Smaller Devs Abused By Steam's "No Questions Asked" Refund Policy

Metalrocks

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DrunkOnEstus said:
Side note: Length isn't an issue to me here. There's games that are like 100 hours that I wish I could refund after 11 fucking minutes like Two Worlds or something, and if Journey were on Steam I would buy the soundtrack or do something to give Thatgamecompany more money than I had given them after completing it.
same here. i have purchased so far every DLC (except the bonus content pack) for "the talos principles" and havent regretted a single cent. got them all at full price. why? because the main game works and its lots of fun. croteam is a indie developer (as many would know) and i gladly give them my money to show them that i like their stuff.
i sure as hell will not give a single cent to gearbox for the huge let down called duke forever. now thats a game i wish i can get a refund.
 

viranimus

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Worgen said:
viranimus said:
"Bloody hell steam refund rate has gone from 0.09% to 17%. Methinks people are taking the piss. Here comes DRM again sadly..." Harris lamented.
OK I do not get this at all. So... a company is going to implement DRM because they HAD been supporting DRM free, but because a DRM client decides to cut into their profit they are going to abandon DRM free?

I think my brain just broke.
They released the game on steam without it being integrated into steams DRM. In other words because of this when someone got a refund for their game that person could just keep the game on their computer and continue to play it. The dev had no way of knowing if the person who had gotten the refund had actually removed the game.
OK thank you for that explanation. I understand what you are getting at. It still makes zero sense because it is displaced anger. If they are upset over steam instituting a policy that dicks them over, then they should not be abandoning DRM free (which works well enough for them on GOG & Humble)... they should be abandoning the DRM client that dicked them around in the first place. They should Abandon Steam. The DRM or lack their of is not the problem... The problem is Steam and its policy (Imagine that)

Edit: I know it works well enough for them, because for example I just bought the entire Democracy 3 series over on GOG just a few days ago. However this kind of attitude actually makes me want to request a refund cause I hate the idea of my money going to a company that ends up vilifying its customers
 

RealRT

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Sorry, but the sad reality of it all is that Steam refunds is an unquestionably good thing and if you suffer from them you should adapt to the market.
 

Worgen

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Whatever, just wash your hands.
viranimus said:
Worgen said:
viranimus said:
"Bloody hell steam refund rate has gone from 0.09% to 17%. Methinks people are taking the piss. Here comes DRM again sadly..." Harris lamented.
OK I do not get this at all. So... a company is going to implement DRM because they HAD been supporting DRM free, but because a DRM client decides to cut into their profit they are going to abandon DRM free?

I think my brain just broke.
They released the game on steam without it being integrated into steams DRM. In other words because of this when someone got a refund for their game that person could just keep the game on their computer and continue to play it. The dev had no way of knowing if the person who had gotten the refund had actually removed the game.
OK thank you for that explanation. I understand what you are getting at. It still makes zero sense because it is displaced anger. If they are upset over steam instituting a policy that dicks them over, then they should not be abandoning DRM free (which works well enough for them on GOG & Humble)... they should be abandoning the DRM client that dicked them around in the first place. They should Abandon Steam. The DRM or lack their of is not the problem... The problem is Steam and its policy (Imagine that)
Well, with the humble bundle, any sales are final. With gog, I understand that while they do offer refunds, you have to argue as to why you should get one. The dev is just worried people will buy his game then just return it from steam but keep the game. Essentially getting it for free without having to worry about bothering with a torrent site. It also probably changes how devs get paid since now instead of when sales are made they get paid, they can't count on that money for 2 weeks since there is always the possibility of people just wanting refunds, although I don't really know how it currently works with steam paying out to the devs.

His worry is just that its a very easy method to pirate his game.
 

snintendog

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Hmm so the steam refund hmmmmm...

Steam: "Here is a rather Strict refund policy better late the never am I right huh huh?"

Gamers: "Finally!"

Respectable Indies: "This is fair if they didn't like the game they deserve a refund its not like it 2 Months, 2 Hours. No Gain No Loss."

AAA Devs: "Nothing new here refunds have been in stores since the beginning."

Quick Cash Grabs Devs: "No Fair i/we's put lotsse of hard work in to this gam thing you owe me moneyyy!!1!DRM!"

