for the Xbox generation who have so rarely played any RPGs or indeed even any legitimately good games.
But it's still not worthless. It's definitely a sign of dark times ahead, but the game has merit. The combat, while nowhere near as deep as Morrowind, is a step up from Oblivion's misshapen hybrid child of dicerolls and 3D collision. Oblivion may have had more OPTIONS but suffered from a lack of focus. And, frankly, the ability to cast with full hands was stupid. In the old games, you were limited by your choices; you wanna be a wizard? better use this gear. In morrowind, you could now WEAR heavy armor as a mage, but it hindered your ability to cast magic. You could use whatever weapon you wanted, but you had to put it away to ready a spell. Oblivion, on the other hand, gave you no reason to do ANYTHING other than walk around like a big damn tank with a huge sword and a wall to hide behind while you threw out death to those who stood in your path. while skyrim may make weapon choice irrelevant and your armor is still open-season, at LEAST you had to stop and keep a spell in hand, as opposed to the crazy-efficient Champion.
 
Apr 5, 2008
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Xdeser2 said:
Yeah, it is pretty arbitrary.
Another one of those. *sigh* More and more of you seem to end up on this forum daily. For your next birthday present (or for Christmas, whichever comes earlier), ask for a dictionary as a gift. Alternatively, try using Google to learn the meaning of words whose meaning you aren't sure of.
 

spartandude

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Nov 24, 2009
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Xdeser2 said:
bringer of illumination said:
Your argument that skill requirements are arbitrary is just plain fucking wrong, under what twisted logic can requiring proficiency in the skills that a group values and uses in order to join or advance be considered "arbitrary"?
*Does 5 jobs for the fighters guild, each requiring long treks across Vvardenfell fighting annoying cliff racers along the way and back from said quests*

"Were sorry that you wasted hours of your life, but your blade skill is 1 off from advancing"
I will agree its not perfect, but its better than "congratulations, you have never cast a magical spell before but we think you should lead the Mage's Guild even if you have demonstrated no understanding of magic."
 

Adeptus Aspartem

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Jul 25, 2011
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This is the moment when i usually point at Gothic 1 & 2 and say: No game has done it better yet.
The connection between your choices, the characters and their reactions are miles better than what TES 3-5 did.

[PS: Mkay, apparently there was an english version nearly a year later for each game.]

Skyrim just feels dead. I had a lot of fun running around corss country and lookin' for stuff (not using quicktravel), but i always had the feeling that i never found what i was looking for.

The Companions seem like they weren't finished and the thieves guild was a horrible story line - basically all the guild and their storyarcs were inferior to the Oblivion guilds imo.

That's also the reason why i spent most of my time in the game either running through random dungeons lookin' for suprise quests or crafting.

Sadly they killed the Series with numero 3 and i don't even know if 1+2 were released on english back then, since Piranha Bytes was a rather small fish. *rimshot*
 

Xdeser2

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KingsGambit said:
Xdeser2 said:
Yeah, it is pretty arbitrary.
Another one of those. *sigh* More and more of you seem to end up on this forum daily. For your next birthday present (or for Christmas, whichever comes earlier), ask for a dictionary as a gift. Alternatively, try using Google to learn the meaning of words whose meaning you aren't sure of.
I do understand the meaning of the word -_-

We just dont agree on its usage here. No reason to sling insults bro.
 

Xdeser2

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Aug 11, 2012
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spartandude said:
Xdeser2 said:
bringer of illumination said:
Your argument that skill requirements are arbitrary is just plain fucking wrong, under what twisted logic can requiring proficiency in the skills that a group values and uses in order to join or advance be considered "arbitrary"?
*Does 5 jobs for the fighters guild, each requiring long treks across Vvardenfell fighting annoying cliff racers along the way and back from said quests*

"Were sorry that you wasted hours of your life, but your blade skill is 1 off from advancing"
I will agree its not perfect, but its better than "congratulations, you have never cast a magical spell before but we think you should lead the Mage's Guild even if you have demonstrated no understanding of magic."
Alright I can get behind that haha

(even though you do have to cast a certain spell to gain entry to the college of Winterhold)
 

Qvar

OBJECTION!
Aug 25, 2013
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Adeptus Aspartem said:
Sadly they killed the Series with numero 3 and i don't even know if 1+2 were released on english back then, since Piranha Bytes was a rather small fish. *rimshot*
Did you try Risen?
It's the spiritual heir. It even shares universe (a couple of centuries later).
 

maninahat

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Much like Oblivion, the problem with Skyrim is that the be all and end all, as far as the game design was concerned, was creating a massive open world "experience". In other words, if you don't enjoy walking around some pretty grey landscapes, killing a wolf every fifty paces, and visiting Draugr tombs over and over, you won't have a hugely rewarding experience. Everything else is piss poor in terms of writing, combat, and general satisfaction after a job well done. How about I get a fucking castle at the end?
 

Voulan

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Jul 18, 2011
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Qvar said:
As you've rightly pointed out, from the five total factions in Skyrim, three of them you're technically not a leader in at all. And from the other two, one of them requires some serious time and effort to deservedly get the leader role.

