I'm here to do my usual thing of comparing new games to the very few old ones I have played. Yes, I'm here to talk about Dungeon Siege again!
Now I haven't played Diablo 2, but I'm honestly a little disappointed. The graphics are great but the lack of camera movability and zoom means I can't really appreciate them. The maps are sometimes big, but they always feel really empty. Maybe it's because of the camera angle that I feel that way but it still leads me to a feeling of emptiness and loneliness.
The main character occasionally has little bits of banter with the chosen companion, but these snippets could have been much more witty, and are so dull that they do feel like a generic RP character with no personal traits or interests.
Combat is meh. And awkward, I'm moving when I want to shoot and shooting when I want to move, the enemies provide no sense of challange unless there's several thousand of them mobbing me at once, again it's dull and uninteresting.
Items...oh boy where to begin. In DS1 There were a plethora of armour items, within the first hour of the game you'd have around three seperate sets and a bunch of spells to choose from. In Diablo3 they've done a DS3; given the classes a couple of sets of armour then seperated them into levels so that you look exactly the same for 10 levels or so. Again, you can hardly see the clothes you're wearing because the 'zoom' option is pathetic. However, in one plus point for Diablo3, mages can wear shields. I am very pleased by this, but less pleased by a lack of a playable armour-based class. (We have mages, ranged units, shaman units, brute force units, where's our defence units?)
I like the crafting system, I like that the town portal can be used pretty much anywhere and can take me straight back to where I left, but the story has disappointed me so far, as have the characters and pretty much everything else about the game.
/wall of text over
Now I haven't played Diablo 2, but I'm honestly a little disappointed. The graphics are great but the lack of camera movability and zoom means I can't really appreciate them. The maps are sometimes big, but they always feel really empty. Maybe it's because of the camera angle that I feel that way but it still leads me to a feeling of emptiness and loneliness.
The main character occasionally has little bits of banter with the chosen companion, but these snippets could have been much more witty, and are so dull that they do feel like a generic RP character with no personal traits or interests.
Combat is meh. And awkward, I'm moving when I want to shoot and shooting when I want to move, the enemies provide no sense of challange unless there's several thousand of them mobbing me at once, again it's dull and uninteresting.
Items...oh boy where to begin. In DS1 There were a plethora of armour items, within the first hour of the game you'd have around three seperate sets and a bunch of spells to choose from. In Diablo3 they've done a DS3; given the classes a couple of sets of armour then seperated them into levels so that you look exactly the same for 10 levels or so. Again, you can hardly see the clothes you're wearing because the 'zoom' option is pathetic. However, in one plus point for Diablo3, mages can wear shields. I am very pleased by this, but less pleased by a lack of a playable armour-based class. (We have mages, ranged units, shaman units, brute force units, where's our defence units?)
I like the crafting system, I like that the town portal can be used pretty much anywhere and can take me straight back to where I left, but the story has disappointed me so far, as have the characters and pretty much everything else about the game.
/wall of text over