Me:"So whats the problem again? It will just kill the those horrible games that come out every day from Greenlight and early alpha making sure they don't come back to abuse the system like they did before the refunds after all why do they avoid GOG and Origin even Desura."
 

Bindal

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loa said:
You can't "refund and then keep playing" unless you do stuff that would enable you to keep playing regardless of DRM.
Not entirely true. It is possible to play a game without Steam actually running. One example I know of is Super Meat Boy.
 

default

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Meh, I thought this might happen. I guess that's the minefield of return policies. If people can get something for free through legal avenues, they will. Steam refunds are necessary, but it IS going to dick over a lot of the guys making smaller things. From now on if smaller devs want to sell their stuff on Steam, they'll have to adapt to the new market and make sure their stuff is at least entertaining for two hours.

Some people here also seem to be equating length with quality, and I'd just like to point out the examples Portal and Journey. Would you demand those games cost nothing because they're short? Seems to me like going into a movie and demanding your money back at the end because it wasn't long enough, and these games are usually a lot cheaper than movies. That being said there is a lot of cash-grab shit on Steam these days, I'm just concerned about the actual quality stuff.

I dunno, some games are going to be entertaining for less than two hours. That's the flexibility of the medium. You can make something small but poignant, and it might be something you'll never want to play again. Doesn't mean it should have to be free.
 

vallorn

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Alfador_VII said:
templar1138a said:
Hey, Escapist. Enforce journalistic integrity among your writers. The title is biased and the story is seriously one-sided and lacking information that doesn't take much digging to find.
I'm not sure how many actual writers they have. The news is mostly copy/pasted from elsewhere, or re-typed with errors.
I can't remember who, but I know that one writer has caught flak in the past for posting [rumour] stories that only had 4chan or Reddit as their source...

Back on topic, while length is not an arbiter of quality, two hours is a good amount of time to assess games like The Witcher Three or Civ 5 to see if they have bugs or don't work somehow. It's essentially long enough to get past the "Tutorial".

And, I might also add. You don't have to pad length, make a game entertaining and re-playable like Portal or Journey and people will play it once through and then if they keep returning and purchasing every time they want to play it again (Let's face it, we all come back to some games we love now and then...) then that's not difficult to track and hit somebody with a hammer for.
 

crimson5pheonix

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From the game's page:

- Procedurally generated levels ensure non-repetitive and never ending fun.
- Many goals and upgrades waiting to be unlocked, providing hours of entertainment.
Apparently, "hours" means "less than two". I don't blame people for refunding.
 

List

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A sudden uptick in refunds after valve started allowing it? That's like saying the ground is wet after raining wouldn't it?

Of course there will be more refunds...

The number of people impulse buying then regretted it after did not increase, There was just a solution that became available to them.

People would not go through the trouble of buying then refunding games if they have no intention of keeping them. They can and would probably just pirate them the old fashioned way. Why go through all the trouble and waiting for steam?
 

EndlessSporadic

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Oh no! You can't dump quick cash-grabs onto Steam anymore! What are you gonna do?

Jim Sterling did his Jimquisition on this topic and made some extremely valid points as well as other observations. Ill sum there here:

1) There will always be people that abuse the system for free games.
2) If people really wanted your game and didn't want to pay for it they would pirate it.
3) Some people are testing the refund waters with cheap games.
4) The game in question in this article has lots of negative reviews.
5) It was asset flippers and small companies that were screwing consumers in the first place. You reap what you sow.
6) If you don't want your game refunded make it worth the investment and know your target audience. Most Steam users do not tolerate mobile ports in the first place.
7) There is now a system in place for impulse buyers and for people who have buyer's remorse. This leads us to:
8) Most importantly, it is every consumer's right to request a refund on purchased goods, especially if the product was falsely advertised. The gaming industry is not special. There is nothing about it that inherently makes it exempt from allowing the right for a refund.

As my own addition: Likewise, you are not entitled to sales. If you won't listen to your customer's feedback then maybe the loss of sales will make you listen. Also, just because you made a game and put it on Steam doesn't mean it will sell. I'm sure that $35USD loss on the refunds is huge (/sarcasm). Many Americans can earn that in 3 hours or less.