The only real problem I had was with the College, where you could quite happily make your way through almost without any magic at all. Perhaps it would have been better if they had made you cast more spells at the gate to see your expertise. Although, it did mean that my thief character could get in easily to get one of Barenziah's stones, and then just never return. Still, that one is admittedly not the best.

And I hated the Bard's College, simply because you never play any instruments at all as a reward. Imagine being able to busk for money or play a lonely tune on the mountains? Instead we just get called bard occasionally with no indication we are whatsoever.

Otherwise, there was really not much of an issue with the factions. I don't like how this thread turned into a "Skyrim sucks, Morrowind is far superior in every way" thread.
 

white_wolf

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Aug 23, 2013
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I agree OP I found it odd that I became Arch Mage of the collage and I could barley cast any spells! At the time I became head of the school I knew basic fire, no enchanting, and very basic herb skills I looked at the teachers of the school and went, I've been placed as lead of this collage when all these guys easily outclass me on so many levels! I felt bad for them, it was comical, but now I've leveled up I'm doing everything I can to earn my place as the Arch Mage even though I've only encountered one dialogue option in Dragon Born DLC that allows me to state I'm head mage and try to impress another mage.

The fetch quest fly in the face of the fact you are the head of or the best of X but there isn't much to be done when the lead is a mute who is also relatively faceless. Its similar in effect to how my Fshep can run around with Kusunagi purple hair and no one cares she's breaking so many don'ts when it comes to battle and Alliance dress codes based on that alone.

The problem is though in games like this is if the lead is allowed to become a somebody during the course of the game how do you then allow this person to still get all the prior no-body fetch quests without demeaning them or do you just make a check point where once you reach 70% completion the hero is now allowed to become head of X group and once this is done all no-body fetch quests go off the board in favor or the new somebody fetch quest that have you taking harder missions and getting better rewards for your new status upgrade. But then we run into the issue of if player A had a backlog of no-body quest before becoming important person B do these accepted quest stay in his/her log and are still able to be completed or do we erase them and cause this player aggravation but make up for it in the new missions with better loot reward?
 

Madman123456

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Feb 11, 2011
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I kinda liked the level scaling this time around. If you want to break your game you could just not go to sleep in Oblivion. Your skills would grow with use so you might throw the master version of the same old fireball in level 1.
In Skyrim you have more of a reason to level up, if only for the perks that wont come automatically when your skill reaches a certain number.

The loot is really rather disappointing. Well, it's better then in Oblivion where you get weapons and armor that you already knew, possibly with enchantments that you can do yourself and better. Enchant something with "weakness to magic" for one second, add "weakness to fire" for example, for one second as well and add as much fire damage for one second as your soulgem will allow. Strongest weapon in the game. Add "soultrap" for one second and carry azura's Star for perpetual fun.
In skyrim, you need to disenchant weapons to learn that enchantment, so new stuff might at least be useful there. I just wish disenchanting didn't destroy tho object so that i could take the old enchantment off and then get it back on and add another one :D
 

gyrobot_v1legacy

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Apr 30, 2009
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Voulan said:
Qvar said:
As you've rightly pointed out, from the five total factions in Skyrim, three of them you're technically not a leader in at all. And from the other two, one of them requires some serious time and effort to deservedly get the leader role.

The only real problem I had was with the College, where you could quite happily make your way through almost without any magic at all. Perhaps it would have been better if they had made you cast more spells at the gate to see your expertise. Although, it did mean that my thief character could get in easily to get one of Barenziah's stones, and then just never return. Still, that one is admittedly not the best.

And I hated the Bard's College, simply because you never play any instruments at all as a reward. Imagine being able to busk for money or play a lonely tune on the mountains? Instead we just get called bard occasionally with no indication we are whatsoever.

Otherwise, there was really not much of an issue with the factions. I don't like how this thread turned into a "Skyrim sucks, Morrowind is far superior in every way" thread.
You are a bard, but your instrument and tune is the Thu'um, you seek out word walls to learn of great songs and piercing debates that brings men to their knees, turn beasts to ashes and even dragons fear the voice they had mastered.

And even if you are not mage, you are still an archaeologist which is in a sense a magical pursuit.
 

Mikkaddo

Black Rose Knight
Jan 19, 2008
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Doom972 said:
That has been a problem with the series for a long time. I still remember being disappointed when I achieved the top rank of the Morrowind Imperial Legion. The guards still treated me like a common civilian if I broke the law, and I couldn't give guards orders.
Least it's no end of hilarious in Oblivion when you become the Madgod and get the theif talk from the guards.

Guard: My lord uh . . . you seem to have um, walked out of that home with something that . . . uh . . . doesn't exactly . . . um, belong to . . . well, you"

You: I don't care, fuck you it's mine now

Guard: well yes all in this land is yours however, it would be best if um . . . you allowed us to take it, uh . . . back for you my lord, unless you wanted to uh, stay in the prison. Of your own accord naturally my lord"

seriously, I committed more crime as the Madgod than a normal player just for that shit, SO FUNNY.