TL;DR - Get over it you self-entitled pricks. If you don't want your game to be refunded then how about making a game worth playing. Gone is the time of developers screwing over their customers without fear of retaliation. Steam is no longer going to play big brother and cover for your mistakes.
 

inkheart_artist

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Oh my God! Refunds went up from less than 1% to 17% when Steam went from being virtually impossible to get a refund from to being refundable?! MADNESS! This is obviously a failure.

Now, lets get real here. With the amount of unplayable garbage that gets on Steam, this is a necessity. The fact that it's only now just begun supporting this feature is probably more of a failure of its model prior to having this than anything. Of course "devs" who shovel garbage are going to have a problem with the customer having recourse to their swindling.
 

Zacharious-khan

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Good? Lets keep mobile games on the mobile platform?

They aren't losing money, not really they simply aren't getting the money they shouldn't have been getting in the first place.

also "Smaller devs"? more like one Developer, three days after the implementation of the program who's selling a mobile port.
 

Erttheking

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Yeah question though. Of all the games players are getting refunds for, how many of them are shit?

And like Jim said, it's possible people are getting more confident and trying games they weren't going to try before because of the lack of a refund.

See, back and the days of old, we had these things called demos. If we played a demo and didn't like it, we didn't buy the game. That's mainly what's going on here.

And if people abuse the system to get two dollars back after playing a short ass game, odds are they weren't going to be buying the game in the first place.
 

Maze1125

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loa said:
The fuck does this even have to do with steam, who cares if a game that is tethered to steam anyway has (additional?)
DRM? Steam IS DRM.
You can't "refund and then keep playing" unless you do stuff that would enable you to keep playing regardless of DRM.
And how nonsensical is it anyway to boast to never use DRM and then have your games on steam only?
Wrong, wrong and wrong.
Steam is not DRM, Steam is a distribution system. Valve also has an optional DRM system that you can use with Steamworks.
Some developers choose not to use this DRM and so their games, even if they are downloaded through Steam they can be played completely separately from Steam.
This was not a problem before but, now, all a player has to do is, with a DRM free game on Steam, is copy the game files somewhere else and then claim a refund. After this has occurred Steam will cancel the game in their library but will have no way of knowing if it has been copied elsewhere (as the Steamworks DRM was not being used). This allows the player to effectively pirate the game without ever having to go to less secure websites.
As such, some of these developers now feel they have to use the Steamworks DRM that they would prefer not to.

Further, Cliffski, the developer in question here, does sell his games outside of Steam but, for obvious reasons, Steam is the most profitable place for them.
 

FogHornG36

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You people in the comments make me sick, to half of you your answer is "Well just make a better game!" sorry not all indie devs can make triple A games, and for 2 dollars, WHAT DID YOU EXPECT?

Steam never needed a refund policy like this, they need smarter customers, and don't try and tell me that you couldn't get a refund because the game doesn't work on your computer, they were already doing that.
 

Elijin

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I think this policy is shit.

The internet is horrible and you all know it, and everyone here is brushing off the fact that this platform is set up to be abused, which will lead to more anti-consumer trends to try fight it.

But then again, I live in a country where our consumer rights protection means steam always had to give us refunds, so I get to cast stones at a shitty system.

I mean the real solution, is to actually have your laws back up the little guy, but thats not how America works, right?
 

gigastar

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Ticklefist said:
Maybe more people will consider putting their games on GOG and Humble now, sans Steam codes. I'd be happy about that.
If a dev isnt willing to stand behind a money back guarantee then chances are they have no confidence in thier creation in the first place.

Hence, nothing of value lost.
 

Kameburger

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Not gonna lie, I hate steam. This makes steam slightly more tolerable. I also feel and for indie devs, but Steam honestly had this atmospher where absolutely anyone who wanted to could basically throw up a game on there and make money. Will this policy adversly effect some good indie devs? Of course. Will it also discourage some really BS games from going up on that store? Absolutely. Honestly I have no problem with this. It's a policy that is in line with EU law, and reflects the "if you don't like it, return it" policy that Americans are fond of. If you're upset because you can't make money, my heart bleeds for you, but its time to adapt. I can't see them making any headway fighting this one.